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Thread: Doja - Ninja change

  1. #1

    Doja - Ninja change

    Seems after reading the hash codes on the "new" Doja chipc, that all the Special Doja's are treated the same way as the old Dark Ruins Doja's, meening you can now turn in 2 Doja's/day at 150+.

    "Instance" Doja's (Special Doja)
    "Playfield" Doja's (Doja)

    Haven't confirmed this myself yet though, but will do later today when I get home from work.
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  2. #2
    Quote Originally Posted by Maofex View Post
    Seems after reading the hash codes on the "new" Doja chipc, that all the Special Doja's are treated the same way as the old Dark Ruins Doja's, meening you can now turn in 2 Doja's/day at 150+.

    "Instance" Doja's (Special Doja)
    "Playfield" Doja's (Doja)

    Haven't confirmed this myself yet though, but will do later today when I get home from work.
    If you go back to the FwM where Means initially spoke abou tthe DOJA chips and the new dailies.. this was the way that it was always meant to work. and it actually did work in some combinations already (prior to this patch). Looks like they just finally fixed the problem. I've brought this up several times since DOJA's were out but since people never really knew how they worked they never complained along with me... even when I quoted Means' original post.
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  3. #3
    Good fix,took a while but it's here now
    215+ for pande seems better though, instead of only 220.
    Last edited by nanoforcer; Oct 27th, 2011 at 15:01:20.
    Don't you just hate this kind of ppl
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  4. #4
    Quote Originally Posted by nanoforcer View Post
    Good fix,took a while but it's here now
    215+ for pande seems better though, instead of only 220.
    yeah, good... except pande for 220 only, and 220 that cant use alba nor alapaa doja ...
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