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Thread: Monthly Development Update: May 2012

  1. #1

    Funcom employee Monthly Development Update: May 2012

    The Gridstream Productions team recently celebrated ten years of bringing Live Streamed Entertainment to Rubi-Ka! As a development team we're very proud of them, and we had the pleasure of attending the in-game party held on the glass floor of Reet's Retreat – the very place where the GSP organization was founded! It was great seeing so many familiar faces, and new ones! I had a great time talking with everyone, and I wish to thank GSP for their devotion these past years. Happy 10th birthday GSP!

    The 11th AO Anniversary
    We're also really proud to have been running for eleven years this June! To celebrate, we've created some new phats, and for the first time ever we are going to offer a one of a kind Real Life Vinyl Doll, hand painted by one of our artists, OJ “Flaptoot” Kielland! The details on how you can win this, alongside the dates for the in-game celebration will be announced in June via our community outlets.

    We're expecting the Desert Rider to make frequent appearances in Newland Desert during these festivities!

    The Global Market Interface (GMI)
    Based on the feedback that we've received during beta testing, we've completed a first round of improvements, focusing on usability. The GMI is a very powerful interface and we want to ensure that you as a player can use its full potential.

    You will be able to see these improvements in the next Test Live update!

    We've already begun planning for other well-suggested features like supporting multiple items per deposit and allowing partial name search. In order not to delay the release of 18.5.0, these features will be included in one of the following patches.

    System Changes
    This month we've done many alterations behind the scenes to allow for smoother implementation of the proposed systems changes, including back end work to our internal tools platform as well as optimizing existing features, enabling us greater flexibility in the work ahead. You may have seen the after effects of this on the Test Server, at one point over a thousand Nano Formulas were broken as a result of altering the code! Macrosun and Vhab of course saved the day again. (:

    To accompany the removal of pet hunt pet timeouts, we've improved the usability of pets and their default behavior, although we feel this is quite a big change that needs additional testing, so we've moved it in with the New Player Experience patch instead of the upcoming patch. This feature will allow the master to better control the behavior of their pets!

    The Engine
    While in development, the new Dreamworld engine has been running off a separate test environment including the server and databases, and in May we've continued our efforts to create a working stand alone client as a first step towards external beta.

    As I understand it, this work is not particularly fun to do, and involves resolving many conflicts between the old AO code and the new. We're very pleased with the progress made however, and I expect another month or so before we have results.

    Game Performance Issues
    Recently we've received multiple reports of lag occurring in-game! But with help from our Operations team we've now managed to locate and resolve what we believe to be the cause for these issues. We are very sorry for any inconvenience this may have caused you during your play time, and we're thankful of the extensive reports you were able to provide to us!

    The Next Update
    All of our efforts this past month have been going towards getting this update to Live.

    The preliminary release date for 18.5.0 is 12th of June! This update will include game improvements and bug fixes, a new log-in and character selection screen, the new global market interface, and of course the new birthday loot! Preliminary update release notes are available on the Test Live section of the forums, and a conclusive version will be coming soon along with the finalized release date.


    I hope the AO Anniversary party will be just as great! See you all there!

    Kindly,
    Lindelu

    PS. Thank you Sprklygrrl for providing the screen shots!


    Waldgeist edit: German Translation
    Former Game Director of Anarchy Online.

  2. #2
    first
    Awikun 220/70/30 Ranged adv - my Main that I hardly ever log
    Awisha 220/70/30 Shade - Can solo 95% of all bosses
    Cratawi 200/70/30 Crat - S7/DR Solo farmer
    Awiken 220/70/30 Eng - Pvm Eng
    Nukiwa 200/70/30 NT - almost forgotten (awaiting retwink)
    Awidoc 200/70/30 Doc - 200 fun pvp twink
    Awix 200/70/30 Fix - 200 fun pvp twink
    Awienf 220/70/30 Enf - tanked every single boss (and still lives)
    Soldawi 220/70/30 Sol - Pvm Sold
    Awima 150/xx/xx Ma - best S10 MA farmer
    Doctorawi 220/70/30 - Pvm Doc
    Awienfo 200/70/30 - Atrox with Pande red belt and 2xQL300 hammers
    Macierewicz 220/70/30 - Pvm Crat
    Zlakobieta 220/70/30 - max complit +top tradeskiller

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    Oh new one.
    Lheann
    President of When I Grow Up

    Lhisa - MA - RK1
    MaxKillz - Enf - RK1
    Namaru - Enf - RK1

    "If you find yourself loosing a fight, your tatics suck."

  6. #6
    Quote Originally Posted by Awikun View Post
    first
    First to quote the first!

  7. #7
    Ohai Linde!
    One profession to RoO them all, one profession to proc stun them, one profession to calm them all and in the darkness Exp perk them!

    Crataiken 220/30/70 General - Primal Evolution - 3rd AI 30 'Crat on RK 1 Setup
    Calms 220/30/70 General - Primal Evolution
    Medicaiken 220/30/70 General - Primal Evolution Setup
    Newen 220/30/70 President - The Galactic Milieu
    Mettagirl 220/20/** General - Primal Evolution
    Krataiken 150/18/40 General - Primal Evolution Setup

  8. #8
    Quote Originally Posted by lindelu View Post
    Based on the feedback that we've received during beta testing, we've completed a first round of improvements, focusing on usability.
    Are you telling me that this one sentence took over two weeks to type out, two weeks where a lot of valued players quit the game because of the lack of communication?

    I'm sure Funcom has more than enough subscribers to keep this game populated ofcourse, but hey.

  9. #9
    Aik beats me again :P

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  11. #11
    A month O.o
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  12. #12
    Quote Originally Posted by IHaveHugeNick View Post
    First to quote the first!
    Second to quote the second that quoted the first

  13. #13

    Funcom employee

    Quote Originally Posted by lindelu View Post
    Based on the feedback that we've received during beta testing, we've completed a first round of improvements, focusing on usability.
    Quote Originally Posted by Arguru View Post
    Are you telling me that this one sentence took over two weeks to type out, two weeks where a lot of valued players quit the game because of the lack of communication?
    I regret that you feel this way, I can only say that I will try to improve my communications further.
    Former Game Director of Anarchy Online.

  14. #14
    oh look at this
    Tir Muffin Co-op : Free muffin lovin' for all teh clanners

  15. #15
    Yay for birthday loot, now I can make another twink finally
    Dysfunktion.
    Trypants.
    Setup.
    One bright day in the middle of the night,
    Two dead boys got up to fight.
    Back to back they faced each other,
    Drew their swords, and Shot each other.
    A deaf policeman heard the noise,
    He came and killed those two dead boys.
    If you don't believe this lie is true... ask the Blind Man, He saw it too.

  16. #16
    Quote Originally Posted by lindelu View Post
    I regret that you feel this way, I can only say that I will try to improve my communications further.
    This reminds me of a communication you had with another user, where you also promised to improve your communication. I've seen none of it.

    While your Community department will surely disagree, community interaction != a forum post every month or so. It's actually interacting with your users, jumping into hot issues and giving solid answers instead of being intentionally vague.

    To put in in perspective you say that you will 'try to improve your communications further'. A great initiative as this be, have you actually put any thought into HOW you want to do this? I think we can all agree that the lack of any sound regarding the new GMS is a bad example of Customer Relations. That said I can also think of a few other notable examples where Funcom has too long delayed to explain or at least communicate regarding hot issues. Think of the ninja-patch where the novictum-thingy became NODROP. Or more recently, broken Test Live transfers. Also you're more than welcome to click here and look through your history. A solid answer as to which a specific person has been suspended has never been given to them, even after numerous contact.

    These are just a few examples where FC communication has notably failed. I'm not taking it out on you personally, you're just one person and I don't particularly blame you individually. However Funcom as a company is doing a lot of things terribly wrong, and you're losing customers because of it. And as I've said a few months back in the itemstore discussion with Ilaliya: customers who quit your game because of these issues do not return for TSW either.

    Pick up the slack, Funcom. We've all grown used to an outdated engine, unbalanced classes, parry not working, etc. It's the new changes we need your communication on (think itemstore - which made me cancel personally -, think new GMS, think removing player cities, etc.)

  17. #17
    Pictures of the past.
    This was what I was wearing. Tell me I asked for it

    Quote Originally Posted by Marinegent View Post
    Soldier reflects just flat out need to be much stronger all the time (70%~ at level 220 at all times...)
    Quote Originally Posted by shadowgod View Post
    the day our pets last forever, like yours, is the day your reqs will be lowered.
    Quote Originally Posted by Obtena View Post
    To be fair, you are lucky the mods are as forgiving as they are.
    Quote Originally Posted by Obtena View Post
    your an idiot



  18. #18
    Another month. Nothing new.

    No word on Parry/Riposte.
    Nothing on Rebalance.
    "Engine is coming, we promise!"

    Yeah, glad I quit.
    Pricecuts - 220 Trader
    Feel free to contact me via PM or in-game.

    Raggy - 220 Bureaucrat || Raggeh - 220 Fixer | Back as 'Raggys' - Shade for the time being. | Nuclei - 217 Nanotechnician || Nanobiology - 214 Doctor

    Tip #743: As noted in Tip #244, tea bags have an infinite variety of uses. However, there's always one jerk who will want to give you crap over drinking tea. Particularly if in a new town, use this as an opportunity to assert yourself. Any drunken idiot can win a bar fight. It takes a real man to win a bar fight while enjoying a cup of Earl Grey.

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    Lets hope I can make it ingame for Birthday Loot

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


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