Heya All,
I'm going to kick this one off with a wholesale theft of Autocrat/Seraph's idea mentioned in another thread:
Name Seraph's Fire [NODROP]
Description
This special bow is created through the solidification of matter by a skilled meta-physicist. The flaming bolts fired from this weapon are derived from incendiary semi-physical manifestations of the meta-physicist's anger. Thus no ammunition is needed however each shot drains the wielder of nano energy.
Type weapon
Slot left hand
QL 200
Value 1
Equip time 5 s
Attack time 6.5 s
Recharge time 1.0 s
Range 20 m
Init skill nano init
Clip none
Damage 95-485 (295) - fire ac
Defense skills
duck explosives 100
Attack skills:
time and space 80
bow 20
Requirements
time and space >= 1045
bow >= 705
fling shot >= 485
aimed shot >= 485
Effects:
modify self nanopool -80
And some questions to get discussion on its way:
- 1) Equip Time 5 seconds. Should this be faster?
2) NanoC-Init as the init. Does this make sense? Should the bow not use Phys Init since the creation sticks use Melee Init. It's likely that we're going to have to dedicate some skill points to be able to get a decently damaging weapon and NanoC-Init is already in our core template.
3) Damage 95-485 (295) - fire ac. How does this compare with other bows? Is the damage pitched so that it remains a secondary 'string in our bow' rather than overpowering our other main damage tools (Nukes/Pets). Keep in mind here - with just the required skills for casting we would have a 977 attack rating making the damage profile more like: 327-1669 (1015) leading to an average crit of 2685.
4) Nanocost: 80 per shot. Would this be enough or too much? What sort of relationship should the nanocost have to the damage done?
5) Specials: Fling and Aimed Shot. Is two specials too much? What sort of recharge time would we want to see on the specials? What sort of damage range would these specials do? How would this affect the overall damage profile?
6) Nano Line or one off. Should this be a one off for high level MPs? Or should there be a range of 4 bows (as for the 1HB/2HB creations)? What would the stats of the other 3 look like?
7) No buff qualities. Would we want to have some buff built into the bow? Would we want the bow to buff nano-pool/nanocost at lower QLs and do less damage - then higher damage at higher levels but much smaller buffs?
Just trying to kick off the discussion.
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