Dec 4th, 2003, 11:21:10
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#1
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Soleet
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Symbiant comparision Infantry Vs Support
Hello, as Mas we have the choice between Infantry and Support symbiants, as I wanted to see what would be the best setup for all spot I did some research, now it is time to share what I found out with you fellow mas.
I wont talk about the skills present on both type only what deferenciate them, and declare the best for a fist ma.
Brain:
Code:
Support Infantry
ElectricalEngineering BowSpecialAttack
Intelligence MapNavigation
MaxNanoEnergy MechanicalEngineering
NanoC.Init MeleeEnergy
NanoPool WeaponSmithing
Psychic
QuantumFT
TrapDisarm
Winner is Support
Occular:
Code:
Support Infantry
Bow AimedShot
Chemistry MultiMelee
Concealment SharpObject
Intelligence SneakAttack
MapNavigation WeaponSmithing
NanoC.Init
Pharmaceuticals
Winner is Support
Ear:
Code:
Support Infantry
Intelligence Concealment
NPCostModifier VehicleGround
Winner is Support
Left Arm:
Code:
Support Infantry
BreakingEntry 2hBlunt
NanoRange 2hEdged
NPCostModifier AddAllOff
Brawl
Piercing
Winner is Infantry (subject to discussion because of nano cost reducing)
Chest:
Code:
Support Infantry
InterruptModifier 2hBlunt
MaxNanoEnergy BodyDevelopment
NanoC.Init Dimach
NanoPool PoisonAC
Psychic Strength
Winner is Infantry
Right Arm:
Code:
Support Infantry
NanoDelta 1hBlunt
NanoRange 1hEdged
2hBlunt
2hEdged
AddAllOff
Bow
Brawl
FastAttack
HeavyWeapons
Piercing
Riposte
Winner is Infantry
Left wrist:
Code:
Support Infantry
NanoResist FireDamageModifier
MeleeDamageModifier
MeleeEnergy
MultiMelee
RadiationDamageModifier
Rifle
ShieldChemicalAC
ShieldColdAC
ShieldMeleeAC
ShieldPoisonAC
Winner is infantry (even if the loss of nr is never good)
Waist:
Code:
Support Infantry
Agility 2hEdged
NanoPool Adventuring
NPCostModifier BodyDevelopment
Brawl
Dimach
DodgeRanged
DuckExp
EvadeClsC
MeleeInit.
Piercing
Winner is Infantry
Right wrist:
Code:
Support Infantry
MaxNCU 1hBlunt
NanoDelta 1hEdged
BowSpecialAttack
FireDamageModifier
MeleeDamageModifier
MultiMelee
Riposte
SharpObject
SneakAttack
winner is Infantry
Left hand:
Code:
Support Infantry
FirstAid FastAttack
InterruptModifier RangedEnergy
NanoRange ShieldChemicalAC
SkillLockModifier ShieldColdAC
ShieldEnergyAC
ShieldFireAC
ShieldMeleeAC
ShieldPoisonAC
ShieldProjectileAC
ShieldRadiationAC
Winner is Support
Thigh:
Code:
Support Infantry
Agility Adventuring
InterruptModifier BodyDevelopment
SkillLockModifier DodgeRanged
DuckExp
EvadeClsC
HealDelta
MeleeInit.
Swimming
Winner is Infantry
Right hand:
Code:
Support Infantry
Pharmaceuticals 1hBlunt
1hEdged
BowSpecialAttack
ChemicalDamageModifier
FastAttack
FireDamageModifier
HeavyWeapons
MeleeDamageModifier
PoisonDamageModifier
SharpObject
WeaponSmithing
Winner is Infantry
Feet:
Code:
Support Infantry
HealDelta SneakAttack
NanoDelta EvadeClsC
MeleeInit.
ShieldPoisonAC
ShieldMeleeAC
ShieldColdAC
ShieldChemicalAC
MartialArts
DodgeRanged
DuckExp
AddAllOff
Winner is Infantry
I hope the info does help you find out what best fits with your views.
Vio.
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Dec 4th, 2003, 11:46:15
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#2
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Clan Apocalypse
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In right wrist I actually think Support is better than Infantry, Nano delta and max ncu is really useful.
Rest I think I can agree with, good comparission with all.
__________________
Azzazzimon
ICQ: 419860
Clan Apocalypse - The guild for models
Account closed.
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Dec 4th, 2003, 12:41:37
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#3
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My Pain, your thrill..
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Good Work!
I would definetly say that if you use weapons as a Martial Artists, the Infantry Right Wrist is the one to go for. 1 Hand Blunt, Multi Melee, Fire/Melee Damage, absolutely good stuff for a Dual wielder of Parry Sticks. If you use fists only, the Support would be better, I agree with that.
Again, thanks for a great list, makes it even easier finding the symbiants I want.
__________________
I'm a runaway train on a broken track,
I'm a ticker on a bomb that you can't turn back this time,
that's right, I got away with it all and I'm still alive
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Dec 4th, 2003, 13:34:02
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#4
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Clan Apocalypse
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Quote:
Originally posted by Engelen
Good Work!
I would definetly say that if you use weapons as a Martial Artists, the Infantry Right Wrist is the one to go for. 1 Hand Blunt, Multi Melee, Fire/Melee Damage, absolutely good stuff for a Dual wielder of Parry Sticks. If you use fists only, the Support would be better, I agree with that.
Again, thanks for a great list, makes it even easier finding the symbiants I want.
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Yeah, it depend on playstyle and what weapons you use ofcourse, but at higher lvl you do so much less damage with another weapon so you porbably only want to use fists.
__________________
Azzazzimon
ICQ: 419860
Clan Apocalypse - The guild for models
Account closed.
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Dec 4th, 2003, 14:54:42
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#5
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More dots
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Excellent work Vio! I never looked at symbiants much until very recently and this post will help me a lot.
__________________
Old and forgotten
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Dec 4th, 2003, 18:19:55
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#6
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workworkworkwork
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Great list!
Personally I'd go for an ordinary implant in the left hand slot tho, I am fond of having high MA skill (working on getting MA added to left hand symbs, but it's not there right now) and the bonuses aren't really all that good.
__________________
/DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)
200 Opifex Clanner Gimp - Dinged in Style! (dimached a Virulent Minibull) Finally got my head straight, nothing like a goat helmet to get you in shape again. Oh, and those marks on my forehead (yah, still visible through the helmet, duh)... It was a Motorcycle baby. Really. Ran me over in West Athens while I was working on my tan. Think I look bad? You should see the biker.
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Dec 4th, 2003, 21:41:57
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#7
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Leet
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Great work Violax this rely helps 
__________________
Kellall lvl 214 Atrox MA
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Dec 5th, 2003, 06:02:59
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#8
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Leet
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nice job 
__________________
Rookie Waitingfor " Sunlover" Lineage2
215 Martial Artist (Guru)
Novice Isolyserg1c "Ironfantasm" Diethylam1d - R.I.P
200 Agent (Grandmaster Assassin)
Jenna "Camiia" Haze - R.I.P
200 Meta-physicist (Saint)
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Dec 5th, 2003, 14:34:10
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#9
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Eleet
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I am nowhere near using them at the QLs that you are, but this is very helpful I would think for any 100+ MA.
Great job and thanks!!!
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Dec 9th, 2003, 18:42:26
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#10
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Leetas
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Nice comparison -
BUMP.
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Dec 9th, 2003, 21:53:30
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#11
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Zah!
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i think you should make a point that none of the left hands buff MA skill, so they are both pretty useless compared with a left hand implant.
__________________
President of Midnight Reveries
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Dec 25th, 2003, 03:32:49
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#12
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Leet
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!
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Dec 26th, 2003, 03:11:06
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#13
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Soleet
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My opinion
For fists only users, I'd recommend this (given that you get a decent QL  :
Infantry:
Feet, Right Hand, Thigh, Waist, Left Arm, Right Arm, Left Wrist.
Support:
Right Wrist, Ocular, Ear, Brain.
Normal:
Left Hand ('coz of lack of MA skill modifier).
Only (fists user) subject to real discussion:
Chest (I mean, sure, Dimach, Strength, PoisonAC and BodyDev are all nice skills, but not really all that essential except for BodyDev and maybe Strength. The Support version has Nanoinit, Nanopool, MaxNano and even a bit of psychic which buffs MA skill a bit- all these things are very useful).
__________________
Apprentice Crittin Zirrian Machine - 220 Enlightened MA - eqp
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Dec 26th, 2003, 06:19:24
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#14
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Soleet
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infantry chest is still better than support
1. nanopool is NOT that essential, especially if you max firstaid. This is especially true in SL, where firstaid nano and health kits are about twice as effective as their counterparts in rubi-ka.
2. nanoinit is NOT that essential either, we can instea cast our heals with about 650 in nanoinit, any more than that isnt really that useful. Unless you are pvping against a doc, in that case your nanoinit will be debuffed so much into negative realm that the points you get from support chest is going to be negelectable anyway.
I rather have 300 more max health from bodydev than 300 more nano
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Jan 5th, 2004, 03:47:39
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#15
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Leetas
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sticky this list
__________________
Forgottenone
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In the words of the ancients, one should make his decisisions within the space of seven breaths. It is a matter of being determined and having the spirit to break right through to the other side. When one becomes like a revengeful ghost, though this head is cut off, he should not die. This is the substance of the Way of the Samurai. Live by the code. Die by the code
Last edited by Forgottenone; Jan 5th, 2004 at 05:32:46..
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Jan 5th, 2004, 10:19:10
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#16
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workworkworkwork
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Supahglued!
__________________
/DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)
200 Opifex Clanner Gimp - Dinged in Style! (dimached a Virulent Minibull) Finally got my head straight, nothing like a goat helmet to get you in shape again. Oh, and those marks on my forehead (yah, still visible through the helmet, duh)... It was a Motorcycle baby. Really. Ran me over in West Athens while I was working on my tan. Think I look bad? You should see the biker.
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Jan 5th, 2004, 19:53:48
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#17
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Deez Peanuts
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Well, The best config for someone will never to be fully symbianted. You loose to much configureability. I think its safe to say that everyone will at least have a few normal implants combined with Symbiants.
I just redid my docs normal implants the other day ( nano regen clusters and my shot gun ) so I have to leave at least 4 regular implants on ( mind you he got hisa ql230+'s on, but still )
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Jan 12th, 2004, 12:25:22
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#18
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Soleet
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glad to know i came to the same conclusions as you violax.
btw... paying 100m for QL 220+ persising infantry leg, feet, or chest. 
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Jan 22nd, 2004, 00:28:37
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#19
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Leet
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Could anyone post information on where to find these Symbiants throughout SL?
I've only ever dropped one symbiant, and it wasn't for MAs
__________________
"You cannot convert a savage to christianity because christianity IS savagery." George Bernard Shaw
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Jan 22nd, 2004, 09:56:25
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#20
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Soleet
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Quote:
Originally posted by Guruson
Could anyone post information on where to find these Symbiants throughout SL?
I've only ever dropped one symbiant, and it wasn't for MAs
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good site here, needs a little finishing touches though.
http://genfire.info
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