This is not the ideal solution but its designed so the devs can do with not to much effort
The problem with ao now is that everyone lvls to fast. I cant blame them for doing it cause there is lack of content or its not worth stopping for.
The main problem though is that there isnt much difference between a lot of lvl ranges in terms of skills or ip. for example lvl 70-100, 160-200 etc.
Because it may not be practical to increase the difference between the lvls, so a higher lvl has a much greater advantage.
I propose (ofc slowing the speed of lvling and adding more content but untill then) creating instanced dungeons, or instancing the ones we already have but adding a quest guy at the start of each that gives a missions like DR. the bosses drop mini boc, shoulder pads etc like items, or even some new designed social items.
There would be 3 classes of the dungeon you can choose, 1. Walk in the park, 2. Know your team, 3. Your gonna die. Where monsters hit harder have more specials and mind control for the higher level dungeon. This way everyone get something.
There will be one for each final lvl range or title range level 10, 25, 60, 100, 150, 170, 200, 210
You can just copy and paste the dungeon just increase hp and damage for higher lvls if you want.
Rewards can include nodrop armours, and weapons 10 for easy, 20 for hard and 30 levels higher than the dungeon level for expert. Maybe drop a symb also. and a Special Token you can turn in for rewards everything you finish one
Mini boc with only 1 tail for an example, basically the reward has to be something flashy that makes people want to do them. So they can show off how far they got and how good they are. Make it worth the effort and millions/ billions of creds it takes to twink these days.
Another good one is Traderjill post
http://forums.anarchy-online.com/sho...d.php?t=602589