Steveo’s Perk Guide
I’ve been toying with the idea of making a more in-depth perk guide for our profession. This is the product of many weeks of work so try not to flame me too hard. J
What I would like to do here is to go over the new AI perks and some different setups for different purposes and maybe some perk setups for different levels focusing on the needs for those levels.
SL Perks
I won’t be covering SL perks much as far as explanation because Jeremiah did a great job of it here… Rooted threads are your friend
AI Perks
Ok, obviously we need to give some credit here, not only to the NT forum itself and its limitless ability to make constructive Suggestions but also to Rahmorak and Fingers for their tireless work with the developers on the creation and refinements of these perks and to Blueoffset the developer who put many hours in with them working it all out.
Ancient Matrix
This perkline is so beautiful it should make you want to cry. In addition to 52 points to Matter Creation and Time and Space, you also get 3% damage add, 20 to nano delta and a whopping 200 points to Nano Init. You also get three specials, Flim Focus – This buffs your nano init by 10%. Program Overload – 20% buff to nano damage at the possible risk of shutting your casting skills down. Utilize – 2200-2500 attack at level 10 trained. All in all, an amazing perkline.
Unknown Factor
160 points to Nano Programming, Pharmaceuticals, Chemistry, and Psychology… more tradeskills are never a bad thing. Two specials with this perkline, Hostile Takeover – This will debuff nano init, melee init, physical init, or range init by 450 pts randomly, Chaotic Assumption – 4500-6000 pt attack.
Champion of Nano Combat
This is an important perkline for NT’s even though its one that all professions have access to. It gives 100 points to all nano skills. Two specials, Bot Confinement – 1900-2100 pt attack and a 20% reduction in the nano damage ability of the target. Nano Feast – 2800-3840 pt attack without Fuzz running (Champion of Heavy Artillery special running) and 3500-4800 pt attack with it running.
Perk Setup Ideas
As I said before these will mainly focus on 220/30 setups but if anyone has any suggestions for setups to add at lower levels or different setups let me know and I will add them in.
Its important to note that in any setup you are giving up one thing for another. For nano technicians this seems to balance between nanoskills, nano regeneration, and damage. Although different mixes can accomplish some mixture of these, you won’t get all three in any of them.
Ultimate Damage Setup
Shadowlands Perks
Enhance Nano Damage: Level 6
Starfall: Level 10
Theoretical Research: Level 9
Notum Source: Level 10
AI Perks
Ancient Matrix: Level 10
Unknown Factor: Level 8
Champion of Nano Combat: Level 10
A couple of notes on this one, this is available at lvl 215/28, this will leave you with 7 perk points to spare to use on other things, you would probably want to put those last points into something that buffs mc for sl like notum siphon or nano doctorate, nano doctorate will give you 10 more points into mc plus buff all your other nano skills as well, but depending on your regen you could go either way. Remember that the final starfall perk supernova scales to your mc skill.
Ultimate Skills SetupShadowlands Perks
Starfall: Level 10
Nano doctorate: Level 10
Notum Siphon: Level 10
Genius: Level 3
AI Perks
Ancient Matrix: Level 10
Champion of Nano Combat: Level 10
Nanomorph: Level 10
This will buff your mc by 371 points total. You may want to switch out your breeds AI perk for int/psy for the nanomorph perkline due to cost/benefit things. The trickledown from the int/psy probably won’t make that big of a difference but there may be better specials that way.
Ultimate Survivability Setup
Shadowlands Perks
Starfall: Level 10
Theorhetical Research: Level 3
Nano Doctorate: Level 10
Enhance Health: Level 7
Cartographer: Level 5
AI
Ancient Matrix: Level 10
Breed Perkline: Level 10
Champion of Nano Combat: Level 10
For SL since mobs tend to resist us a lot, skills = survivability, mc is good, but well rounded skills will help you to calm/root better until our toolset gets updated. All of the AI breed perks add to survivability through things like hots, armor buffs, mana shield etc. Also the debuffs that come along with ancient matrix and starfall really add to the survivability of a player. The TR root is invaluable for soloing and for when things get really bad you have your cartographer warps to take you to a happy place.
Conclusion
I hope this may help some people who might be wondering about what perk setup they might want to try. Hopfully other people can post their setups at different levels so we can see when you might need more nano or different setups to survive better.