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Thread: Undocumented changes

  1. #1

    Undocumented changes

    Just some things I've noticed:

    1. My yalm seems to bob gently when flying - quite nice but sure it was very static before
    2. Shadows are not quite missing but are much fainter. Reflections seem much more vibrant too - for example on the inside of the T3 pads. I guess some work has been done improving the lighting model. very nice.
    3. There is a new destination window when you grid to the 'org city' exit - I'm guessing this will have many more options soon - maybe so people can grid direct to other org tower sites in LE?
    4. The animation when I run looks more natural but overall the framerate isn't as smooth - like it jumps every few frames. I guess this is linked to the change to make other people 'slide less when moving with the mouse'

  2. #2
    Quote Originally Posted by Saudonan View Post
    3. There is a new destination window when you grid to the 'org city' exit - I'm guessing this will have many more options soon - maybe so people can grid direct to other org tower sites in LE?
    yeah.. and now instead of one click on your destination you have to select it first and then click Go!.. and Funcom once again didn't manage that you automatically grid into the org city if you don't have any towers..
    Last edited by Shaoleet; Aug 31st, 2006 at 19:53:15.

  3. #3
    My characters stumbling forward run stop run stop run stop-style. The effect more severe in the SL, especially in Inferno where it almost feels like I'm rubberbanding. I don't have this effect in the grid, but it's slightly present on RK as a whole.

    What is this?

    Found out the patch messed with my gfx-settings a bit. After some finetuning the problem was solved.
    Last edited by Sethic; Aug 31st, 2006 at 21:38:25.

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  4. #4
    5. Penumbra and Inferno missions have been populated by lower level mobs which results in a lower SK yield per mission.
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  5. #5
    Quote Originally Posted by Rak View Post
    5. Penumbra and Inferno missions have been populated by lower level mobs which results in a lower SK yield per mission.
    Yup, that was, I guess, to compensate for the SK reward at the end, that they now have removed!!!

    I guess someone at FC had a panic desision. OMG they are having funn, nerf nerf nerf.

    (If they are so woried about unbalace, why they alow meele Advys in game?)

  6. #6
    Quote Originally Posted by Xerfi View Post
    (If they are so woried about unbalace, why they alow meele Advys in game?)
    Because that's the profession they all play of course
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  7. #7
    Quote Originally Posted by Shaoleet View Post
    yeah.. and now instead of one click on your destination you have to select it first and then click Go!.. and Funcom once again didn't manage that you automatically grid into the org city if you don't have any towers..
    Which is quite nice compared to before where it was quite easy to click the wrong location.
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
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  8. #8
    Mastablasta is back with common sense and lagoc. Yay \o/ <3
    "How do you prove you exist..?
    Maybe we don't exist..."
    - Vivi FFIX
    FFVIII is extremely underrated. It pwns j00!
    I have a custom title and you don't... oh wait, you do
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  9. #9
    Thank goodness for that, eh?
    Natasha "Tashania" Niacescu, 66 Nanomage Engineer
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  10. #10
    My keepers feet glow ?
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  11. #11
    So do mine, I thought it was a screw up while buffing :/ Orange feet ftw \o/
    "How do you prove you exist..?
    Maybe we don't exist..."
    - Vivi FFIX
    FFVIII is extremely underrated. It pwns j00!
    I have a custom title and you don't... oh wait, you do
    I have more posts than Satenia

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  12. #12
    Quote Originally Posted by Bishslap View Post
    My keepers feet glow ?
    Same :|

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  13. #13
    Quote Originally Posted by Mastablasta View Post
    Which is quite nice compared to before where it was quite easy to click the wrong location.
    Agreed.

    Martek

  14. #14
    Quote Originally Posted by Mastablasta View Post
    Which is quite nice compared to before where it was quite easy to click the wrong location.
    I don't know about your org, but mine rarely ever had towerspots, so I was already annoyed a bit by having to select the only possible choice by hand before. Now with another added click, the annoyance didn't get any better.
    Would it be that bad (or impossible to code?) if you'd automatically zone into the org city if you don't own towers - or into the tower field if you only have one and no city?
    Remove the request window if no choice is to be made!
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  15. #15
    Today we did Mercs, Peter Lee had no loot on him, only money.. this was 9pm EST on RK1.. first I've ever heard of an empty Merc......
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    LOL

  16. #16
    Calia's Form: Parrot now looks likes its flying on RK instead of just the "standing still" animation.

  17. #17
    I left the game, or rather the supposed game and found better things to do.

  18. #18
    That's nice. Why, couldn't handle the changes eh?
    I made a reference to a fictional extra-terrestrial hive-mind race of beings collectively called Grthulox, and you need an indication that I'm not being completely serious?

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  19. #19
    Quote Originally Posted by Abalz View Post
    Today we did Mercs, Peter Lee had no loot on him, only money.. this was 9pm EST on RK1.. first I've ever heard of an empty Merc......
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  20. #20
    can no longer drop random items.. pops up with a delete item dialogue box.
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