So..someone decided to choose the Inferno Catacomb SL elite daily the other night resulting in a team of friends going in to help them kill. To be honest, we were bored.. figured.. "why not" since people generally don't go there.
The team:
- 220 Doc
- 220 Sold
- 220 Shade
- 220 MA
- 220 Fixer
- 220 Crat
Honestly, the team make-up was strong.. though tbh, we would've been better served to just go take out beast rather than waste our time in there.
Looking at the map, there appeared to be 10 bosses in inferno catacombs. We killed 7 of them. We received one QL 300 eye of the evening star, and one QL 300 smg gun of some sort (I can't remember the name). ALL of the other loot was ql as low as 190ish through 250ish. I understand the need to have a variety in your loot table but the QL of the items dropping is WAY off. I get better QL items from Pen cata bosses.
The difficulty of inferno catacombs is not a joke. It literally took our team of 6 to get through there and the bosses in the larger room had hp bars that were about the same as a Pande Zod. If I kill a level 60 RK dyna I expect to get loot in the ql of about 50ish to 70ish. If I kill a level 200 dyna I'm expecting 190-200. In other words, killing increasingly more difficult mobs results in increasingly more valuable/higher ql loot.
I'm guessing that not many people even bother with inferno catacombs for many reasons including the fact that blue glyphs can just be looted in pande rather than put together from inf cata items. BUT, the other significant issue is that if you want high ql rings it is simply easier to farm lord of the void or even Pen Cata bosses than to do Inferno Catacombs.
Please fix. Personally, I think it would be fun to run through inferno catas at times.. but to go through that effort for such crappy reward is a bit disheartening. I would imagine you don't get a lot of complaints about that area simply because no one ever goes.