I got bored, and decided to do some testing with aimed shot multipliers, since that question comes up a lot.
Weapon used was:
Over-tuned Timmy Gun
Dmg: 100-100(100)
I modified my equipment to make crits from the Timmy gun do exactly 1000 damage. Regular hits were 556, so no confusing regular hits with crits when adding multipliers. Test subjects were bartenders ranging from level 180 to 200. I chose bartenders over backyard mobs, because I wanted to see how much aimed shot skill affected crits, and it did to a surprising extent:
Out of 206 aimed shots, 200 were crits. (Stopped at 200 to get pretty percentages.). When firing regular shots at a level 200 bartender around 25% were critical hits.
Anyway, the results:
3000 25.5%
4000 20%
5000 12%
6000 6%
7000 7.5%
8000 5.5%
9000 2%
10000 3.5%
10500 4%
11000 2%
11500 0.5%
11750 0.5%
12000 1.5%
12250 1.5%
12500 1%
12750 2%
13000 5%
First column is aimed shot damage, and the second is the percentage of total aimed shots with this damage. 200 aimed shots isn't really enough to get statistical significance I suppose, but a few things I can read out of this are:
- Aimed shot damage seems to be halved between 10000 and 11500, and 1/4 between 11500 and 13000. Can't say this for sure, but I'm not willing to keep trying to get a 10250, 10750 or 11250 aimed shot to see if I'm wrong.
- My lowest multiplier (x3) was the most frequent followed by x4 and x5. The distribution seems to go flat towards the higher multipliers, though, so your chance of getting x20 if that is unlocked, might be almost as high as getting x10.
My aimed shot skill during these tests was 2226 and my level 216. With this I could probably get more than a x19 multiplier, which would explain the amount of 13k aimed shots. Oh, and no mocking the AS skill, please, I had to take off a lot of equipment to get exatly 1k crits