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Thread: City Plot Prices and Upkeep

  1. #121
    Quote Originally Posted by Ekarona View Post
    Or the realy crazy prices large cities went before instanced ones...
    I paid a few billion for the current MD city years ago, it was a standard price. Prices dropped a little after instance cities were introduced and then a LOT when it was announced that RK cities were going to be disabled.

    To me the investment was worth it, I made creds doing city raids and so have my orgmates which more than compensated the price for it..
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  2. #122
    Quote Originally Posted by Windguaerd View Post
    Oh no, those links are for those who may not know how to make creds. Vets don't need those guides. I can go and get 3 inferno boots and 3 pande rings and put them in GMI and have them sold the same day for a few hundred mill with little effort.
    Hate to break it to you, but 4 hours of work isn't "little effort" to most people.

    Quote Originally Posted by Khlin View Post
    Comp lit you get it from the grid house, some abilities you get from small HQ.

    Nano skills - did you give up the ECM tower?
    The ECM doesn't buff nanoskills. The Mining Ops does. Which won't fit in a small city. There's room for a Small HQ, ECM, radar, and grid house. That is all.
    Last edited by MajorOutage; Jan 22nd, 2013 at 17:55:52.
    Because Race Yalm

  3. #123
    Quote Originally Posted by Windguaerd View Post
    I paid a few billion for the current MD city years ago, it was a standard price. Prices dropped a little after instance cities were introduced and then a LOT when it was announced that RK cities were going to be disabled.

    To me the investment was worth it, I made creds doing city raids and so have my orgmates which more than compensated the price for it..
    Hate to break it to you, but most of the players in AO have a life and can't do that
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  4. #124
    The billions for a city were player to player trades. I remember those days - having to trade all kinds of things and needing a few folks to hold creds.

    A city plot has never cost that much - from the game itself. I remember buying a field that got blown up cause a friend left and selling for 4B...fun times.

    And I dont mind the costs for the new plots (think small is abit pricy in relation to large) but that is a one-time cost and is someting that can be saved up for.
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  5. #125
    Quote Originally Posted by Gimpeline View Post
    Hate to break it to you, but most of the players in AO have a life and can't do that
    So, don't have time to make creds to have a city... but have time to enjoy the benefits of one? Something is wrong with that logic.
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  6. #126
    Quote Originally Posted by Windguaerd View Post
    So, don't have time to make creds to have a city... but have time to enjoy the benefits of one? Something is wrong with that logic.
    Not if you want to spend your time in-game actually playing and enjoying the game instead of farming rent creds, which is a chore. If I wanted to fritter away my free time in a bill-paying simulator, I'd buy the Sims.

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  7. #127
    Quote Originally Posted by Esssch View Post
    Something a lot of people in this thread are ignoring is the initial cost of the plots. They're either cheap or free post-merge (from what I've been reading at least). Most orgs that have had large cities over the past several years paid 800m+ for their city plot. That's close to a year of rent, before even adding any buildings.
    I may have missed the point of this particular paragraph but what does this have to do with anything? It's a one-time cost which we are not really taking into account because its irrelevant to the people who already have existing cities because we will get vouchers for them. We've already paid for the city now and are just getting it replaced for "free". It's not as if we are getting reimbursed the difference in creds between what we paid for the current city and the cost of the new one. The main concern i see being bandied about is the apparently higher cost of keeping those cities going in the future
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  8. #128
    Quote Originally Posted by omnesnox View Post
    Not if you want to spend your time in-game actually playing and enjoying the game instead of farming rent creds, which is a chore. If I wanted to fritter away my free time in a bill-paying simulator, I'd buy the Sims.
    A new player... is a froob who won't care about having access to a city UNTIL he goes paid.

    Most current paid players have been so for a very long time, so they have the resources to contribute to their org to have a city or continue to own one.

    A returning player who is paid, will seek an org who has a city and has a solid org bank to keep it.

    Someone who went paid, usually it is because while he was froob, paid players helped him (usually he ends up joined the org of those helpful players) and thus he will be suggested orgs which have a solid leadership and own a city.

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  9. #129
    I don't see the problem with upkeeps.

    Back in 2006-8 another player and I bought a city and stuffed it with QL300 buildings for getting the buffs and doing AI raids (both dual-logged just for those raids).
    We had an upkeep of about 50M.
    We had to rebuild the entire city 2 times because we forgot to put in the upkeep.
    Still all this was easily affordable for the two of us, without specifically farming credits and an average daily playtime of barely one and a half hour over the course of 2 years.

    Could someone explain to me why something like this is impossible for real (=more members) orgs nowadays?
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  10. #130
    Quote Originally Posted by Misat0 View Post
    I don't see the problem with upkeeps.

    Back in 2006-8 another player and I bought a city and stuffed it with QL300 buildings for getting the buffs and doing AI raids (both dual-logged just for those raids).
    We had an upkeep of about 50M.
    We had to rebuild the entire city 2 times because we forgot to put in the upkeep.
    Still all this was easily affordable for the two of us, without specifically farming credits and an average daily playtime of barely one and a half hour over the course of 2 years.

    Could someone explain to me why something like this is impossible for real (=more members) orgs nowadays?
    This.
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  11. #131
    Quote Originally Posted by Gimpeline View Post
    Hate to break it to you, but most of the players in AO have a life and can't do that
    Then what does it matter if they have a city? Their real life should be more important to them, not some pixels.
    Quote Originally Posted by omnesnox View Post
    Not if you want to spend your time in-game actually playing and enjoying the game instead of farming rent creds, which is a chore. If I wanted to fritter away my free time in a bill-paying simulator, I'd buy the Sims.
    You don't need a city to play and enjoy the game. We did it for years before AI even came out.
    Quote Originally Posted by cybertron View Post
    I may have missed the point of this particular paragraph but what does this have to do with anything? It's a one-time cost which we are not really taking into account because its irrelevant to the people who already have existing cities because we will get vouchers for them. We've already paid for the city now and are just getting it replaced for "free". It's not as if we are getting reimbursed the difference in creds between what we paid for the current city and the cost of the new one. The main concern i see being bandied about is the apparently higher cost of keeping those cities going in the future
    It was still a cost associated with a city. Everyone else in here is complaining about paying that much over a year, so why not point out that between AI launch and a year ago (at the earliest) you couldn't get a non-instanced city without paying considerably more than the rent. If they could get a city then, they can afford the rent now.

  12. #132
    Quote Originally Posted by Esssch View Post
    It was still a cost associated with a city. Everyone else in here is complaining about paying that much over a year, so why not point out that between AI launch and a year ago (at the earliest) you couldn't get a non-instanced city without paying considerably more than the rent. If they could get a city then, they can afford the rent now.
    I don't think you can compare the ease of paying the rent back then with how players can afford to pay the rent now. Back then, you had ingot-fuelled toons purchasing and maintaining cities for a lot more than they initially cost and subsequent to that, s10-fuelled toons to do it. Now that these sources of income aren't there anymore and with the advent of instanced cities, the values have plummeted. That was then, this is now and the economic climate has changed significantly

    Also, key phrase is "was still a cost". Its not a cost anymore to existing orgs. We've already sunk the cost into the city then(ie paid off our home loan in full) back then and right now the debate is about the cost of maintaining the city. if the cost of paying my utilities bill for my real life home arbitrarily doubled, then you can be damn sure i would be asking question from the utilities company why that is. And expecting a much better answer than "well you paid 1million dollars for your house, you can afford this doubling of rates"
    Last edited by cybertron; Jan 23rd, 2013 at 03:19:57.
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  13. #133
    Quote Originally Posted by cybertron View Post
    if the cost of paying my utilities bill for my real life home arbitrarily doubled, then you can be damn sure i would be asking question from the utilities company why that is. And expecting a much better answer than "well you paid 1million dollars for your house, you can afford this doubling of rates"
    Exactly. My org is small (four people, including me, which is how we like it), but we can afford the rent, even with the increase. However, this is doubling--almost tripling--the costs of our icity just to maintain our current benefits. Argue that city ownership is a luxury, but the lower costs and availability of icities turned them into a more or less standard expectation for orgs. A 100%+ increase in rent, thus increasing grindy time and decreasing already IRL-job-limited actual playing time, will make AO less fun, especially when there are better cred sink options (buying item store points with creds, an EVE PLEX-like system of paying subscription time with either real-life money or creds).

    Watching FC make one ill-advised decision after another is entertaining in a way, but trying to force everyone into giant orgs is such a condescending tactic, as if all players are small children who can't manage to accomplish anything via their preferred methods. Genele, as several people have already pointed out, cross-org and cross-faction teaming and raiding occur all the time, and like Redesine said earlier, fewer orgs mean fewer cities and therefore less of a credsink, which was your stated purpose of the rent hike to begin with.

    Futility of trying to reason with unreasonable minds, but there you go.

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  14. #134
    this is only fc big broither watchdog goverment making sneeky ilayira regime tactic again and isf no surprise
    of course i forced to pay more rent to fc?? ok i guess i just to live with that but when i kno it goes to furhter socialist fc agenda i say i put my foot downed
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  15. #135
    Until the advent of Icities, only few orgs had cities and imo that is fair. If you cant afford something you aint entitled to it. Im sorry that all of a sudden these new cities are going to break your orgs bank. Maybe you should re-consider wether your guild NEEDS one. maybe instead focus on towers for those same buffs. Lets not forget that recently everyone was complaining about to many credits in game, imo this is a perfect fix for that.
    Why dont we start adding weekly upkeep for tower sites.
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  16. #136
    Quote Originally Posted by Thwarn View Post
    Until the advent of Icities, only few orgs had cities and imo that is fair.
    On RK1 at one point there was a certain infamous omni org that controlled upwards of a dozen plots.

    Fair, eh?
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  17. #137
    Quote Originally Posted by MajorOutage View Post
    The ECM doesn't buff nanoskills. The Mining Ops does. Which won't fit in a small city. There's room for a Small HQ, ECM, radar, and grid house. That is all.
    Sorry if I wasn't all that clear at first.

    The guy I quoted mentioned nano skills for the small city plot. So wanted to ask if he gave up the ECM tower to get those nano skills. The only spot where mining ops fits is by replacing the ECM tower.

    Remade the small plot several times over on test over the past 3-4 days so I can confirm that only the buildings you mention can be actually used there.
    Last edited by Khlin; Jan 23rd, 2013 at 06:11:14.
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    Quote Originally Posted by Raggy View Post
    Multiple players in my org can make 200-300m maybe even 400m depending on lucky drops in 2 hours of farming the place. If you cannot see this as being an issue, then I don't know how to help you.

  18. #138
    Quote Originally Posted by cybertron View Post
    I don't think you can compare the ease of paying the rent back then with how players can afford to pay the rent now. Back then, you had ingot-fuelled toons purchasing and maintaining cities for a lot more than they initially cost and subsequent to that, s10-fuelled toons to do it. Now that these sources of income aren't there anymore and with the advent of instanced cities, the values have plummeted. That was then, this is now and the economic climate has changed significantly

    Also, key phrase is "was still a cost". Its not a cost anymore to existing orgs. We've already sunk the cost into the city then(ie paid off our home loan in full) back then and right now the debate is about the cost of maintaining the city. if the cost of paying my utilities bill for my real life home arbitrarily doubled, then you can be damn sure i would be asking question from the utilities company why that is. And expecting a much better answer than "well you paid 1million dollars for your house, you can afford this doubling of rates"
    Since then there was the S10 bounty influx, as well as quite a bit of exploited creds injected into the economy. I personally could afford a fully decked out large city at 150m/month for close to a year just from current creds, and I haven't logged on in close to a year. I'm not even that rich when it comes to AO players.

    If an organization can't afford rent on a city, then they don't get a city, it's as simple as that. Or they could always go and earn their credits like everyone else has. Start out with the small plot and do a bunch of city raids, sell some bots. Droprate is bad, but not abysmal. I know, I farmed enough to make my own armor. And most 220s can solo a ground-raid. Or go kill some ely/scheol hecklers and farm monster parts to turn into plasma and sell it to trader shop, you should be able to get 1-2m per backpack of QL200s.

  19. #139
    Quote Originally Posted by Esssch View Post
    Since then there was the S10 bounty influx, as well as quite a bit of exploited creds injected into the economy. I personally could afford a fully decked out large city at 150m/month for close to a year just from current creds, and I haven't logged on in close to a year. I'm not even that rich when it comes to AO players.

    If an organization can't afford rent on a city, then they don't get a city, it's as simple as that. Or they could always go and earn their credits like everyone else has. Start out with the small plot and do a bunch of city raids, sell some bots. Droprate is bad, but not abysmal. I know, I farmed enough to make my own armor. And most 220s can solo a ground-raid. Or go kill some ely/scheol hecklers and farm monster parts to turn into plasma and sell it to trader shop, you should be able to get 1-2m per backpack of QL200s.
    3 out of the 6 bots as a drop would pay a months rent for resonable QLs, and 1 at hi-QL would pay it for 3 months... Making money isn't hard if you know what you do.
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  20. #140
    Quote Originally Posted by Ekarona View Post
    3 out of the 6 bots as a drop would pay a months rent for resonable QLs, and 1 at hi-QL would pay it for 3 months... Making money isn't hard if you know what you do.
    statistically speaking with a droprate of 10% of any bot that would give a 5% chance of getting a good bot or 1 in 20 raids. if one raid takes 2 hours from the time you drop the cloak to the time you're ready to go again that would mean 40 hours of gameplay for a chance at one bot. so 40 hours of grinding city raids just to pay for the privilage of owning a city to grind...

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