Hello there,
Unreal Engine 4 is under a certain open source license where I can download the full source code to the engine for a fee of 19$.
If I decide to create a game using their engine they charge 5% of the price tag.
Additionally I believe Unity have a similar very generous "open source" model.
I guess I don't have to mention id Software and their released code base under GPL.
Doom3 source code actually leaked out unintentionally during production and I don't believe they suffered any serious or major catastrophy as a result of it.
Several non-trivial improvements on the named engines above have actually been contributed from developers outside their studio.
The word of the street is that code in games does not build a company value that much as it used to be before but the assets, ip, community that supports the game and knowledge of how the game works are more important these days.
Spreading the knowledge means that you spread the risks. Your company will be less dependent on single individuals and the community at large who code / document features will actually help you in the long run.
Just suggesting that you might get some actual improvements done if you release the client open source.
There's obviously no guarantee at all to get anything more done than today but just saying that you might get surprised after all.
There are tons of resources online to read how to manage and steer open source projects in the general direction you want but I just want to tell you to seriously think if this model is not worth a try on a game that is old but imho very fun and rewarding.
I could press on a lot more but I won't. I just hope you will think about it.
I like the game and would hate to see it close down so let us get it even more fun and release the client or major parts of it open source.
Cheers for a fun game regardless how you decide to shape your future anyway!