Thread: Atlas of Rubi-Ka & Atlas of Shadowlands

  1. #241
    There is a error in AoRK.txt, im re-uploading it now, i guess most use AoRK_<dimension> anyways, but here is how to manually fix it:

    This error was only in the full download, not the updater.

    -Open AoRK.txt in a text editor
    Will show as:

    Name "AoRK v2.0"
    Type Rubika
    CoordsFile "AoRK/aork_mapcoords.xml"

    File AoRK/AoRK.bin
    TextureSize 128

    Size 384 512
    Change that to:

    Name "AoRK v2.0"
    Type Rubika
    CoordsFile AoRK/aork_mapcoords.xml

    File AoRK/AoRK.bin
    TextureSize 128

    Size 384 512

  2. #242
    Is the MD5-sum for AoRK-v2.0.zip mentioned on the page wrong? I seem to get following for both first download locations:
    da7b9f4f4994ccb47d0c59f9d108725f *AoRK_v2.0.zip

    Devin-Inside mirror doesn't seem to work for me, so can't check that.

    btw. I got AoRK and AoSL mirrored, http://mireiawen.net/Files/Maps/ though AoRK 2.0 missing until I get confirmation on its md5
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  3. #243
    Quote Originally Posted by onack View Post
    There is a error in AoRK.txt, im re-uploading it now, i guess most use AoRK_<dimension> anyways, but here is how to manually fix it:

    This error was only in the full download, not the updater.

    -Open AoRK.txt in a text editor
    Will show as:



    Change that to:
    Is that format the same for the normal map, dovve map and others too, or what should they look like?

    I'm mainly thinking about the corect placement of MapCoords.txt for the various types of maps.

    As far as i can tell each map now has it's own MapCoords.txt, but is that only the case for custom maps?
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  4. #244
    All maps CAN have their own mapcoordinates.xml.
    The default one is located in the planetmap directory.
    The CoordsFile directive is relative to the planetmap directory.

    Custom maps can use the default MapCoordinates.xml, or a custom one.
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  5. #245

  6. #246
    Quote Originally Posted by Demoder View Post
    All maps CAN have their own mapcoordinates.xml.
    The default one is located in the planetmap directory.
    The CoordsFile directive is relative to the planetmap directory.

    Custom maps can use the default MapCoordinates.xml, or a custom one.
    Soo...

    Old maps like Spheremap should still point to the MapCoords.txt file placed in the PlanetMap directory?

    and the Spheremap_v1.0.txt file should look like:
    Code:
    Name "Spheremap_v1.0"
    Type Shadowlands
    
    File Spheremap_v1.0/smallSpheremap_v1.0.bin
    CoordsFile MapCoordinates.xml
    I'm asking into it because I may have FUBAR'ed something, and I wanna make sure I have all the right files in all the right directories and the correct text in the correct files...
    I may be dense, but I'm having some issues here, that I'd like to fix...

    So basically something like this:

    Default map (Normal):
    ...\PlanetMap\normal directory must contain:
    - PlanetMapGfxNormal.bin
    - PlanetMapIndexNormal.txt

    and PlanetMapIndexNormal.txt should have the following text:
    Code:
    Name "Default planet map"
    Type Rubika
    CoordsFile MapCoordinates.xml
    
    File normal/PlanetMapGfxNormal.bin
    pointing at the MapCoordinates.txt file in PlanetMap directory.

    -------------------------------------------

    Atlas of Rubi-Ka (AoRK):
    ...\PlanetMap\AoRK directory must contain:
    - AoRK.bin
    - AoRK.txt
    - AoRK-Atlantean.txt
    - AoRK-DNW.txt
    - AoRK-Rimor.txt
    - hashes.txt
    - readme.txt

    and AoRK-Atlantean.txt (When I'm using Atlantean map) should have the following text:
    Code:
    Name "AoRK-Atlantean v1.3.1"
    Type Rubika
    CoordsFile AoRK/MapCoords.xml
    
    File AoRK/AoRK.bin
    pointing at the MapCoords.txt file in PlanetMap\AoRK directory.


    Is that correct?
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  7. #247
    That's right, Spheremap uses the default MapCoordinates
    Because Race Yalm

  8. #248
    also, it's not MapCoordinates.txt. It's MapCoordinates.xml.


    PS:
    Name "Spheremap_v1.0"
    Type Shadowlands

    File Spheremap_v1.0/smallSpheremap_v1.0.bin
    CoordsFile MapCoordinates.xml
    seems to be wrong. Per syntax, CoordsFile should be before File.
    I am unsure if this has any practical impact, however.
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  9. #249
    Quote Originally Posted by Demoder View Post
    also, it's not MapCoordinates.txt. It's MapCoordinates.xml.


    PS:

    seems to be wrong. Per syntax, CoordsFile should be before File.
    I am unsure if this has any practical impact, however.
    xml of course

    The syntax from Spheremap is copied, so I suppose it's working... Can't log on to check tho... was just looking through the various folders with maps.
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  10. #250
    Quote Originally Posted by Mireiawen View Post
    Is the MD5-sum for AoRK-v2.0.zip mentioned on the page wrong? I seem to get following for both first download locations:
    da7b9f4f4994ccb47d0c59f9d108725f *AoRK_v2.0.zip

    Devin-Inside mirror doesn't seem to work for me, so can't check that.

    btw. I got AoRK and AoSL mirrored, http://mireiawen.net/Files/Maps/ though AoRK 2.0 missing until I get confirmation on its md5
    Thanks for the mirrors and yes its da7b9f4f4994ccb47d0c59f9d108725f, i updated it this morning with a corrected txt without updating md5

  11. #251

    Re: AoSL 0.4

    The coordinates seems to be correct now. Thank you!

    A few questions, though:

    -there's no Pande...?
    -Scheol and Ado yuttos and NPC's aren't shown?

    Can I help "mapping" them by using F9 and give a table of info for instance?

    Example:
    Craig-Or of the Furious Fists: Pos: 639.6, 429.8, 17.0, Area: Macciavelli's Sanctuary.
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  12. #252
    Pande is there and no, NPC are coming as it says in the readme on layer 4, I've worked on AoSL for a half year now? and i have managed to release something compared to mrs_idoru. Mapping takes time and a list of NPCs with coords dont help me much, if you want to help, join my IRC-channel on FC's IRC server.

  13. #253
    Big bada bump for the Alliance
    Ra, ra, ra the bot,
    gently down the lag.
    Happily killing clammers,
    rezzing's such a drag.

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  14. #254

  15. #255

  16. #256
    Quote Originally Posted by onack View Post

    very nice
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  17. #257
    Quote Originally Posted by onack View Post
    Nice.
    I just hope this will not give the wrong idea to newbies that you should raise swiming and reach omni-HQ by sea.
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  18. #258
    Thanks for making uber maps for us players to enjoy!

  19. #259
    Quote Originally Posted by Thymoglobul View Post
    Nice.
    I just hope this will not give the wrong idea to newbies that you should raise swiming and reach omni-HQ by sea.
    *Laughing out very load*

    Well, i am marking it with thick white borders around.

  20. #260
    Quote Originally Posted by onack View Post
    Well, i am marking it with thick white borders around.
    just put little pictures of sea monsters and sharks around the island, that should stop the curious from trying.
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