Page 2 of 6 FirstFirst 123456 LastLast
Results 21 to 40 of 107

Thread: A Small Update

  1. #21
    I like honest posts like this, and we for sure needed an update...

    Thank you.

  2. #22
    Quote Originally Posted by skranken View Post
    I like honest posts like this, and we for sure needed an update...

    Thank you.
    Totally agree. I rather take a slap of "1 year in the face" than 52 rendered images and 12 "beta next month" statements.

  3. #23
    If AO is 'cash-flow' positive now with its' current playerbase, I would think you would have a huge carrot available to wave in front of upper mgmt to get more ppl/resources assigned to getting the new engine/starter experience out the door and the subscriber base boosted.

    Profession rebalance - some things are ok to implement early, like runspeed changes. Some stuff, like the radical changes to Advie morphs/role, really needs to be moved to the back of the line. We've had professions operating as they are for over a decade, and such big changes should only be addressed when the full attention of the Dev team can be applied there and after the engine et al, is out.

    Starter training - played with it, needs lots and lots of work - 1st time a new char I rolled has died at lvl 1 (gobbled up by a chain of cleaning bots) in like 8 years.
    .
    Dagget
    President,
    Venice Academy

  4. #24
    Actually, after reading over again the parts about 'public beta', I'm wondering if that means there will be a 'beta' client that users will be able to use to connect to the 'live' server and play, just with the caveats mentioned such as helmetless (headless?) chars, etc...
    .
    Dagget
    President,
    Venice Academy

  5. #25
    Quote Originally Posted by Ilaliya View Post
    A Small Update

    So AO isn’t going anywhere.
    Quoted for truth.
    Awikun 220/70/30 Ranged adv - my Main that I hardly ever log
    Awisha 220/70/30 Shade - Can solo 95% of all bosses
    Cratawi 200/70/30 Crat - S7/DR Solo farmer
    Awiken 220/70/30 Eng - Pvm Eng
    Nukiwa 200/70/30 NT - almost forgotten (awaiting retwink)
    Awidoc 200/70/30 Doc - 200 fun pvp twink
    Awix 200/70/30 Fix - 200 fun pvp twink
    Awienf 220/70/30 Enf - tanked every single boss (and still lives)
    Soldawi 220/70/30 Sol - Pvm Sold
    Awima 150/xx/xx Ma - best S10 MA farmer
    Doctorawi 220/70/30 - Pvm Doc
    Awienfo 200/70/30 - Atrox with Pande red belt and 2xQL300 hammers
    Macierewicz 220/70/30 - Pvm Crat
    Zlakobieta 220/70/30 - max complit +top tradeskiller

  6. #26

    Next year

    NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR NEXT YEAR AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!

    Still, thanks for letting me know I should not continue in hoping for a playable new engine in 2012. I think a few muscles may have just relaxed.

  7. #27
    Thanks for the update. It cleared some things up such as list of priorities. So keep them coming

  8. #28
    First on-topic post in an update thread:

    Since you are possibly leaving the profession rebalancing until the end, will there be tweaks to existing balance problems? MR, Enfo 1he/1hb, and MPs come to mind instantly, drawing other shadowy thoughts with them.

    How extensive (if they happen) will these early balance tweaks be? Can you mention any example of anything the team agrees needs changing?

    When, honestly, (if they happen) will these tweaks happen?
    You gained 96 PVP Solo Score.
    Angelyna: (03:55) Srompu forces your NCU to run Feet of Stone...
    [Theater of Tragedy] Johnnykay: he's a 220 crat and srompu is probably wearing tl5 symbs
    [Theater of Tragedy] Johnnykay: he deserved to die

    Quote Originally Posted by Raggy View Post
    You don't see people wandering around screaming "THIS BOOK IN THE FIRST PERSON WOULD BE SO MUCH BETTER IF THE MAIN CHARACTER WAS A QUASIGENDER HAMSTER ON FIRE".

  9. #29
    So I am pleased to say we have a series of internal milestones left to meet, but if all goes according to plan we should be able to get something in the hands of players early next year.

    I'm sorry but we have heard this since 2007 "by the end of summer for sure," , "no surely before the new year 2008,2009.2010,2011...." the boy who cried wolf.... no one believes you any longer.
    the entire game could have been remade in this time, textures, engine,.... everything.......... AO2 probably would have been awesome..
    what if the hokey pokey?...is what its all about
    I AM BORED!!!!
    Capnsfix, Capncaveman, Denamari, Monkeylips, and boatloads of others
    Insanity inc. still waiting on our in game strait jacket

  10. #30
    Quote Originally Posted by capncaveman View Post
    So I am pleased to say we have a series of internal milestones left to meet, but if all goes according to plan we should be able to get something in the hands of players early next year.

    I'm sorry but we have heard this since 2007 "by the end of summer for sure," , "no surely before the new year 2008,2009.2010,2011...." the boy who cried wolf.... no one believes you any longer.
    the entire game could have been remade in this time, textures, engine,.... everything.......... AO2 probably would have been awesome..
    This, thank god GW2 is my new addiction, and that is made by a company that actually cares about players. Sugesstiong for ao team: Stop making those updates/reports and do what Sil did, post patch notes after patch and thats it. Then we will get real sense of progress (slacking).
    SOON™coming back...
    Neosh 220/20 Shade | Neokirurg 220/21 Doc crit setup | Neoc 216/18 Crat
    Shades are really invisible (from FC point of view)
    Patterns/symbs SALE ----- Refined imps SALE

  11. #31
    Quote Originally Posted by Dagget View Post
    If AO is 'cash-flow' positive now with its' current playerbase, I would think you would have a huge carrot available to wave in front of upper mgmt to get more ppl/resources assigned to getting the new engine/starter experience out the door and the subscriber base boosted.
    While AO is "cash-flow positive," its cash flow potential is certainly dwarfed by TSW and even Conan, so it probably won't get more love.

    Quote Originally Posted by Dagget View Post
    Actually, after reading over again the parts about 'public beta', I'm wondering if that means there will be a 'beta' client that users will be able to use to connect to the 'live' server and play, just with the caveats mentioned such as helmetless (headless?) chars, etc...
    Probably testlive - it is out there for use and already in place. Just no one uses it. A new engine preview sure would get that place alive and kicking.
    Ruffixx, 220/30/66 Omni Opifex Fixer
    Pugilius, 206/30/49 Omni Opifex MA
    Blessedbrawl, 200/0 Omni Froob Opifex MA
    Medor, 199/23/42 Neutral Solitus Doctor
    Vindicius, 189/20/46 Omni Atrox Enforcer
    Evilrilius, 100/10 Omni Nano MP - Foremans Killing Machine

    Proud General of Obsidian Order

  12. #32
    AO is cash-flow positive for sure. But a significant question is what is the ROI on projects for AO. Unfortunately, that's where things get tricky. For an old game like AO, cash flow is very difficult to increase. So investment made to AO is limited by a cash flow that might be slowly decreasing (or increasing). Perhaps the prolonged development cycle is indicative of just how low AO's cash flow truly is. While the game itself is in no immediate danger of being cancelled (surely by now, AO's net ROI is positive), there's also very little hope for a dramatic increase in support.

    At least, if I'm running FC, that's how I would prioritize distribution of organizational resources. The majority of my resources would be dedicated to finding the next hit. Game development nowadays is becoming more and more like pharmaceutical and biotech industries: lots of projects, of which only a selected few become steady streams of income.
    Ilikethongs (220/21 Atrox Enforcer)
    Antithongs (220/22 Atrox Soldier)
    Thesocialist (220/12 Solitus Bureaucrat)

  13. #33
    Quote Originally Posted by Mastablasta View Post
    Can we know who is going to leave?
    Please? With CoH closing, It'd be nice to know who's getting shuffled so I can plan on whether or not I will be coming back.
    TOTOTOTOTOTOTOTOTOTOTOTOT
    OTOTOTOTOTOTOTOTOTOTOTOTO|||||||||||||||
    TOTOTOTOTOTOTOTOTOTOTOTOT|||||||||||
    OTOTOTOTOTOTOTOTOTOTOTOTO|||||||||||||||||||||Serve Omni-Tek
    TOTOTOTOTOTOTOTOTOTOTOTOT||||||||||||||||||||Join the ROTFLMAO
    OTOTOTOTOTOTOTOTOTOTOTOTO||||||||
    TOTOTOTOTOTOTOTOTOTOTOTOT|||||||||||||||||||||||||
    OTOTOTOTOTOTO TOTOTOTOTOTO||||||||||||||||
    TOTOTOTOTOTOTOTOTOTOTOTOT
    OTOTOTOTOTOTOTOTOTOTOTOTO|||||||||||||||||||||||||||||||||||

  14. #34
    So has there been any word on what will happen in order to address accounts that have more then the current allotment of character slots once the servers are merged?

  15. #35
    Quote Originally Posted by Sama View Post
    So has there been any word on what will happen in order to address accounts that have more then the current allotment of character slots once the servers are merged?
    Pick 8 or pay for more account slots (should the option become available). ;P
    Gaveup 220/30/80 Smg

  16. #36
    "public beta"? i asume that means we get only 1 client, and not option for new or old.

    And for all u haters, FC already did some rebalance changes to certain proffesions that have high priority, MP pets etc
    Last edited by orochi3; Sep 2nd, 2012 at 07:00:18.
    Garden keys can be bought from the key locked garden vendor in case you have deleted your key.

  17. #37
    Quote Originally Posted by capncaveman View Post
    So I am pleased to say we have a series of internal milestones left to meet, but if all goes according to plan we should be able to get something in the hands of players early next year.

    I'm sorry but we have heard this since 2007 "by the end of summer for sure," , "no surely before the new year 2008,2009.2010,2011...." the boy who cried wolf.... no one believes you any longer.
    the entire game could have been remade in this time, textures, engine,.... everything.......... AO2 probably would have been awesome..
    Except the whole project was managed by the dev, instead of a producer.
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  18. #38
    Quote Originally Posted by Notcrattey View Post
    Except the whole project was managed by the dev, instead of a producer.
    Either way, they could have handled it much better in the past or be more upfront about it.

  19. #39
    Quote Originally Posted by orochi3 View Post
    And for all u haters, FC already did some rebalance changes to certain proffesions that have high priority, MP pets etc
    You're talking about pets that last forever? That's an easy change and barely worthy of mention. It's also a convenience change, that has no bearing on balance. We were told there would be new TL7 pets, and that pets would scale with your character. 3.5 years ago. That dream is only a reality for 161-219 crats.
    New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
    Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
    New TL7 Pets - Announced: March 2009 ETA: Uh...
    AS Changes - Announced: July 2009 ETA: TBA
    Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
    Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
    Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
    Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)

  20. #40
    Quote Originally Posted by Sama View Post
    So has there been any word on what will happen in order to address accounts that have more then the current allotment of character slots once the servers are merged?
    Go back to page 2 and read vhab's posts. He addresses your question.

    Edit for posterity....I added the emphasis below. (Speaking to the conspiracy theorists out there) And, seriously, if this isn't clear, if you somehow think this means the number of slots will be reduced, then there is no help for you.

    Quote Originally Posted by Vhab View Post
    The actual server merge is a "2 servers go down, 1 server comes up" kind of deal.
    But we will indeed be patching out various things which are invisible to players but essential to the server merge before the actual merge.
    Things like changes to character slots will be patched out first, but won't affect anyone until after the server merge.
    Last edited by Gorathon; Sep 2nd, 2012 at 09:08:22.
    Ghosts of Rimor
    Gorastopr 220 MA Doctor :: No pew pew. Thwack thwack.
    Goratinkr TL5 OT Hurler Factotum Engineer :: Bringin' the thunder since 2008.
    Scrubup 100 Bow Doctor :: Will she ever get out of perk reset? Stay tuned!
    Ghosts of Atlantean
    Unda TL7 MA Engineer :: Crying for more crit.
    Measles LVL1 Pistol Doctor :: It takes 2 stims to self the Expertises.

    Quote Originally Posted by Le-Quack View Post
    i might be a troll

Page 2 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •