Being the lowest level dungeon (must be below 25 to enter), this is probably the first static you may have entered. Here's my guide about the subway itself, the mobs and bosses, and the phat lewt you may find.
~~About the dungeon~~
The Condemned Subway is a dungeon aimed at players 24 or below. If you go any higher than the limit while inside, consider this your last day there, unless if you have alts. Also note you can't beacon warp anyone in here.
MOB range: 4 to 30 (end boss level)
Quests involved: click for info
Entering the subway
There are three different locations for this dungeon, depending on side:
OT: Just outside Rome Blue, along outside wall (Rome Stretch)
Clan: Inside West Athen
Neutral: Southern part of Borealis City.
Sections:
Main Corridor: Enterance, adjoined with a big room
Shops: The subway is the only dungeon with a market. All storekeppers are neutral. You can buy tools, containers, medical supplies, armor, weapons/ammo, and social clothes here. Corridors leading here are north of the big room.
Tunnels: This area lies just before the deep end of the subway. Eumenides usually is in the tracks part of this area. Starts south of the big room.
Deep end: The darkest section of all, it houses two more bosses at the end and near the end. Starts right after Eumenides's spawn point.
Important items
Here are many of the items you can get in this dungeon.
Morphing Memory
Leveling item (levels up to 200), modifies ncu and nano resist. Requires Complit and Psychic to equip and update.
Ring of the Nucleus Basalis
Another leveling item, modifies NCU. Requires Treatment to wear and update.
Juggler's Treat (interpolated at ql 30)
Modifies Multi Melee and Multi Ranged. Requires Agility.
Boots of Infinite Speed (interpolated at ql 25)
Modifies AC's and Physical Initiative. Right-clicking item activates Terrain Knowledge. Requires Sense and Agility.
Reminders
-Unless you happened to be heavily twinked, bring a team.
-Some people might pull trains (especially at the deep end, the area with the highest intensity of attack-on-sight mobs) or attempt to kite (Kiting is killing in transit, where you run, attack, and run again while at the same time getting hit as little as possible. NTs, due to their AOE nukes, are good at this.) Watch where you go.
-When going into the deep end, bring a healer just in case (doctor, advy, or m/a may suit the job)
-A player said there's a 30% chance the bosses will spawn every 15 minutes.
Subway terms
-Abby: Abmouth Supremus
-add: a mob that caused more aggro than needed, commonly refering to extra mobs.
-aggro: 1. a mob that is attacking 2. to cause aggro
-alpha: 1. type of loot system where loot rights alternate alphabetically (if Bob, Jon, and Dan were teamed, Bob loots first, followed by Dan, then Jon, rinse and repeat.) 2. a nasty damage-dealing special (Full Auto, Dimach, etc.)
-crit: short for Critical hit
-ding: an explanation that you gained a new level
-doc: shorthand for Doctor, an AO profession
-grats, gz: Congratulations in short.
-kiting: Killing in transit. More info above. Due to enclosed spaces there are few areas where kiting can take place.
-KS: Kill stealing, where one kills off someome else's kill. Most of the time it's just an accident, but other times... you get the idea.
-team loot: There are three modes of team loot: all, alpha, and leader. All: anyone can loot :: Alpha: mentioned above :: Leader: leader gets first dibs on every mob killed by his/her team
-soz, sry: sorry
-striker room: the room in the northernmost part of the tunnels area. You will find a ton of workman strikers, along with one or two architect strikers. It's said to give good xp for low-level toons...
-tank: 1. A member of the team whose job is to hold aggro. Enforcers excel at this role. 2. to serve as a tank to hold aggro
-train: 1. a group of mobs (normally a large group of aggro-on-sight mobs) pulled like a train. 2. to cause a train. Note that this is very frowned upon, so please, for the safety of other players, avoid training.