Hi All,
I thought I'd take a stab at a line of 1HB creation weapons focussed on damage dealing as a secondary damage source. The creation bow wishlist thread produced two different proposals. One was a weapon designed to emphasise the Pet/Nuke damage and not overwhelm them. The other was more PvP oriented and was designed to equal some of the major guns used by MPs in PvP.
I did some testing first to establish that the creation shields as stand do not interfere too much with using 1HB weapons. On the whole you'll only lose 1 hit every 9 seconds while waiting for the shield to attack. During the 8 second shield recharge the 1HB weapon hits at normal speed(this may be linked to the TS 8% MC 2% attack skills on the shield adding up to only 1/10th of a weapon in total).
This proposal is just about thinking up 1HB weapons that add secondary damage. I've gone ahead and drawn up a proposal range to discuss from the start.
- - Damage amounts are drawn from interpolated QLs of the vento 1HB weapons
- I've taken the speed from the old creations
- I've taken the requirements from the old creations (so they'll change without a doubt )
- I've left the poison DoT so I've reduced the Crit values significantly.
- I've increased the DoT chance and damage somewhat
- QLs are taken from the existing 1HB creations (not from the creation nanos).
- I've added a small evade clsc buff, since if these weapons are to be used effectively we'll need a little boost to evade close combat
- I've made the defensive skills 50/50 evade clsc and nano resist based on Bio's suggestion
Here goes then:
QL 45 1HB Creation
- Value: 1
Equip time: 2 s
Attack time: 1.5 s
Recharge time: 3 s
Range: 3 m
Init skill: melee init
Clip: none
Damage: 12-107 (36) -- Poison AC
Multi melee: 303
Defense skill: evade clsc 50 nano resist 50
Attack skills: time and space 80% 1h blunt 20%
Requirements
To Equip 1h blunt >= 156
time and space >= 236
Effects
On Equip modify user evade clsc 12
On Hit Cast Target Poisoned 15% Chance (poison ac -40 .. -40 6 hits 4s delay)
QL 88 1HB Creation
- Value: 1
Equip time: 2 s
Attack time: 1.5 s
Recharge time: 3 s
Range: 3 m
Init skill: melee init
Clip: none
Damage: 14-189 (54) -- Poison AC
Multi melee: 303
Defense skill: evade clsc 50 nano resist 50
Attack skills: time and space 80% 1h blunt 20%
Requirements
To Equip 1h blunt >= 302
time and space >= 458
Effects
On Equip modify user evade clsc 24
On Hit Cast Target Poisoned 18% Chance (poison ac -104 .. -104 6 hits 4s delay)
QL 133 1HB Creation
- Value: 1
Equip time: 2 s
Attack time: 1.5 s
Recharge time: 3 s
Range: 3 m
Init skill: melee init
Clip: none
Damage: 16-273 (76) -- Poison AC
Multi melee: 303
Defense skill: evade clsc 50 nano resist 50
Attack skills: time and space 80% 1h blunt 20%
Requirements
To Equip 1h blunt >= 457
time and space >= 692
Effects
On Equip modify user evade clsc 40
On Hit Cast Target Poisoned 21% Chance (poison ac -220 .. -220 6 hits 4s delay)
QL 187 1HB Creation
- Value: 1
Equip time: 2 s
Attack time: 1.5 s
Recharge time: 3 s
Range: 3 m
Init skill: melee init
Clip: none
Damage: 19-375 (101) -- Poison AC
Multi melee: 303
Defense skill: evade clsc 50 nano resist 50
Attack skills: time and space 80% 1h blunt 20%
Requirements
To Equip 1h blunt >= 641
time and space >= 972
Effects
On Equip modify user evade clsc 50
On Hit Cast Target Poisoned 24% Chance (poison ac -390 .. -390 6 hits 4s delay)
I haven't done any detailed calculations of damage comparisons and stuff yet as I wanted to get some first opinions before getting involved in all the maths which makes my head hurt. This is only a first pass proposal too so I'd expect it to change significantly - and I'd prefer to get as many changes done before launching into too much calculations.
Let me know what you think.
X