Dear Funcom, and fellow gamers,
In the pass few months, i have been observing the activity and progress of Anarchy online, in game and on the forum.
Accroding to my calculation i regret to inform you that the activity has dropped faster than i expected. I suspect that this is due to many complicated reasons that happened to the game in the pass years.
In my opinion the population of Anarchy online started to degrade back in 2007-2008 when population reached its peak.
Then instanced Pandemonium, daily missions, and other changes got introduced and that killed the aspect of the "massively" of Anarchy online, and the game became multi online role playing game.
Another thing is you must take all feedbacks from the playerbase into consideration and dont ignore or punish them by locking the threads on the forums or ban players that express their feelings. Even if the feedback is demotivating to read. By doing so, I believe you dont understand the importance of negative feedbacks, so i will try to explain this in bellow sentences.
Ignoring negative feedbacks from angry players is a stupid move, because when there is no activity, or not even negative feedbacks to recieve. Then it is time for you to really concerns about your product.
The intention of this letter is to discuss the reason why Anarchy online has to come to this state that we are expriencing to day. And let the few players that is stil active have to say what thay want to say. It doesnt matter if it is positive or negative. Because positive feedback is as importen as negative feedback, and one cannot exsits alone without another.
For once, i really hope you, the developers understands the importance of the negative feedbacks, even it is demotivating to comprihend.
My advice for you is to take advantage of the negativity, and make it into your benefits.
Thank you for reading, goodluck and best wishes you all.