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Thread: Specials Refresh Formulae (for Reference)

  1. #1

    Specials Refresh Formulae (for Reference)

    All based on current (Feb 2003) testings

    Aimed Shot = (Recharge x 40) - (3 x AS skill/100)
    Brawl = 15s
    Burst = (Recharge x 20) + Burst Delay* - Burst skill/25)
    Dimach = 1800s
    Fast Attack = (Attack x 16) - Fast skill/100
    Fling Shot = (Attack x 16) - Fling skill/100
    Full Auto = (Recharge x 40) + Full Auto Delay** - FA skill/25
    Sneak Attack/Backstab = 40 - Sneak Attack skill/150 (backstab is ~2x faster)

    * Burst Delay = BurstRecharge/100. BurstRecharge can be found with Anarchy Mainframe
    ** Full Auto Delay = FullAutoRechage/100. FullAutoRecharge can also be found with Anarchy Mainframe


    Determining Full Auto potential and damage:

    Full Auto fires a number of bullets up to an amount equal to 6 +1 for every 100 Full Auto skill you have. No cap is known, and it seems to ignore weapon clip size.

    Damage is equal to one normal shot per bullet with normal crit chance, less AC per shot as well. Hence weapons with high minimum damage are usually the best bets. Weapons with low minimum damage and damage range will tend to suck.

    Each bullet has its own to hit roll much like a normal shot. Once one bullet misses, all successive bullets will automatically miss.


    Determining Aimed Shot potential and damage

    Aimed Shot will do max damage modified by a multiplier. It ignores AC.

    Starting with Aimed Shot skill of 95 (not 100% verified), you should be able to crit with Aimed Shot. From there, every 95 points of Aimed Shot will increase your maximum multiplier by one (so 665 AS will have a max modifier of 7). No cap is known.

    Multipliers factor in after all other damage mods. Defenses check after the final damage is determined (only layers, and reflects in the case of Aimed Shot - damage debuffs count as damage mods).

    The multiplier is charted on a curve based on your Aimed Shot skill. The curve begins heavily weighted to the 1x multiplier at lower values. Around the 6x multiplier, 2x becomes more prevalent. Target DMS seems to have no affect on the multiplier at all.

    Your Aimed Shot damage range will be MaxWeaponDamage to MaxCritDamage*TopMultiplier. Ex. if your weapon's normal damage range (after AMS) is 200-900 (1500) and you have up to a 6x multiplier, your AS will range from 900 to 9000 damage. Non crits would cap at 5400, and any crit AS will not be less than 1500. Remeber that damage buffs are multiplied.

    Note on Sneak Attack and Backstab

    Sneak Attack and Backstab both use the same multiplier mechanic as Aimed Shot. Sneak Attack ignores AC like Aimed Shot, but on a non-crit it rolls damage normally. Backstab is like a Sneak Attack except it is fully affected by AC.
    Last edited by SirAronar; Nov 5th, 2004 at 23:45:23.

  2. #2
    Here's some refresh times on other items.

    Bow Special Attack (all lock Bow Special Attack)

    Apple Seed = 30s
    Frozen Cherry Blossom = 360s
    Maple Blaze = 720s
    Needle of Pine = 120s
    Petering Gadfly = 120s
    Poison Bamboo = 270s

    Miscellaneous

    Cluster Bullets = 20s (locks SMG skill - fixer-only)
    Wen-wen = 15s (locks Ranged Energy Weapons skill)
    HSR Hedgehog Grenade = 10s (locks Grenade skill)
    May Fly Grenade = 20s (locks Grenade skill)
    Aluminum Throwing Dagger = 4s (locks Sharp Objects skill - not in game)

  3. #3
    Nice compilation SirAronar... bump.
    RETIRED

  4. #4
    Bump! Root this?
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  5. #5
    speaking of specials, mainly burst, i have not seen one single datebase with correct info on Boosted Hellfurys burst recharge. most people (i did too at first) took it for granted that the recharge is 8-10 seconds. its mroe like 12-15.
    I use Boosted Fury with 740ish(i think) Burst skill
    and used a stop-watch to time it and RL time for burst recharge was around 14 seconds... yea big suprise ha? dont belive it, time it yourself. one TL6 soldier with 800ish Burst and Aug Fury times 12 sec. so no one can get 8 sec like most people belive

  6. #6
    Visual proof is one thing Alphafemale... give us the mathematical proof and we'll believe it.

    There is another factor that may apply. Speaking to Auno a week or so ago about burst, and he claimed that burst is actually limited to a minum of 10 seconds.

    Other than that Aronar... very nice.

    I might make a page for people to fill in that will spit out results for them.
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  7. #7
    Originally posted by Okkra
    Bump! Root this?
    Nice information to have stuck on our wall
    regards
    Inge
    Hjemmekinosjef.

  8. #8
    http://www.aeonflux.co.uk/soldiercalc/index.php

    I've adjusted the Fuall Auto and Burst so that they take into account the burst/fa recharge being divided by 100, but the Fling calc above is incorrect. According to that calc above, the Nophex is kinda slow.

    Edit: Readjusted the fling to:

    ((( Attack * 15) - FlingSkill ) / 100) and still seems to come back with suspect values.
    Last edited by Poweredge|vault; Mar 14th, 2003 at 19:02:54.
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  9. #9
    Lol, i think "you hit with 0 bullets" means the sound of the gun did hearing dmg :P. but no, ive been using a mother nitrogena recently and it has a fairly fast FA recharge, 1min20sec, compared to the hellspinners 3min20sec. i always make sure i have a full clip before i fire off a FA. well i was at supply master Eel earlier today and heres how it went pretty much.

    400,400,400,3759,400,400.......and so on, this mob has pretty high evades too. only once or twice was i able to get off a decently high FA. that gun has an INSANE range btw almost 1/3 farther range than a x-3 with a scope in... Sucks in pvp tho...

    but as asked, no i still have the boosted hellspinner, OE is a barstad and doesnt have a 100% droprate nomore. for pvp tho i use a supernova with the augmented hellfury. its a decent combo i think.
    Nausferatu Lvl 200 Soldier RK1 Storm

  10. #10
    Burst is capped at 8s... And the Hellfury can get that low. Chronita has tested it quite a bit and confirmed this with her Solider on test.

    -Jayde

  11. #11
    Originally posted by Jayde
    Burst is capped at 8s... And the Hellfury can get that low. Chronita has tested it quite a bit and confirmed this with her Solider on test.

    -Jayde
    Thanks for popping in Jayde. Nice work with the DB btw.

    Want to ask if you can spot any obvious miscalculations with the link above, and the calcs at the top, as I'm sure that something isn't quite right. I think they're nearly there, but getting some mismatches in values from the calcs, versus actual usage.
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  12. #12
    Hmm... Let's see...

    BurstRecharge (and FullAutoRecharge) in the DB need to be divided by 100 from their base value. So, the 900 value on the Hellfury is representitive of 9s. (I'll look into adjusting this manually on my next DB dump to prevent any confusion.)

    I put in 500 Burst skill, and am getting:
    Burst Recycle Time: 9.1 seconds - (((( 1.5 × 20 ) + 900 ) - ( 500 / 25 )) / 100 )

    Now, assuming the formula is:
    Recharge Delay * 20 + [Burst Delay] / 100 - Burst Skill / 25

    Should end up as:
    1.5 * 20 + 900 / 100 - 500 / 25 = 19s

    To clarify the order of ops:
    (1.5 * 20) + (900 / 100) - (500 / 25)

    Just appears as if you're putting the / 100 in the wrong spot.

    That should be more reflective of the in-game speed, I believe. The Hellfury should hit the 8s cap at around 775 Burst skill if all goes well.

    I'm not sure about the Fling. In my experience, the:
    (Attack Delay * 15) - (Fling Shot Skill / 100)

    Formula has held true... I've tested with various pistols, and can't find much of an obvious discrepency there. I'll look into it some more tonight to see if I can find out anything else.

    -Jayde
    Last edited by Jayde; Mar 15th, 2003 at 04:19:59.

  13. #13
    Originally posted by Jayde
    Hmm... Let's see...

    Aronar did forget to specify one important fact in the calculations mentioned above--one that has caused you to make a slight error in your formula to adjust it.

    BurstRecharge (and FullAutoRecharge) in the DB need to be divided by 100 from their base value. So, the 900 value on the Hellfury is representitive of 9s. (I'll look into adjusting this manually on my next DB dump to prevent any confusion.)

    I put in 500 Burst skill, and am getting:
    Burst Recycle Time: 9.1 seconds - (((( 1.5 × 20 ) + 900 ) - ( 500 / 25 )) / 100 )

    Now, assuming the formula is:
    Recharge Delay * 20 + [Burst Delay] / 100 - Burst Skill / 25

    Should end up as:
    1.5 * 20 + 900 / 100 - 500 / 25 = 19s

    That should be more reflective of the in-game speed, I believe. The Hellfury should hit the 8s cap at around 775 Burst skill if all goes well.

    To clarify the order of ops:
    (1.5 * 20) + (900 / 100) - (500 / 25)

    -Jayde

    Did you read the frelling asterisks that even plug your site? :P

  14. #14
    Originally posted by SirAronar

    Did you read the frelling asterisks that even plug your site? :P
    Bah, guess not. Well, that's what you get for logging off of AIM the second I said hello today.

    Edited my original post.

    -Jayde

  15. #15
    *lol* - thanks for this Jayde.

    I'll have a play tomorrow, and get a few of the IRC gang to check out the theoretical and practical results to see if they are sound.

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  16. #16
    Hmm. I have a burst skill of 789. According to calc's I should only need a 775 to go to 8 secs on boosted hellfury. However, I've timed it like 8 times or so, and everytime come back with a burst recycle of 11 secs. I've talked to some other people who claim to be getting 8 secs, even though they have a lower burst skill than me.

    So what I'm wondering is are the peeps who are getting 8 secs using the boosted or the augmented version? If everybody who is getting 8 secs is using aug and everybody who is getting 10-12 secs is using boosted it would suggest a hard cap built into the weapon. So if peeps could test out their time and post their version of the hellfury and their burst skill, we might be able to figure this out.

    Me:

    Burst 789, recycle time 11 secs, boosted hellfury.

  17. #17
    boosted hellfury = 9 burst delay stat

    augmented hellfury = 5 burst delay stat

    So you need 100 more burst skill to get the boosted version down to 8 seconds.

    I only tested this with the augmented version and got the cap at around 8 seconds (was upset b/c I was hoping to get it lower ). Not sure what the problem with the boosted might be - unfortunately the soldier I had on test was there pre-wipe and went buhbye

    *edit* - if ppl could try this out with the boosted it would be great I am thinking that perhaps that there might be a cap on how much the burst skill can lower the recycle time? that might explain the problems if boosted in fact can not reach 8s - say maybe a cap at 700 skill?
    Last edited by Chronita; Mar 16th, 2003 at 05:02:05.

  18. #18
    Lets see if we can't "doc" you up tomorrow at the arena Chron and have a look at that burst recycle
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  19. #19

    Burst Recharge

    Hello,

    I'm new to posting to these things and i don't want to tread on anyones feet but i have been looking at these figures and i haven't found the Burst Formula to be accurate.

    In fact i've found that if i make a simple change to it, then it becomes more accurate and matches the figures i get when i use a Stopwatch within the game.

    Currently it says:

    Burst Skill/25

    I have used

    Burst Skill/30

    Sorry if i'm doing it wrong or anything, but i'm putting these formula's on my website and wanted to be as accurate as possible.

    Anyway, thanks for putting up with this!

    Hugs

    www.thechaps.org/frekkle

  20. #20

    Re: Burst Recharge

    Originally posted by Frekkle
    Hello,

    I'm new to posting to these things and i don't want to tread on anyones feet but i have been looking at these figures and i haven't found the Burst Formula to be accurate.

    In fact i've found that if i make a simple change to it, then it becomes more accurate and matches the figures i get when i use a Stopwatch within the game.

    Currently it says:

    Burst Skill/25

    I have used

    Burst Skill/30

    Sorry if i'm doing it wrong or anything, but i'm putting these formula's on my website and wanted to be as accurate as possible.

    Anyway, thanks for putting up with this!

    Hugs

    www.thechaps.org/frekkle
    That was your virgin post, so welcome aboard
    regards
    Inge
    Hjemmekinosjef.

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