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Old Dec 4th, 2003, 11:21:10   #1
FR23890
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Symbiant comparision Infantry Vs Support

Hello, as Mas we have the choice between Infantry and Support symbiants, as I wanted to see what would be the best setup for all spot I did some research, now it is time to share what I found out with you fellow mas.

I wont talk about the skills present on both type only what deferenciate them, and declare the best for a fist ma.


Brain:
Code:
Support			Infantry

ElectricalEngineering	BowSpecialAttack
Intelligence		MapNavigation
MaxNanoEnergy		MechanicalEngineering
NanoC.Init		MeleeEnergy
NanoPool		WeaponSmithing
Psychic	
QuantumFT	
TrapDisarm
Winner is Support


Occular:
Code:
Support		Infantry

Bow		AimedShot
Chemistry	MultiMelee
Concealment	SharpObject
Intelligence	SneakAttack
MapNavigation	WeaponSmithing
NanoC.Init	
Pharmaceuticals
Winner is Support


Ear:
Code:
Support		Infantry

Intelligence	Concealment
NPCostModifier	VehicleGround
Winner is Support


Left Arm:
Code:
Support		Infantry

BreakingEntry	2hBlunt
NanoRange	2hEdged
NPCostModifier	AddAllOff
		Brawl
		Piercing
Winner is Infantry (subject to discussion because of nano cost reducing)


Chest:
Code:
Support			Infantry

InterruptModifier	2hBlunt
MaxNanoEnergy		BodyDevelopment
NanoC.Init		Dimach
NanoPool		PoisonAC
Psychic			Strength
Winner is Infantry


Right Arm:
Code:
Support		Infantry

NanoDelta	1hBlunt
NanoRange	1hEdged
		2hBlunt
		2hEdged
		AddAllOff
		Bow
		Brawl
		FastAttack
		HeavyWeapons
		Piercing
		Riposte
Winner is Infantry


Left wrist:
Code:
Support		Infantry

NanoResist	FireDamageModifier
		MeleeDamageModifier
		MeleeEnergy
		MultiMelee
		RadiationDamageModifier
		Rifle
		ShieldChemicalAC
		ShieldColdAC
		ShieldMeleeAC
		ShieldPoisonAC
Winner is infantry (even if the loss of nr is never good)


Waist:
Code:
Support		Infantry

Agility		2hEdged
NanoPool	Adventuring
NPCostModifier	BodyDevelopment
		Brawl
		Dimach
		DodgeRanged
		DuckExp
		EvadeClsC
		MeleeInit.
		Piercing
Winner is Infantry


Right wrist:
Code:
Support		Infantry

MaxNCU		1hBlunt
NanoDelta	1hEdged
		BowSpecialAttack
		FireDamageModifier
		MeleeDamageModifier
		MultiMelee
		Riposte
		SharpObject
		SneakAttack
winner is Infantry


Left hand:
Code:
Support			Infantry

FirstAid		FastAttack
InterruptModifier	RangedEnergy
NanoRange		ShieldChemicalAC
SkillLockModifier	ShieldColdAC
			ShieldEnergyAC
			ShieldFireAC
			ShieldMeleeAC
			ShieldPoisonAC
			ShieldProjectileAC
			ShieldRadiationAC
Winner is Support


Thigh:
Code:
Support			Infantry

Agility			Adventuring
InterruptModifier	BodyDevelopment
SkillLockModifier	DodgeRanged
			DuckExp
			EvadeClsC
			HealDelta
			MeleeInit.
			Swimming
Winner is Infantry


Right hand:
Code:
Support		Infantry

Pharmaceuticals	1hBlunt
		1hEdged
		BowSpecialAttack
		ChemicalDamageModifier
		FastAttack
		FireDamageModifier
		HeavyWeapons
		MeleeDamageModifier
		PoisonDamageModifier
		SharpObject
		WeaponSmithing
Winner is Infantry


Feet:
Code:
Support		Infantry

HealDelta	SneakAttack
NanoDelta	EvadeClsC
		MeleeInit.
		ShieldPoisonAC
		ShieldMeleeAC
		ShieldColdAC
		ShieldChemicalAC
		MartialArts
		DodgeRanged
		DuckExp
		AddAllOff
Winner is Infantry


I hope the info does help you find out what best fits with your views.

Vio.
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Old Dec 4th, 2003, 11:46:15   #2
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In right wrist I actually think Support is better than Infantry, Nano delta and max ncu is really useful.

Rest I think I can agree with, good comparission with all.
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Old Dec 4th, 2003, 12:41:37   #3
Engelen
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Thumbs up

Good Work!

I would definetly say that if you use weapons as a Martial Artists, the Infantry Right Wrist is the one to go for. 1 Hand Blunt, Multi Melee, Fire/Melee Damage, absolutely good stuff for a Dual wielder of Parry Sticks. If you use fists only, the Support would be better, I agree with that.

Again, thanks for a great list, makes it even easier finding the symbiants I want.
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Old Dec 4th, 2003, 13:34:02   #4
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Quote:
Originally posted by Engelen
Good Work!

I would definetly say that if you use weapons as a Martial Artists, the Infantry Right Wrist is the one to go for. 1 Hand Blunt, Multi Melee, Fire/Melee Damage, absolutely good stuff for a Dual wielder of Parry Sticks. If you use fists only, the Support would be better, I agree with that.

Again, thanks for a great list, makes it even easier finding the symbiants I want.
Yeah, it depend on playstyle and what weapons you use ofcourse, but at higher lvl you do so much less damage with another weapon so you porbably only want to use fists.
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Old Dec 4th, 2003, 14:54:42   #5
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Excellent work Vio! I never looked at symbiants much until very recently and this post will help me a lot.
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Old Dec 4th, 2003, 18:19:55   #6
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Great list!

Personally I'd go for an ordinary implant in the left hand slot tho, I am fond of having high MA skill (working on getting MA added to left hand symbs, but it's not there right now) and the bonuses aren't really all that good.
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Old Dec 4th, 2003, 21:41:57   #7
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Great work Violax this rely helps
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Old Dec 5th, 2003, 06:02:59   #8
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nice job
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Old Dec 5th, 2003, 14:34:10   #9
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I am nowhere near using them at the QLs that you are, but this is very helpful I would think for any 100+ MA.

Great job and thanks!!!
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Old Dec 9th, 2003, 18:42:26   #10
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Nice comparison -

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Old Dec 9th, 2003, 21:53:30   #11
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i think you should make a point that none of the left hands buff MA skill, so they are both pretty useless compared with a left hand implant.
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Old Dec 25th, 2003, 03:32:49   #12
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Old Dec 26th, 2003, 03:11:06   #13
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My opinion

For fists only users, I'd recommend this (given that you get a decent QL :

Infantry:
Feet, Right Hand, Thigh, Waist, Left Arm, Right Arm, Left Wrist.

Support:
Right Wrist, Ocular, Ear, Brain.

Normal:
Left Hand ('coz of lack of MA skill modifier).

Only (fists user) subject to real discussion:
Chest (I mean, sure, Dimach, Strength, PoisonAC and BodyDev are all nice skills, but not really all that essential except for BodyDev and maybe Strength. The Support version has Nanoinit, Nanopool, MaxNano and even a bit of psychic which buffs MA skill a bit- all these things are very useful).
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Old Dec 26th, 2003, 06:19:24   #14
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infantry chest is still better than support

1. nanopool is NOT that essential, especially if you max firstaid. This is especially true in SL, where firstaid nano and health kits are about twice as effective as their counterparts in rubi-ka.

2. nanoinit is NOT that essential either, we can instea cast our heals with about 650 in nanoinit, any more than that isnt really that useful. Unless you are pvping against a doc, in that case your nanoinit will be debuffed so much into negative realm that the points you get from support chest is going to be negelectable anyway.



I rather have 300 more max health from bodydev than 300 more nano
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Old Jan 5th, 2004, 03:47:39   #15
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sticky this list
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Old Jan 5th, 2004, 10:19:10   #16
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Old Jan 5th, 2004, 19:53:48   #17
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Well, The best config for someone will never to be fully symbianted. You loose to much configureability. I think its safe to say that everyone will at least have a few normal implants combined with Symbiants.

I just redid my docs normal implants the other day ( nano regen clusters and my shot gun ) so I have to leave at least 4 regular implants on ( mind you he got hisa ql230+'s on, but still )
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Old Jan 12th, 2004, 12:25:22   #18
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glad to know i came to the same conclusions as you violax.

btw... paying 100m for QL 220+ persising infantry leg, feet, or chest.
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Old Jan 22nd, 2004, 00:28:37   #19
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Could anyone post information on where to find these Symbiants throughout SL?

I've only ever dropped one symbiant, and it wasn't for MAs
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Old Jan 22nd, 2004, 09:56:25   #20
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Quote:
Originally posted by Guruson
Could anyone post information on where to find these Symbiants throughout SL?

I've only ever dropped one symbiant, and it wasn't for MAs
good site here, needs a little finishing touches though.

http://genfire.info
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