Finally got the testing done on these.
Thanks to all the Enforcers and meatshields on Rimor who had the patience to join in on the test.
The idea is to see how the weapons work in PVP as well as in PVM and to give some feedback to the ones wondering where to aim at higher levels.
I regret that I haven't been able to test out Slayer claw, Mantis scissors and other 1HE stuff, but I was forced to IPR these away to function in NW as a fighter. (believe me.. I've walked around with *no* parry/Nanoresist/riposte/nanoskills not maxed etc. for a while to keep wep skills at max)
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Queen Blade
This weapon requires level 161 and is at that time, aside from Pipe/staff the most powerful weapon you can use in botth PVM and PVP. The real power both PVM and PVP speaking is during the FoB period. Using a QB requires you to have a maximized Fast attack (which is easy to implant) and isn't too heavy on the nanoskills as you start capping TL5.
Damage goes from roughly 1900-5000 at an AR of 1600. Sugest you max implant Melee init and skip those evades in feet.
This weapon is aquirable from the Mantis queen in the Smugglers den. Takes a decent team with a CH'er to kill.
Enhanced Queen Blade
The Enhanced Queen blade is pretty simmilar to the QB. However, it's the strongest Melee PVP weapon at the moment. As with the QB, a Scope isn't needed as it's based on a *high* base damage. Some enforcers have wasted IP's on getting the ql 197 2HE buff. This is overkill IMO. The EQB comes close to hitting 1/1 during FOb period. Has 1.2 sec lower recharge than the QB and much higher maxdamage which makes it *deadly*. maxing your dimach and brawl is a good thing if you can afford it. This weapon requires Level 185. To get this, you need a Queen blade + a Diomondine Matrix Mesh aquired from the Diomondine Trainee (drops sometimes) or the Diomondine soldier (Drops every time) at "Fort" on doves in EFP.
Punishment Rod
This weapon is, as the QB and the EQB also slow and not crit reliant. Its base damage is much like the QB, but hits faster. It has Fast attack (compared to the Brawl/dimach on EQB/QB's) which reloads pretty slow. However as a first strike you can do over 10K damage in PVM with challenger running. Also a deadly wep during FoB/Rage but not challenging the EQB. would put it slightly above the normal QB. It is aquired from the "Obediency Enforcer", also in EFP. You need level 185 to equip.
Alloy staff / Pipe - Combo
This combination came as an answer to the Beams for Solitus I reckon and has proven to do a *lot* of damage in PVM, but is reliant on little reflect and crits in PVP. Both runnable as mission rewards and has no level requirement. This is a cheap, but good combo for anyone. In PVM, this is the most "exciting" weapon type as you have sneak and high speed. I used these with a 14% scope for some time and before the Critnerf in PVP, I even sunk some EOT'ers when I got critsneak in. Reccomended if you feel hitting every 7 second is booring. Should have a 8% VE or LLTS at least before equipping on TL5+ IMO.
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PVP testing.
EQB beats em all... as much as I love using the P-Rod, during the FoB, I have a low successrate against good pvp'ers with EQB. For NW fighting, towerfights, that is, I loved using Staff/pipe as it gave you an alpha when training through the towers. Versus the towers, EQB and Prod matched eachother pretty much in damage output.
tested out the QB/EQB/P-Rod/Staff-pipe outside Fob. The rod and the Eqb came out pretty even. with 3 testers doing 3 fights each, damage dealt by EQB was 234299 total and the P-Rod inflicted 232870 total with only rage running.. NOTE: Dimach not done with EQB. QB ended up with 194902. Pipe/staff numbers are missing, but I don't see it as a "huge" thing as the damage there is far less reliable than the qb/eqb/prod.
during FoB, Eqb did about 20-25% more damage than Prod and QB and the Staff/pipe ended up way behind. (if you don't crit-sneak.. whatcha gonna do? )
The Staff/pipe is awsome in big battles, but toe to toe, your opponent will eat you if he/she goes Full def on your alpha.
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Some final thoughts.
Observing, discussing and experiencing the different weapons made me think some. EoT is out of date it seems. beaten by 3 new slaughter weps, more enforcers climb the title-ladder day by day. Many former *lousy* pvp'ers have become awsome with an EQB killing even the more experienced pvp'ers due to an enourmous ammount of damage. It's good to see Enfs've gotten some change and all, but (I'm really sorry to say so) in my opinion, the EQB is a *tad* too strong.
Talked to some peeps using it on Rimor and some on Atlanteean (walk around there sometimes with my fixer to bug the crap out of enfs if I need another opinion) and those I know have little pvp experience from previous days that ended up with great titles after EQB told me "I'm cancelling account if they nerf EQB".
(just pointing out that I'm not the man to quit-threat as I don't work for FC. I just test the crap out of every thing from time to time) :P
A lot of people have buried the Beam totally. I don't think you should do that too quickly. it's still a nasty wep... took a few missions with it, and during FoB (QL 148), buffed with TTS and MoP, I did 1/1 hits only wearing TIM scope (Link here ).
aaaanyhow.. that's my thoughts so far on these weapons and some info for you who haven't gotten it all clear yet.
Dengy