A lot of this will also apply to PvP but I'm specifically trying to help keepers who are struggling to solo stuff which really they should have no difficulty with - this is aimed really at people 210+ with things like inferno dynas and notum scourges but much can apply as useful to other levels.
So let's take a look at this. This is a first rough draft, I'll edit in links and give more detail as I work on it, forgive the sometimes vague data at first, all will be clarified.
Perk Setup:
Blessing 10 - essential
Bioshieldoing 10 - essential
AoR 10 - makes life easier but not essential
Reaver 10 - desirable
Chances are if you have AoR trained to 10 at this level then you won't experience any difficulties as such, but it'll nerf your offence by quite a lot so I'm not going to necessarily recommend it unless you're pure pvm and even then not worried about damage.
Armour Setup:
Would recommend anything which boosts hitpoints and evades. The other bonuses aren't so important actually. Evades aren't as essential in PvM as they are in PvP and there's definately more of a bias towards needing extra hitpoints so long as you are capable of healing it. If you have 14k+ hitpoints then you are fine, anything more than that is simply a bonus. Pitch for around 15k if you can.
Rings, I always would suggest going for HHaB to prevent nukes, and if the boss doesn't nuke, go for +damage rings.
Bracers, sadly because the mobs change damage type so often, not much point in reflect bracers, stick with aruls for the hp and damage boost.
Nanos:
Outside buffs are lovely things. Doc HP and essence are great if you can get them, also OS from a soldier is a handy thing, you'll be at full defence all the time, so anything which can boost your inits will be a huge help. Crit buffing also handy. Make sure you're casting the best nanos you can, aura choice while soloing should be nano to buff then hp during fights. imminence is better than ward or reflect, and of course damage aura.
Get the best reaper you can, the heal can be fantastic (it's saved me many times)
Abilities:
Push that stamina to get the fastest heal-delta you can, that includes boosting your symbiants to maximise the passive healing potential.
Essential items:
Reflect Graft - Single biggest solo-ability-enhancing item that there is. It {Edited by Bbyron - Removed posible Exploit chat } gives a very reasonable 13% reflect on yourself. You can roll these or find a friendly 200 fixer to blitz one for you - expect to pay about 5-15m depending on who you talk to. I rolled about 20 once and just gave them out to all my friends who didn't have them. Lowering the damage taken by 13% is a fantastic way to help survive
First aid kits - We have very cheap first aid, and it's in our symbiants - there is no excuse to not use the best first aid stims or spirits that we can find. With some skill lock modifiers littered throughout various pieces of armour, you can make it co-incide with lay-on-hands to really boost the impact of that segment of your healing.
So, the fight sequence and healing sequence made easy:
1. The pull
I'm not going to go into detail on this, everyone does it differently. I simply proximity pull whilst killing off any adds in the way first, i'm like that - i like to hit stuff. Some people use DoT rings and run halfway across the zone with a train, not really something I do.
2. Start of fight
Having pulled your mob, it starts to hit on you, wait to get to around 40% health and slam your biococoon on. If you have trained for street samurai at all then fire off your devotional armour simultaneously, that way the cocoon will last longer.
3. Your passive healing behind cocoon should bring you up to around 60% before the cocoon drops, the moment it does, fire off "lay on hands" and first aid. Have the AoE cocoon heal ready also, when you get back down to around 60% use that and watch your passive healing working.
4. If you dip to 40%, hit curing touch, you should have enough time now for another cocoon recycle but don't use it!
5. Instead use the Bio10 HoT when you're at 40% again. It's fantastic and will allow almost all your perks to recycle ready for another batch should the mob last that long.
6. if they get you to 40%ish hit cocoon and pretty much recycle around the sequence of fighting again, this is tried and tested as the best method there is, so don't be shy to use it - it does work, although it's a little scarey at times to fire off stuff so soon.
Key tip to remember: The earlier you use it in a fight, the quicker it recycles. That's why I fire cocoon off early, it gives it plenty of time to recycle whilst the other stuff is available.
That may seem very basic to many of the readers, but I'm just trying to give people tips to get into good habits. Will add to this as I think of more and pretty it up/add links etc. Hope it helps someone though.
Traj.