Bureaucratic Shuffle – Our first profession specific perk line is focussed around granting us evades and additional hit points, two very welcomed buffs… if they would have raised the buffs high enough to make a difference. 10 perk points (req. lvl206) gets you +40, yes +40, to all your evades and a whopping 200 hit points. Given that there are lvl130 mobs in SL that can hit for 1000+, +40 evades and 200 hps is a joke. I know that asking for a x10 multiple on the buffs would be a bit much, but how about x5? +200 evades and 1000hps really isn’t(both of those numbers are achievable with a NW Tower) out of line with some of the other profession perk advantages.
1. Dodge the Blame – Watered down Nullity Sphere, grants +3800 Defense for 15-18 seconds (refresh 2 minutes). Can still be hit by all Nano effects, other than that it’s not too shabby. As long as you can still move this has use. Honestly, I would prefer it lasted 30 seconds and reuse every 5 minutes.
2. Succumb- Mob targeted effect, -4500 to all ACs and –250 evade close combat for 18 seconds (refresh 4 minutes). Again, not too bad although it should also debuff evade ranged.
3. Confound With Rules- Another close combat debuff, -400 CSC, and –800 run speed (refresh 10 minutes). I already have snare, thanks. I’m guessing these CSC debuffs are meant to help us smite things with pets, right? Because no ‘crat I know uses melee.
Commanding Presence – Agg/Def modifier, not sure of the exact numbers at the moment but hopefully it amounts to something worth while at 10 points (req. lvl205). I would hope it also stacks with Heroic Measures, we’ll just have to see. Really, I don’t mind that we buff others but how about a little something for the home team, please? How about we buff X to the group and X+35% to ourselves? I know we can’t deal damage in PvP, how about letting us at least be able to soak some.
1. No Specials – Uhh… why? I think anyone who devotes 10 points to one perk line should be granted at least one special.
Directorship – Pulsing xp buff, just what we needed… more reason to only have us around during leveling – excellent. Does any other profession have a perk line that everyone will un-train by lvl220 (I don’t foresee people keeping it for the sub-par Nano skill buffs)? I’m just curious. The specials are also completely focuses towards xp, which makes them 100% focused towards PvM… making them X wasted perk points in unique raids & PvP.
1. Leadership – 50% xp buff lasting 45 seconds and recycling every 10 minutes.
2. Governance – 75% xp buff lasting 50 seconds and recycling every 10 minutes.
3. The Director – 100% xp buff lasting 55 seconds and recycling every 10 minutes.
Insurance Agent – Only trainable to lvl5, and good thing because there isn’t really any point to this perk line other than +18 to a few Nano skills and 80 Psychology. Maxing out this perk line will give you less benefit than putting 3 points in Nano Doctorate (excluding Psychology).
1. Insurance Claim – Helps you regain lost xp (from that new lost xp bank) quicker, a 150% rate increase. Once again we’re presented with a perk special that has no use at level 220 or in PvP.
I don’t know about anyone else, but I am severely disappointed with this selection of profession specific perks. I’m unhappy that a significant percentage of our perk lines and specials are devoted to gaining or retrieving lost xp, while other professions are gaining abilities with game-wide applicability. Our xp-related perks make us a welcome addition to groups now, but when everyone hits 220 that’s it, our usefulness is at an end. At level 220 a full 50% of our profession specific perk lines become useless, a third has no specials.