Ok, so I have been thinking about what kinds of toolset enhancements we could logically ask for, so I went through and did some calculations based on what we had PRE sl and created some suggestion nanos based on those calculations. I will be sending this in as an e-mail to FC and cross-posting it in the suggestion forums, but I’m curious as to everyone’s feedback, are these overpowered? Underpowered?
Explanation of Calculations: The way I did it was to compare the amount of nano programs available to us between lvl 1 and 200 and then make an equivalent number of programs available between 200-220. Scaling them at twice the effectiveness between 200-220 as the top nano in 1-200.
Absorption Layers
(5/200) = (2.5%) = 1, the highest one is ql 182, so that would make this a ql 218 nano.
QL 218 Chance at greatness Req: BM/MC 1678
Surrounds the target with a defensive screen of multiple, independent layers. Each layer is able to absorb 1 point of a particular type damage before becoming useless against that damage type. This screen contains 1450 layers.
Absorb all Damage: 1450
NT Health and AC Buffs
(12/200) = 6% = (1.2 rounded to 1) Highest Buff is ql 182, so that would make this a ql 218 Nano
QL 218 Znore’s Triumph Req: MM/MC/BM:1648
Some long description involving listening to the NT’s who have been hard at work in his science lab.
Modify all AC: 662
Modify Health: 700
Modify NR: 280
Blinds
(15/200) = 7.5% = (1.5 rounded to 2) Highest blind is ql 189, so that would make the top one a QL 219, adding one more in there would be about 210.
QL 210 Pride Req: SI/PM 1311
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
Offense Modifier: -366
Taunt: 577
QL 219 Cataract Req: SI/PM 1748
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
Offense Modifier: - 488
Taunt: 385
AoE Blinds
6/200 = 3% = (.6% rounded to 1) Highest AoE blind is ql 162 = so that would make it a ql 216 in this scale
QL 216 Herd of Sacred Cows Req: SI/PM: 1490
Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.
Range : 25m
Offense Modifier: -398
Taunt: 618
AoE Nukes(20 Nukes) 20/200 = 10% =2/20 shadowlevels
QL 208 Trox Stink Req: MC 1491
Range 25 m
Description: Hits all enemies in the area with 3,600 – 4732 pts of Chemical Damage.
QL 218 Blazing Inferno Req: MC 1988
Description: Hits all enemies in the area with 4,800 – 6,310 pts of Fire Damage