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Old Sep 2nd, 2008, 15:27:38   #161
Deathstalker
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Not sure if its already been said (didnt found it in the Buglist) but did anybody notice/reported that Team Improved Live Channeler has the wrong NCU Cost/description?

Description (hotbar, Nano List):
Team Improved Life Channeler
NCU cost: 1

Description (NCU window):
Improved Life Channeler
NCU cost: 61
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Old Sep 29th, 2008, 10:21:00   #162
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Noticed the same. iLC used to take 1 NCU, now it takes 61 from each members in team.
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Old Sep 29th, 2008, 13:04:42   #163
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Quote:
Originally Posted by docci2 View Post
Noticed the same. iLC used to take 1 NCU, now it takes 61 from each members in team.
ilc never took 1 ncu for team members, sadly. i wanted to get them to make it exactly like the team Deathless, but they saw it as too powerful to have for 1 ncu.

the 1 ncu is the part of the nanoprogram that is used to upload to the team, and the 61 ncu is what is used for you to receive the buff. its working correctly from what i know.
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Old Sep 29th, 2008, 13:25:44   #164
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So, for the teammembers it takes 61 NCU and to us, docs, it takes 61+1 (61 for the iLC and 1 for the nano casting it on rest of team)?
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Old Sep 30th, 2008, 00:32:59   #165
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Quote:
Originally Posted by Maeventura View Post
So, for the teammembers it takes 61 NCU and to us, docs, it takes 61+1 (61 for the iLC and 1 for the nano casting it on rest of team)?
correct
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Old Sep 30th, 2008, 00:47:30   #166
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While it's not specific for docs, Bot Containment seems to bug out a bit when you're using ubt procs.

Normaly I do both Implode and BC in that order, and implode hits "immediately" and BC hits "immediately" after.
When I'm using ubt procs tho, BC sometimes seem to land even as much as 6-10 shots (1/1) later ...
I'm guessing it's because of that nano BC casts.

Most noticable on s13 boss for me so far.
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Old Jun 26th, 2009, 19:38:41   #167
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After latest patch I no longer have the "Affected by Improved Complete Heal" effect showing in my NCU.
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Old Jun 27th, 2009, 02:55:52   #168
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yeah, new bug. no reply on it yet .
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Old Dec 9th, 2009, 21:16:25   #169
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Hi there...

Could all you nice and informed people please have a look through the OP and help check if it's up to date or if it needs an update.

Also feel free to add stuff that is part of our toolset, but that are no longer working as you think they were originally conceived and such.
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Old Dec 9th, 2009, 21:53:12   #170
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Quote:
Originally Posted by Wyldebeast View Post
After latest patch I no longer have the "Affected by Improved Complete Heal" effect showing in my NCU.
Quote:
Originally Posted by XenonDe View Post
yeah, new bug. no reply on it yet .
Confirmed to NOT be a bug, but working as intended...




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Old Dec 9th, 2009, 22:45:44   #171
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To expand on what Mekh was saying, ICH uses the new 'local cooldown' system that prevents us from *having* to put blocker nanos in your NCU. Instead the nano only puts itself into recharge, leaving you free to cast other nanos in the meantime.
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Old Dec 9th, 2009, 23:32:41   #172
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Originally Posted by Kintaii View Post
To expand on what Mekh was saying, ICH uses the new 'local cooldown' system that prevents us from *having* to put blocker nanos in your NCU. Instead the nano only puts itself into recharge, leaving you free to cast other nanos in the meantime.
I think some of us would like that NCU icon back. We spam heals and dots, and when we do the timer for the most currently used nano shows and overwrites the ICH one. This makes it so we can't visibly see the timer for ICH, which can be a problem.
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Old Dec 10th, 2009, 01:50:02   #173
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Quote:
Originally Posted by Kazeran View Post
I think some of us would like that NCU icon back. We spam heals and dots, and when we do the timer for the most currently used nano shows and overwrites the ICH one. This makes it so we can't visibly see the timer for ICH, which can be a problem.
If you put it in the quickbar, the ICH icon will be greyed out and have a timer on the icon itself.
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Old Dec 10th, 2009, 04:13:03   #174
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Originally Posted by Enilias View Post
If you put it in the quickbar, the ICH icon will be greyed out and have a timer on the icon itself.
I has 7 hotbars already, dont want to add more stuff

Its still annoying to not be able to see it in program window however, i guess its enough so long as it shows on hotbar. Just more crap i have to change around when i pvm
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Old Dec 10th, 2009, 07:26:32   #175
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Quote:
Originally Posted by Kazeran View Post
I has 7 hotbars already, dont want to add more stuff

Its still annoying to not be able to see it in program window however, i guess its enough so long as it shows on hotbar. Just more crap i have to change around when i pvm
I kinda like it the way it is now.

And for PvM vs. PvP hotbar setup... I have two scroll bars that I scroll a notch and I'm ready for PvP and PvM respectively.
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Old Dec 10th, 2009, 08:46:35   #176
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I grown used to it as well. Wasn't aware it still count as bug have considered it working for some time now.

The missing icon was a problem when the timers on the hotbar didn't work right yet.
For example you cast ICH, the ICH timer states 20s recharge. Then you cast BI and after the cast the ICH timer shows 4s when it actually still has 16 secs recharge time left.

As far as I am aware that no longer happens and ICH shows the correct recharge.


Kinda offtopic, but I do believe the ICH system with different recharge indepent from regular nanorecharge should be expanded on to allow more faster casting and less spamabillity. GTH, Ubt, NSD, Stuns come to mind. The either are too spamable or they prevent regular nanocasting for too long.
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Old Dec 10th, 2009, 09:55:23   #177
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Quote:
Originally Posted by XenonDe View Post
I grown used to it as well. Wasn't aware it still count as bug have considered it working for some time now.
It is NOT a bug, but working as intended
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Old Dec 10th, 2009, 10:04:51   #178
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Yeah, I meant wasn't aware we still had it listed as bug. Worded that wrong.
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Old Dec 10th, 2009, 13:09:07   #179
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fix vaccine of divesture and it's counterpart.

make Epsilon Purge more useful (or at least lower the recharge on it >.<)
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Old Dec 17th, 2009, 10:43:29   #180
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Quote:
Originally Posted by Grafter View Post
fix vaccine of divesture and it's counterpart.

make Epsilon Purge more useful (or at least lower the recharge on it >.<)
Make it so that epsilon can't be cast on yourself >.<
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