Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: healdelta and nanodelta in 1 post

  1. #1

    healdelta and nanodelta in 1 post

    The values and amounts are for standing up.

    nanodelta is capped at 2 seconds, and healdelta is capped at 2 second standing,
    and 1 second sitting.


    ************************************************** ******************

    nanopoints for breeds

    atrox gets 2 nano for each point in nanopool
    opifex gets 3 nano
    solitus gets 3 nano
    nanomage gets 4 nano

    The amount of nanodelta you get is:
    base + (bodydev / 100) + nanodelta items
    Body Dev plays a part in the base tick amount for nano delta.
    Base tick amount for Solitus is 3 nano per tick.
    By "base amount" I mean if you have no +nanodelta modifiers at all.
    This base amount is then increased by +1 for every 100 points in
    Body Dev -- i.e. with 800 body dev, a Solitus will have a base tick of 11 nano (3+8).

    Nano tickrate formula ; 28-(psy/30)=tickrate

    example 28-(780/30)=2 secs

    ************************************************** ******************

    hitpoints for breeds

    atrox 4 hitpoints from each point in bodydev
    opifex 3 hitpoints
    solitus 3 hitpoints
    nanomage 2 hitpoints

    The amount of healdelta you get is:
    base + (bodydev / 100) + healdelta items
    Base is 4 for atrox, 3 for opi/sol, 2 for mage

    healdelta tickrate formula ; (870-stam)/30=tickrate

    example (870-810)/30=2 secs

    ************************************************** ******************

    nanodelta tickrate table

    0 Psy = 28s
    61 Psy = 26s
    121 Psy = 24s
    181 Psy = 22s
    241 Psy = 20s
    301 Psy = 18s
    361 Psy = 16s
    421 Psy = 14s
    481 Psy = 12s
    541 Psy = 10s
    601 Psy = 8s
    661 Psy = 6s
    721 Psy = 4s
    781 Psy = 2s

    Edit***
    Except that it's wrong info, nanodelta is bugged at the values listed, it updates every at the faster rate in your stats window but at the slower rate in reality. Whenever you use a nano it resyncs, giving the impression that nanoprograms have much higher nanocost than they actually do.
    At listed values+1 it works like it should.
    Edit***
    edit***
    updated above list to show the +1
    edit***

    ************************************************** ******************

    Healdelta tickrate table

    390 stam 16 s
    420 stam 15 s
    450 stam 14 s
    480 stam 13 s
    510 stam 12 s
    540 stam 11 s
    570 stam 10 s
    600 stam 9 s
    630 stam 8 s
    660 stam 7 s
    690 stam 6 s
    720 stam 5 s
    750 stam 4 s
    780 stam 3 s
    810 stam 2 s


    thanks to all the ppl that made this collection possible.
    Last edited by Dutchieman; Mar 25th, 2008 at 14:28:00. Reason: added 1 to all the reqs for psy for nanodelta

  2. #2
    I don't think the nanodelta calculation is right, or at least it must be missiong something.

    I have 1497 body.dev and I get +65 Nanodelta from implants. By your formulat I should get:

    3+14+65=92

    However I have 120 ND, so there must be something else

    Enjoying RK4

    STATUS OF SKY: Not Falling


    Gimp is a state of mind, nerfest is a state of being.

  3. #3
    have you counted up the bonusses you get from city etc?

    i know i get like 32 from our notum silo wich is ql 268

    that would just about make up for the diffrence.

    and i just collected that formula didn't make it.
    if it's not correct i can sure look at it so it's correct.

  4. #4
    Nano delta depends on bodydev? Isn't it dependent on nanopool?

  5. #5
    Quote Originally Posted by podlore
    Nano delta depends on bodydev? Isn't it dependent on nanopool?
    Nope, would think so but apparently FC don't make sense. Or they consider the recovery of nano to be directly related to your physical stamina.

  6. #6
    good work Dutchie

    but what about sitdown delta rate

  7. #7
    True, sitdown is 1s for heal and 2s for nano right?

  8. #8
    Quote Originally Posted by Malosar
    True, sitdown is 1s for heal and 2s for nano right?
    no im kinda referring to all the sit down delta rate pending on your psy/stam

  9. #9
    Like Malosar mentioned, sit down caps at 1s for healdelta but its still 2s for nano.

    If according to the posted calculation for heal delta, you will need 825 Stamina for 1s tick. But from what I read, 810 should be enough for 1 sec tick if you treat heal delta base to be 28s (just like nano delta) rather than a 30sec base.

  10. #10
    Quote Originally Posted by Dutchieman
    have you counted up the bonusses you get from city etc?

    i know i get like 32 from our notum silo wich is ql 268

    that would just about make up for the diffrence.

    and i just collected that formula didn't make it.
    if it's not correct i can sure look at it so it's correct.
    mmmh, forgot silo. However we have a QL300 silo which adds +36ND, so 92+36 = 128 which puts me 8 points over by the formula. But I'm not ingame to check right now, I'll do that later.

    Enjoying RK4

    STATUS OF SKY: Not Falling


    Gimp is a state of mind, nerfest is a state of being.

  11. #11
    Quote Originally Posted by Axela
    Like Malosar mentioned, sit down caps at 1s for healdelta but its still 2s for nano.

    If according to the posted calculation for heal delta, you will need 825 Stamina for 1s tick. But from what I read, 810 should be enough for 1 sec tick if you treat heal delta base to be 28s (just like nano delta) rather than a 30sec base.

    the formula i posted is for standing i'll add that to the top post, and for standing the 30 is correct, and lets you end up at 2 secs for 810 stamina.

    (870-810)/30=2

    wich is the same as i found everywhere on when the 2 secs cap happens.

  12. #12
    you also get a bonus to the amount recovered while sitting. at least with HP, i haven't watched the nano one cause it doesn't popup over my head =[

  13. #13
    Way to go Ru, now I know what to aim for on my lowbie doc once I get up in the levels

    /Renn

  14. #14
    Just checked and the formula is right, wasn't counting silo benefit right

    Enjoying RK4

    STATUS OF SKY: Not Falling


    Gimp is a state of mind, nerfest is a state of being.

  15. #15

  16. #16
    Except that it's wrong info, nanodelta is bugged at the values listed, it updates every at the faster rate in your stats window but at the slower rate in reality. Whenever you use a nano it resyncs, giving the impression that nanoprograms have much higher nanocost than they actually do.

    At listed values+1 it works like it should.
    Mamman-_ 220/28 Enforcer Pretty!!
    Fluortanten 220/30 Soldier
    Pebble__.i_ 220/27 Shade
    Dogfood_._ 220/23 Agent

    Paradise.

    STATUS OF KYAI: Not breathing

  17. #17

  18. #18
    Neat post, some very good information here.
    *bookmarks it*
    ::: My Tools & Stuff :::
    ::: Cratine Savagedheals Enfine Zoewrangle Demoder :: Solitron Demotionform :: IRC Demoder Savagedlight :::
    ::: AOItems :: Blog :: CIDB :: HelpBot :: ItemsBot :: PlanetMap Viewer :: Tower Wars :: Twitter :::

  19. #19
    I just tested healdelta with sitting/standing for another thread and figured this would be the right thread to get it archived.

    I found your base healdelta increases by approximately <BodyDev> / 33 while sitting when compared to standing. So the actual base amounts would be <BodyDev> / 100 while standing, and <BodyDev> / 25 while sitting. Also the tickrate for sitting healdelta seems to be half that of standing, rounded down. So.. ((870 - <Stamina>) / 60) I think is accurate for the sitting tickrate.

    As far as I can tell, nanodelta ignores sitting/standing completely.
    The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge.

    Emphorix ( 216 / 20 Field Marshal ) Death
    Krosis Chaos ( 220.0 / 17 Deity )
    Life Phoremix ( 220 / 21 Eternalist )

    Catch me on EVE Online as Mr Krosis

  20. #20
    actually it is
    sitting: bodydev/20
    standing: bodydev/50

    (tested for HD a year ago, not sure about ND)
    Dragocz RK1

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •