The values and amounts are for standing up.
nanodelta is capped at 2 seconds, and healdelta is capped at 2 second standing,
and 1 second sitting.
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nanopoints for breeds
atrox gets 2 nano for each point in nanopool
opifex gets 3 nano
solitus gets 3 nano
nanomage gets 4 nano
The amount of nanodelta you get is:
base + (bodydev / 100) + nanodelta items
Body Dev plays a part in the base tick amount for nano delta.
Base tick amount for Solitus is 3 nano per tick.
By "base amount" I mean if you have no +nanodelta modifiers at all.
This base amount is then increased by +1 for every 100 points in
Body Dev -- i.e. with 800 body dev, a Solitus will have a base tick of 11 nano (3+8).
Nano tickrate formula ; 28-(psy/30)=tickrate
example 28-(780/30)=2 secs
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hitpoints for breeds
atrox 4 hitpoints from each point in bodydev
opifex 3 hitpoints
solitus 3 hitpoints
nanomage 2 hitpoints
The amount of healdelta you get is:
base + (bodydev / 100) + healdelta items
Base is 4 for atrox, 3 for opi/sol, 2 for mage
healdelta tickrate formula ; (870-stam)/30=tickrate
example (870-810)/30=2 secs
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nanodelta tickrate table
0 Psy = 28s
61 Psy = 26s
121 Psy = 24s
181 Psy = 22s
241 Psy = 20s
301 Psy = 18s
361 Psy = 16s
421 Psy = 14s
481 Psy = 12s
541 Psy = 10s
601 Psy = 8s
661 Psy = 6s
721 Psy = 4s
781 Psy = 2s
Edit***
Except that it's wrong info, nanodelta is bugged at the values listed, it updates every at the faster rate in your stats window but at the slower rate in reality. Whenever you use a nano it resyncs, giving the impression that nanoprograms have much higher nanocost than they actually do.
At listed values+1 it works like it should.
Edit***
edit***
updated above list to show the +1
edit***
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Healdelta tickrate table
390 stam 16 s
420 stam 15 s
450 stam 14 s
480 stam 13 s
510 stam 12 s
540 stam 11 s
570 stam 10 s
600 stam 9 s
630 stam 8 s
660 stam 7 s
690 stam 6 s
720 stam 5 s
750 stam 4 s
780 stam 3 s
810 stam 2 s
thanks to all the ppl that made this collection possible.