I came back to the last (november) version of our nano sheet, and pondered about Mortal Sins.
Something is bothering me about it : whereas Lost Spirit will effectively be a good replacement to plain Dimach (less damage, less healing but usable every 2 mins), Mortal Sins compels us to choose bewteen a real SA every 40ish seconds for those willing to swap a HEoT with a PE and get more damage, or a snare every 30s for those willing to stay in range of their target.
Given our chronic lack of steady firepower as far as PvP is concerned, the fact that SA and MS lock the SA skill, and as anyway we will have to IP SA to use with a manner of success Sneak Attack or Mortal Sins, I think Mortal Sins should get some damage attached to it in addition to the Snare. Something obviously less powerful than a full fledged SA, but say somewhere in the 4k (2k in PvP) damage range at 2001 SA skill.
Thoughts?