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Thread: Perk animations

  1. #1

    Perk animations

    Anyway we can have some different perk animations? I very much dislike that everytime I am executing some cool sounding perks like Slice and Dice, Nano Feast...etc.. my player just looks like he is pressing a button in thin air.

    Is there any plans for this in the future?? Maybe after the engine gets released?

  2. #2
    Doesn't soldier get an animation when healing? Quite fun to look at an atrox turning the steering wheel of an ocean steamer while firing burst.

  3. #3
    it took 7 years for funcom to make the grass move when you are near it
    so just STOP IT!

    maybe in the "next next new engine" laf
    Genele: ofc I come back to u difs. U used to look as hot as me

  4. #4
    Character animations I think are much different than world particles and terrain physics... Which probably would not be in a game engine thats 10+ years old..

  5. #5
    bump 4 this. It is so few animations for perk-actions and interactive actions.

  6. #6
    probably wont be that hard to code for FC, i love some of the MA attack animations myself.
    Garden keys can be bought from the key locked garden vendor in case you have deleted your key.

  7. #7
    Also adding the voices (cool, military etc) to actions would be cool.

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