I'm developing a wishlist to present to Cz that should consist of the 10 top items crats would like to see improved. Note that the buglist is a different list. This list can include issues, new features, or improvements. I collected these items from threads on this forum. I tried to keep the descriptions as brief as possible.
Edit: I modified the list based on feedback to this thread. There are more than 10 items now, but I left the other issues at the end of the post.
Edit: Updated 6/17. Priorities changes somewhat. Charm improvements removed. Additional info added.
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1. Effectiveness in PVP
It doesn't seem as though we have a role or impact in pvp, especially high level pvp. Anything to give us a greater role in PVP would be helpful.
Problems include:
- Our calms aren't practical in pvp.
- Roots and snares don't hold. They don't land often enough in high level pvp.
- It would be nice if our nuke had a secondary effect beyond damage.
- Crats have serious problems overcoming high nano resist values, due to low, blue skill based AR on nanos.
- Lack of convenient pets, effective profession-specific weapons, and a new high level nuke keeps our damage output low in pvp.
- Crats have NO defensive or healing capabilities at all. This is a major imbalancing factor working against us in pvp.
2. Improved nuke
- We would like a nuke to upgrade to from Rule of One. This seems like a huge oversight with the nano upgrades from Shadowlands.
- Rule of One currently has a very high taunt rating. We would like to see this reduced.
- We would like to see nukes with a secondary effect (debuf) that will give us more of a rule in pvp. It would be reasonable to have the taunt by higher on a nuke that has a secondary effect compared to the taunt on a nuke that does straight damage. A good secondary affect would be reducing nano resistance or a chance of stunning the target.
- Nukes should be based on Psychological modification (green skill) and have resonably low resist check, due to high nano resist values players can reach and our low skills, which we cant self buff.
3. Bodyguards past 200
Bureaucrats would like improved bodyguards above "Executive-Grade Bodyguard". Its a long journey to level 205 when the "Corporate Guardian" becomes available.
- Additionally, tests have proven that even the Corporate Guardian is not very effective compared to QL200 pets of any profession. Please improve this bot.
- Another bot issue is our bot auto-attacking calmed mobs after killing the current mob. I think that crat bots should be smart enough to know not to attack a calmed mob without being told to explicitly. Or, there should be an attack command that doesn't automatically cause pets to move onto another target after the current target has been killed. Maybe /pet guard could be modified so that pets finish killing the current mob.
- One suggestion that was given is to allow the bot to occasionally take a hit or damage intended for the crat. It is a bodyguard, afterall.
4. Perks :/
Our perks aren't very good, and they are perk point intensive. Note the number of perk points required to master in the below descriptions. Some specific problems are:
- All other casting professions get more total nano skill bonuses than us.
- It is also dissapointing that there are no perks to enhance our bots and that our perk aura doesn't boost our pet.
- Commanding Presence: 10 level perk with no specials of any kind. Some buffing specials would be nice considering the 10 pt investment.
- Directorship: 10 level perk. This line becomes useless to the crat at 220 and takes many weeks to untrain. Insurance Agent has a similar problem.
- Bureaucrat Shuffle: 10 level perk, passive bonuses provided by the perk line(+220 hp, +40 to DogeRng, EvadeCls, Duck) are underpowered.
5. Immunity of raid-level mobs to bureaucrat powers
Most raid-level mobs on RubiKa are immune to bureaucrat powers including charm, calm, stun, fear, root, and snare. This leaves the bureaucrat community feeling as though we don't have a role in these encounters. This is a serious problem in Pandemonium.
6. Psychology as a trade skill
Many bureaucrats would like psychology to be a bureaucrat trade skill. It is extremely difficult to raise this skill to 1250 level, even for a level 200 bureaucrat without gimping yourself horribly. We would like a self-only psychology buff and access to more psychology buffing items.
7. Psychic debuff
Bureaucrats would like an item or nano that reduces a targets psychic. The few points offered by the briefcase are not significant.
8. Gallant Slave line of nanos not useful
This line of nanos has limited usefulness because of level restrictions on casting and on the target. When operating in a team and targeting mobs that are higher level it is hard to consider a situation where there will be readily available pets 20% lower in level. This line needs to be rethought. Perhaps if the target could be any level but not grow in level beyond that specified in the nano description.
9. Reduce mob agro through pet
It is too easy to get aggro through our pets in the shadowlands. This makes it impossible to consider soloing in the shadowlands.
10. Debuff speeches underpowered
Debuff speeches are a great idea and are good companions to our other speeches but there are many problems that make them lack usefulness.
- All debuff speeches have too short a duration. Its a pain casting them over and over again. They are not useful enough to bother in most situations.
- Our NR debuff speech is probably our most important one but they do not drain enough NR to be that useful. Our best one drains NanoResist -98.
- Perhaps an NR drain direct nano would be appropriate for a crat.
- The nano-bot debuff seems underpowered. 336 every 20 seconds for the best one does counter the effect of a good NT nano-bot buff, but is too slow to make a difference with the huge nano pools that are out there now. This is viewed as a PVP nano.
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11. Crat designated weapon
There should be more weapon choices available for a crat or possibly a crat only weapon that is comparable to some of the profession-specific weapons offered to other professions. Someone suggested a weapon that uses psychology as an interesting idea.
12. Corporate leadership line cast time
The corporate leadership line of nanos takes too long to cast and has too little an effect. By the time the nano is cast anyone who is snared has probably crawled away already.
13. Program refresh prevents program casting
Often we will try to cast a calm or other nano program and the cast will be interrupted by a program that is refreshing. The message 'you are casting a program' is displayed. This can be deadly.
14. Missing nanos
Players are unable to locate the Malaise nanoline. This nano is not present at any Garden or Sanctuary. The stable charm, ‘My Way’ is also nowhere to be found in the Inferno garden/sanctuaries or Pandemonium. The nanos Improved Bot Reproduction, Improved Soothing Calm, Improved Red Tape, Improved Cut Red Tape cannot be found.
15. REVERSE ORDER OF PROGRAMS IN NCU WINDOW
The constant flickering of short term programs at the top of our NCU window makes it difficult to manage programs in this window. This could be easily fixed by reversing the order they appear in the window with the programs that are nearest to expiring at the bottom.