Inserting the boiled down Point I'm Trying to Make at the top here... for all you perception and literate challenged uber noobs that instantly wip out the Bash em Club.
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1. Sizeable, organized factions... some with strict rules, some with none at all... Most have handful or more of Supertweaks that have ZERO sportsman like conduct outside of a pvp zone and will screw any fellow clansman over if it means they get the cash, loot, and prizes. Fortunately they are a small group... but they are growing. Currently many of the 201+ crowd is making a mad dash for the 220 in order to tweak up for the AI Release. With the release... the guilds with the most 220+ tweaks will not only maintain the power base they now have... they have the BEST chance of grabbing the best spots to build cities. Hence... the guild with the best land and the best city is going to be comfortable for a really really long time to come. Due to the sheer numbers of active players these guilds have... mains and alts and be leveled extremely fast and tweaked easily. Most of these guys (er... guess I should stick my hand up here and admit to this one, hee) spend tons of time online every day. Almost all play at least 20 hours a week, but for most try 40 to 60 hours a week or more! Every spare waking moment Baby! Yeah!
2. Small guilds and ungielded players... they love thier freedom... and just want to be left alone to enjoy the game with a few friends. Yeah... it would be nice to level fast and be tweaked... but it aint happening any time soon... some of these dudes only play a few or several hours a week. And since they are not in one of the Uber guilds... they spend alot time in game looking for help just to have fun. (Side bar: if you are familar with my other recent rants... please give these guys a break... they need to enjoy the game too... so have a little decency and don't OD/steal kill these guys for the hell of it.)
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The theme to this rant is that too many (and growing) of the high level players are turning into SuperTweakJerks.
Fact: Although you, I, and a large membership of the Uber guilds spend a lot of time online... we are the MINORITY of players in the game. And we are having a SERIOUS impact on the quality of the game play for ALL players. And I'm not just talking about the xp bonus and contract benefits from the towers.
Problem: the F. U. attitude by a growing number of uber clan players screwing the little clan guys out of xp, cash, and prizes is having a Negative impact on the game. I spend a lot of my time online trying to help the Small guilds / unguilded clan because I CAN SOLO just about anywhere, and most times can screw up some Tweaks teams attempt to steal boss mobs, whereas the other guys don't stand a chance on their own against the supertweaks.
As for the guys that screwed with me yesterday on spec 4... it is down right rude to try to screw someone out of spec 4 loot when I just GAVE them a spec 4 several mins before. God help anyone trying to have fun in the game if they can't hold their own with the jerks.
My attitude: If my fellow high level players can't let the small guild / unguilded do a quest or kill a mob without some tweak spoiling it for them, then screw it.. A Major Change is needed in the Game... and if that Means a shift in the power base, so be it.
*Bashes Shadowgod repeatly over the head with her pair of sunglasses...
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start of new thread...
this is a repost of a rant i put in Clan Leaders and Tower Wars thread...
AI release causes Clan Civil War?
Several post in this thread briefly mention that there are clanners who would love to see the towers of the largest clans burn... Sadly, this is true. There are times I am numbered amongst those whom harbour these feelings.
Tower bases are relatively easy to defend, compared to the effort required to gain new land. As a result, the largest guilds on both sides have become quite comfortable and, some might say, egotistical, with the tweaked abilities they gain from org contracts and the easily available help for leveling toons.
So what does this have to do with the price of tea in china? Ever notice that the number of unguilded players / players in small guilds VASTLY outnumbers the Clan zerg guilds combined?
Yeah? So? What's the point?
Has anyone noticed how increasingly common clan on clan grieviances have become? Has anyone noticed that a growing number of high lvl players (ats too) from the zerg guilds train, steal kill, harrass, taunt, ninja loot, etc etc etc other clan players that are lower level or from smaller guilds?
Yes, there is an extreme amount of competition amongst and between players to complete quest, find items, gain levels, etc...
But has anyone noticed that there is less adherance to 'player rules'? i.e. for example: not stealing kills for quest items / no drop items / rare valuable items if someone is already engaging a target. Now days a growing number of clanners from the zerg guilds are steal killing from other clanners simply because THEY CAN DO IT. If they can outdamage another clan team or clan person soloing, they do.
*COUGH* Personally I've had at least a dozen run ins with members of Immortal Ascension in guilded teams pulling this type of crap this past week. Hmm... I wonder why I start kiting 6 inferno mobs at a time like a Insane Fixer whenever they invade an area that I'm camping. Fire with Fire. If they, as a team, want to steal kill from me, I'm not going to make it easy.
Wasn't the 'old' player rule on damage that we try to outdamage OMNI on the boss raids and such? Not deliberately screwing less fortunate, less tweeked clans members out of xp, sk, cash, loot, prizes?
I can remember 'Back In the Day' when several hundred of us at a time would patiently wait several hours, even several days, on a waiting list to get on a team for the static borg dungeons out at Sentinels for some good xp and a chance at good loot drops like SummonGridArmor. And I remember only one occasion when people from *cough* Nemisis 'reformed' a team and took over one of the static dungeons so as to not have to wait in line... that rude behavior resulted in several arks responding immediately onsite to petitions, the dungeon being temorarily SHUT DOWN to restore order, and numerous guild leader chats, ooc hollers, and pm tells to MAKE everyone behave. Period. And they did. Period.
That level of 'sportsman' like conduct and enforcement of player rules seems to be almost none existant now. *Please note I said Almost. * Many of you, being from the dozen or so largest guilds, may not realize it from your privledged perspective, but it has become common practice for the strongest amongst our ranks to give the lesser guilds, the unguilded players, or weaker players the short end of the stick.
It is funny how entertainment mirrors Real Life. Beware of Power.
We all know what the Real Deal is. The Zerg guilds have the power. The forgotten clans don't. As a result the game is much more difficult to play for them. And there is nothing the forgotten clans can do about it. Sure... they get pissed off. Sure some of them, even myself, at times want to destroy the zerg towers just for the hell of it simply because a zerg clanner screwed someone over. But we all know the zerg towers are untouchable. And even if some of the forgotten guilds banded together to retaliate, the zerg leaders would ban together under the 'clan don't attack clan' motto and then simply destroy the pitiful lvl 50, 20, 15 level towers that the forgotten guilds have.
Do any of you realize how little is left to the forgotten clans? They only have scraps, left overs, hand me downs for tower land. What is really pathetic is that several of the dozen or so largest guilds have alt guilds / training guilds for their lower lvl toons... and those guilds also control the best clan land available in that guilds range.
What it boils down to is that about a dozen or so clan leaders and a handful of their generals (close friends) CONTROL not only a vast majority of the clan land, but also the quality and enjoyment of the game for thousands of people each day when they log on. Leaders... keep that in mind next time someone OUTSIDE your guild complains to you about one of your guildies giving them the raw deal.
Want to know why more 'fresh' recruits don't apply to join your guilds? Ask a new player that recently learned he got taken advantage of when selling a rare item, because he didn't know the eco-dynamics of the game. All he is gonna remember is it was some guy from 'That Guild'.
Want to know why some people WANT to stay in a small guilds? How many times have their been factional disputes, org implosions, mass exoduses to form a new guild because someone was being a jerk.
Want to know why more of the 'forgotten' clans don't join in for the Big tower wars? Ask some of the many whom have been screwed over by members of the zergs simply because they were weaker. Their response? Screw You. I'm not helping.
I've been in the game about 2 1/2 years now. I have alts in several of the zerg guilds as well as in small and medium guilds. My Main has roamed the wastelands and has joined a dozen or so guilds of all sizes this past year making new friends, visiting new places. And I can tell you this... There is a growing resentment towards the largest guilds. And a growing desire to see them burn.
I've made friends with many small guilds. No they do not have 200+ members on roll call with 25-50 active members logging daily. But they do have 5 - 12 members on roll call with 5 - 12 active members logging in daily. Do you realize what this means?
It means almost 100% daily active membership. No dead names on the guild list. Think about that for a second... let it sink in...
It means if they decided to pvp... they can instantly have 1 or 2 full teams jump into a pvp fight.
In my chats with some of my small guild leader friends, I'm noticing some other things too... a trend to organize. With the small guilds there is little or none of the problems that develope in large guilds from guild implosions. They work better together, have closer friendships, tighter loyalties.
With the advancement of chatbots/guildbots it has also become easier for small guilds to work together. Can you imagine a dozen small guilds using a 'raidnet' like bot to coordinate a battle? I've seen one of these small guild bots in action on a raid. Puts larger guild battles to shame... less chatter, less spam, easier to read... better communication between a smaller number of people means they spend less time 'chatting' during a raid and more time fighting.
Is any of this sinking in? There are a number of small guilds that are actively planning, plotting, scheming not to just over throw omni lands, but to over throw the zerg lands as well. It is just a matter of getting the inter/intra guild bots to work correctly and smoothly before they start recruiting other small guilds and start training on the battle plans.
I've been to several meetings and planned events of a few of these guilds. Here is the low down on how they operate:
*Each day the leader or one of the generals pulls a guildbuddy report on every guild that controls land. They have a bot that uses the report and it checks every name on the list every 30 mins around the clock. You might not be sure how many members in your guild are 'dead roll call' toons... but they are trying to figure it out. And they dump this info into a database to figure out WHO are your most active members and what time of day / week / month your guild is least active.
*They only pvp against fellow guild members. You might see em around, but I bet you don't give em a second thought. If they 'accidently' get a freshman title above their heads, they are under orders to lose the title. No... they don't have the resources a zerg guild has to equip and tweak a toon... but practice makes perfect. And they are working on it.
*Before each tower battle they fight in they disband the guild or members headed to battle. Sometimes they will change the org name so it looks like a new baby guild on the block.
*Leaders create low lvl toons, transfer leadership of guild to baby toon, and then use it as a chatbot/raidbot to monitor and log various chat channels and to coordiante raids / battles while they play another toon.
Etc. etc. etc.
If you think this is silly or extreme, HA! Look at yourselves in the mirror. If some of you try to deny that you have various automated tools / bots / etc to do the same... Your full of it. Ha! When this toon was still leading Harbingers of the Void (former midsized guild) all of you were ever so helpful to teach the lessor clan leaders how to use this stuff, lol.
Now... what I'm waiting to see is IF these several small guilds are going to merge with the zergs sometime around the release of AI... or if they are going to ban together and knock the zerg guilds on their collective butts. I guess it all boils down to raw numbers... they could wipe out the all of the zergs bases in a few days... but they don't have the raw numbers of high level players to sustain and stave off the retaking of the bases... unless they merge to form a new unheard of guild.
Will the Release of AI cause a clan civil war? Hmm... time will tell. Yesterday... after members of Immortal Ascension pissed me off with some rude behavior, I left Ascension... Currently I am once again bouncing between the smaller guilds... waiting to see what will happen. If there is a civil war, and the small guilds do band together for a power grab... I free to do whatever and go whereever the winds blow...
Clan leaders! Maybe now is the time to get your troops in line and start enforcing player rules? A little kindness could go a long way... and showing a little respect to the small guilds can enhance everyones enjoyment of the game and encourage them to merge with you. Otherwise I'm sure that by the end of the year all the 250+ clan bases will have new banners flying over them.
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fixerspy
"Got Grid?"