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Thread: Is there a cap on increasing weapon range?

  1. #1

    Is there a cap on increasing weapon range?

    Like Can I stack up on implants, Yata and Scope or is it limited somewhere?

    Edit: Not talking about the 40m cap btw.
    Last edited by Notcrattey; Jul 24th, 2014 at 12:54:05.
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
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  2. #2
    Fwiw, I thought the 40m was the hard cap...but i'm not completely certain on that as I've never actually tested it
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  3. #3
    40m is the hard cap for range.
    As for +range modifiers, there is no cap that I've found.
    Theoretical maximum modifier would be 175% as an Agent, only if Eva/Joshua rings are in-game which would make the Craphander have a 33m range, still short of the hard cap ;(
    Most I can push out is 138% on my Agent, as I don't have the rings, and I wouldn't not use Alphas in favour of custom Eye/R-Arm/Feet imps.

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  4. #4
    Quote Originally Posted by Wakizaka View Post
    As for +range modifiers, there is no cap that I've found.
    Thanks for the info man
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

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