Exactly, you're wrong and I'm right. Thing is I don't undermine suggestions to improve pvm, even though I don't prioritize it. I've even written lots of suggestions on how to improve things like leveling, farming etc. Which can't be said for the pvm purists in this thread that jumped me the second I suggested that funcom should throw us pvpers a fricken bone.
I take it you're new here because you think all veterans are pvpers. That couldn't be farther from the truth because if anything the stale, dead-end design of AO's pvp is what makes people quit faster than anything. Furthermore pvpers make up less than 10%of the remaining population, whereas a huge majority are veterans.
Another thing is you put words in my mouth which is highly immature, saying that my goal is to make pvp "primary" in this game. How exactly would having a tiny percentage of rewards that pvm offers made obtainable via pvp make pvp "primary"? Like I already said I want people to have options which is how modern games are designed. But you're a selfish hypocrite who's all against rewards for pvpers but have no problem with pvpers being dragged into pvm for literally everything.
For any pvm purist that feels threatened by the idea of item rewards for pvpers: go to all of your characters, open their equipment windows, inventories and banks. Count the number of items you have, then split them into groups acquired via pvm and acquired via pvp (actual pvp I'm not talking about buying second-hand victory points). Of all credits you made in this game, how much of it was from engaging in pvp activity? Few mil from selling VP? Isn't even enough to cover the price of heal stims. Take all of that into consideration, look at those numbers, think hard and tell me again why exactly do you feel threatened.