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Old Apr 1st, 2005, 10:22:42   #1
Agaille
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Post Complete guide to Clicksaver - Get it here!

Blitzing = when you complete a mission for the sole purpose of caching in on the mission reward.

Clicksaver = A small external program that in the long run will preserve your sanity when you are searching for a specific mission reward.

Due to the fact that any exsisting documentaion about Clicksaver is either offline, outdated or simply non existent I have therefore created an entire website devoted to newcomers and everybody else in general:

http://www.marquentein.dk/clicksaver/

This site aims to guide new users through the steps of downloading, installing, configuring, and using Clicksaver as well as how to search for & blitz-verify items.

Furthermore there is a small section for Tips & Tricks when blitzing.

The site is illustrated with various screenshots to underline a given section for those that don't read english that well.


- Agaille

Last edited by Agaille; Oct 14th, 2005 at 14:57:33..
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Old Apr 1st, 2005, 10:54:35   #2
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Most excellent! This should be made sticky!
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Old Apr 1st, 2005, 12:53:24   #3
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Omg

bump for a guildy and a brilliant read - now i know how to use clicksaver properly
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Old Apr 1st, 2005, 18:18:40   #4
IsabeauRimor
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Awesome guide for us ClickSaver newbs! Before, I had no idea what I was doing. Coincidentally, was looking for the WindChaser Quartz as well!

Just a small note. The agg-def slider depends on what you need to cast. If you can insta-cast your best heal at full def, and that's the only thing you'll be using during the blitz, do that. Otherwise, it makes sense about what was said about the agg-deff. For a doc, if you can't insta-cast CH at full def, then consider moving the slider until you can. The agg-def is really is case dependent.
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Old Apr 1st, 2005, 19:13:24   #5
Aiiane
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rule of thumb, if you are a prof that can cast heals or roots, put the aggdef as far over towards def as you can while still instacasting. if you can't root or heal, go full def.
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Old Apr 2nd, 2005, 01:16:09   #6
Agaille
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Thanks to Isabeau_Rimor & Aiiane for pointing out that my def/agg bar recommendations needs a little rewrite:

1) Move def/agg bar to FULL def
2) Cast a heal/root nano and observe if you are delayed or you can instant cast it
3) Adjust accordingly towards AGG until you can cast nanos without delays thus preserving you with as much DEF as possible.

hmm... that must be it...

On a side note: I have been told that when pulling a given QL level mission (let us say level 100 to pick an example) you will be able to pull nanos +/- 10 QL in difference = you will be able to pull anything from QL 90 up to QL 110.

Obviously the amount of QL100 missions will statistically be dominant when pulling QL 100 missions, and logically (not proven yet) the statistical probability for landing a QL apart from QL 100 will fall the further you get away from QL 100.

(So QL 90 & QL110 are still possible but not very likely to pull if seen in relation to QL 98 and QL 102)

I would very much like any feedback on the above statement if anyone has anything they know and i don't...

Thanks is advance for your feedback :-)
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Old Apr 2nd, 2005, 06:44:41   #7
Valvs
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Quote:
Originally Posted by Agaille
Obviously the amount of QL100 missions will statistically be dominant when pulling QL 100 missions, and logically (not proven yet) the statistical probability for landing a QL apart from QL 100 will fall the further you get away from QL 100.
Huh? When you pull level 100 missions, you get level 100 missions, that's it.

If you wanted to say that the amount of QL100 nanos will statistically be dominant when pulling QL 100 missions, this is not true, according to my observations. AFAIK, any nano in 90-110 range has about the same probability of coming up during your search.
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Old Apr 2nd, 2005, 22:30:53   #8
Melusine
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Awesome guide that cleared some questions left open for me.

Thank you, Agaille, and your outfit is very... hmm, likeable
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Old Apr 4th, 2005, 07:11:20   #9
Sweede
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Well if blitzing missions higher then yourself i have a hard time seeing myself even trying to root/snare, root is hard enough to land on mobs my own level and i love how my 10+ min snare drops after 20 seconds, my fixer has roughly 1700ish nano pool and that i can spend trying to keep a mob rooted, when out of nano mob has lost like 15-20% hp

I put my hots on and run like the wind, well until a crat mob snares me or roots me infront of a tower i often forget the agg/def slider to keeping it at full agg
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Old Apr 4th, 2005, 20:15:07   #10
Sefus88
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this is just great Agaille!!
I looked forever and asked for help on the boards but most info was really vague.
This is chrystal clear and I thank you for it!!


edit: make this sticky please!!!
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Old Apr 4th, 2005, 23:55:14   #11
vindeta
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Really need to get this thread a sticky. there are too many newbies in the game that havent got a clue on how to use clicksaver or even what it is.
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Old Apr 5th, 2005, 03:26:19   #12
Agaille
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Quote:
Originally Posted by Gomer_pile
Really need to get this thread a sticky. there are too many newbies in the game that havent got a clue on how to use clicksaver or even what it is.
I wouldn't mind if this thread got permanently rooted... On the positive side this tread deals with an issue that is highly relevant to AO, Clicksaver and as a helping hand to newcomers in general which should justify that the thread gets rooted.

Unfortunately when you look at all the other threads that got rooted you will notice that they carry their contents within the message on the forum and they don't refer to an outside source. That way the control over the content will remain under AO which is understandable.

Trust me.. when I started working on the documentation I considered every option available to conform to standard message layout on this forum but I figured that unless I was specially allowed to create the biggest thread subject ever in the history of AO with pictures and all I would surely be banned, kicked and what not for abusing my privileges.

(At the moment all the files that make the website takes 1.2 Mb of disk space not including the mirror hosting of the Clicksaver program. Disk space is the price you pay when you want to elaborate on things... get into details etc)

I am however open to suggestions from a forum manager to hand over my content or what ever else agreement we may be able to work out if that can insure that this thread will be easily available to others in the future. I have a couple of ideas in my mind but I'll save those for the forum managers.

Quote:
Originally Posted by Valvs
Huh? When you pull level 100 missions, you get level 100 missions, that's it.
Thank you Valvs for your input which actually got me inspired to do an off topic section on the site in relation to some statistics regarding the offered mission levels.

Unfortunately I have no access to a fancy statistical program so I am stuck with manually data cleaning a whooping 250 Kb log file I have extracted from Clicksaver before I can begin to actually do some data crunching and hopefully end up with some content to put up on the site.

Please be patient. Some day I will be ready but I can tell you this already: Your statement is unfortunately over simplified. What I have set out to do is to verify if my thesis has some evidence to it or if it was BS all along and I am not referring to Broken Shores here.

Last edited by Agaille; Apr 5th, 2005 at 04:11:14..
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Old Apr 5th, 2005, 05:00:19   #13
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Quote:
Originally Posted by Agaille
Thank you Valvs for your input which actually got me inspired to do an off topic section on the site in relation to some statistics regarding the offered mission levels.

Unfortunately I have no access to a fancy statistical program so I am stuck with manually data cleaning a whooping 250 Kb log file I have extracted from Clicksaver before I can begin to actually do some data crunching and hopefully end up with some content to put up on the site.

Kk, just a little clarification: mission level and QL of the mission reward are two completely different things, so if you are going to establish mission levels by the QL of the reward offerered, you won't get anywhere.

Further clarification to explain what I mean: If, for example, your difficulty slider is left in the default position (dead middle), you will be always getting missions of the same level as your current level. The QL of the reward, however, may be different if the reward is a nano or some item that simply doesn't exist at QL equal to the mission level.

Say, you are level 100 and you are pulling missions of 50% difficulty (middle setting). All your missions will be level 100. However, not all rewards will be QL 100: nanos may be anywhere from 90 to 110, and you can occasionally get a piece of omni-med suit of QL 1 as a reward. Does that mean that the mission was level 1? Definitely not.

That being said, if you manage to prove, in some manner that I can't even imagine at the moment, that people of the same level pulling missions of the same difficulty can get missions of different levels, you will be The AO Researcher of the Year for me. . Good luck with your project.

Last edited by Valvs; Apr 5th, 2005 at 05:26:37..
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Old Apr 5th, 2005, 05:46:33   #14
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On a completely different note, there is a problem that has puzzled many a first-time Clicksaver user and that is not addressed in your guide, so I thought you might be interested:

Sometimes people get the following message: "I won't ever find any missions with your current settings and watch lists". Many people asked on different forums what does this mean and why Clicksaver refuses to search.

Well, it happens when you checks the "Match in Buying Agent" box on one of the tabs without entering any actual data on this tab and try to run the buying agent. E.g. if you check this box on the "Location" tab without specifying amy locations, you will get this message when you try to start the buying agent, etc.
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Old Apr 5th, 2005, 09:34:34   #15
Sefus88
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I remember posting a question about ClickSaver on knowlege database and it got warped to reets. The reason being, the topic was about a 3rd party app.

I don't know if that has anything to do with this becoming sticky (you may want to look into that), but this guide is just soooo what the people of Rubi-Ka needed.

once again Agaille, great job!

STICKY PLEASE
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Old Apr 5th, 2005, 11:59:55   #16
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if you think something should be added to the new player guide sticky, just PM regulas, bekrowe, or meesoon and suggest it to them.
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Old Apr 5th, 2005, 13:06:38   #17
Agaille
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Quote:
Originally Posted by Valvs
Further clarification to explain what I mean: If, for example, your difficulty slider is left in the default position (dead middle), you will be always getting missions of the same level as your current level. The QL of the reward, however, may be different if the reward is a nano or some item that simply doesn't exist at QL equal to the mission level.
I would like to apologize for my "Your statement is unfortunately over simplified" comment in one of my previous posts when the truth is that my posts have been under clarified all along and you have pointed that out.

I think I need to go over my website once more and rewrite some stuff in order to make a clearer distinction between Mission Level & item reward QL because you got me wrong due to the fact that I never got it right in the first place!

I agree 100% with you and your statement!

Quote:
Originally Posted by Valvs
Say, you are level 100 and you are pulling missions of 50% difficulty (middle setting). All your missions will be level 100. However, not all rewards will be QL 100: nanos may be anywhere from 90 to 110, and you can occasionally get a piece of omni-med suit of QL 1 as a reward. Does that mean that the mission was level 1? Definitely not.
I am focusing strictly on item reward QL here:

What I did was to pull a series of Mission Level 189 missions and create a log file of all the missions that was offered to me in my journey towards an item match.

Around 98% (I haven't verified that yet) of all the offered item reward QLs were not surprisingly QL189 also.
I am focusing on the last 2%. Am I more likely to get an item reward QL190 than QL195 just to name an example.

or... are the last 2% evenly spread out on the +/- 10 item reward QL difference spectrum?
In other words: Statistical probability on item reward QL based upon a given Mission Level.

(The pure fact that I have taking on the challenge to explain this in english which is not my native spoken tongue means that I am so deep out there that I have to equip myself with a swim suit, floatation device, rescue diver & a life boat as well)

Quote:
Originally Posted by Valvs
On a completely different note, there is a problem that has puzzled many a first-time Clicksaver user and that is not addressed in your guide, so I thought you might be interested:

Sometimes people get the following message: "I won't ever find any missions with your current settings and watch lists". Many people asked on different forums what does this mean and why Clicksaver refuses to search.
Dammit Valvs... You are a regular gold mine here

I will look into it as soon as I am finished with the statistical thingy

Last edited by Agaille; Apr 5th, 2005 at 13:32:14..
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Old Apr 5th, 2005, 14:09:40   #18
Valvs
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Quote:
or... are the last 2% evenly spread out on the +/- 10 item reward QL difference spectrum?
In other words: Statistical probability on item reward QL based upon a given Mission Level.
Well, since you have taken the trouble of creating this log file, you can probably answer this question better than anyone else, once you complete analyzing it

Keep us updated on your research
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Old Apr 5th, 2005, 15:59:00   #19
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Excellent. Would have saved me a lot of explaining to new players over the years if this site had been around.
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Old Apr 12th, 2005, 18:09:17   #20
Sefus88
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bumps!
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