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Old Aug 6th, 2006, 01:17:47   #1
Nanotehnpoir
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Chacapo's Trader Breed Guide!

Updated Nanomage Section/Added in RE and some more weapon skills because some traders are finding it viable to dual wield with Dreadloch Rapier/et.!
I know there's the huge guide on many things that's rooted, but I find it lacked explaining of the Breeds/it is a bit out of date..

What breed should I use? - A question asked by many, and hope you find this thread useful enough to help you decide which breed you should pick!

Solitus:
Advantages:

Good Health/Nano (3 points of health/nano per 1 point in body dev/NanoPool)

Very evened out abilities: (ability to get in the better symbiants)

Skills for 220 Solitus Trader - No Armor/buffs
Code:
Abilities:
Strength 772         Agility 780          Stamina 780           Intelligence 780
Sense 780            Psychic 780         Body Dev. 1134          NanoPool 1294

Health: 5005
Nano: 5076

Weapon Skills:
Shotgun 1134      RangedEnergy 974    FlingShot 974          AimedShot 974    MultiRanged 974     Burst 814   

Speed:
RangedInit. 974         Dodge/Duck/Evade 1134       NanoResist/Runspeed 1134

Other:
Treatment 1134
Notice: All stats are not including anything except what you put in IP as an unguilded, unbuffed, non-equipped 220 Trader.

Solitus Breed Perks (AI)
Survival (AI 10 in Solitus Beta Genome):
Code:
Requirement: Level 207
Description: Team Health Over Time Perk

User=> +560-600 Health (5 hits, 5 seconds between each hit)

Duration: 30 Seconds       Recharge: 2 minutes 

Total Effect: +2800-3000 health after 30 Seconds (to team)
Sphere (AI 10 in Solitus Alpha Genome):
Code:
Requirement: Level 207
Description: Team Offensive/Defensive and slight Crit Increase Buff

User=> 100 OffensiveModifier     100 Defensive Modifier    3 CritIncrease

Duration: 25 Seconds       Recharge: 100 seconds
Tacky Hacky (AI 3 in Solitus Alpha Genome):
Code:
Requirement: Level 35
Description: Root Resist Buff

User=> 90% Root Resistance

Duration: 15 seconds       Recharge: 100 seconds
Last Perk for the Solitus Beta is Feel, and it's just a small damage perk.

Shadowbreed:
Here are the stats for the Omni, Clan, and Neutral Solitus Shadowbreed (the max one)
Code:
Omni Solitus: 
Description: On User it will buff Concealment, CritIncrease, and Runspeed
for all non-omni opponents in area, it will dot and root them. 

User=> 1000 Concealment    500 RunSpeed     10 CritIncrease

Target (not omni)=> -(1000-1000) ChemAC 
-(1000-1000) ChemAC (10 ticks, 3 seconds between each tick)
Root

Duration: 30 seconds   Recharge: 5 hours

Total Effect: Enemy Targets (non omni) in area will be rooted for 30 seconds 
and take 11k ChemicalAC damage
Code:
Clan Solitus: 
Description: On all Clan in area, will be given a large heal, damage shield,
perception buff, and root/calm/snare reduce..

Area (clan)=> 15000 Heal    200 Dmg Shield (ac's)    Remove Root/Snare/Calm

Duration: 20 seconds   Recharge: 5 hours
Code:
Neutral Solitus:
Description: A self concealment and critIncrease buff. And damage AoE root 
and dot to all non-neutrals in area

User=> 700 Concealment     10 CritIncrease

Target (non-neut area)=> -(1000-1000) PoisonAC
             -(1000-1000) PoisonAC (8 ticks, every 3s)
             Root

Duration: 25 seconds    Recharge: 4 hours

Total Effect: Area root for all non-neuts for 25 seconds, while rooted will
take 9k damage total after the 25 seconds
Armor:
Solitus can twink on any of the Alien Armors (ql 300) by Level 220 and keep them out of OE with very little/no problems. Solitus is very open with abilities, therefor able to get on any armor that would be suitable for a trader (by 220)

Weapons:
No problem here for Solitus or any of the other breeds, but there is an atrox only shotgun, the Diamondine Kick Pistol, but can be upgraded for a 210+ only version usable by all breeds

PvP:
In my opinion, great breed for PvP Traders at really any level, endgame you get the heal perks, the good hp, and ability to get on symbiants that some other breeds would not be able to twink on. Also your evades are good, and will have no problems getting on Nano Programs.

PvM:
Same as I think above, great breed at all levels, Solitus has the health, rounded abilities, evades, and nanoskills you need to do everything from solo'ing, to twinking on a good drain at low level. The well-roundedness of Solitus makes it a very viable choice for the Trader Profession at all levels.

And this ends my Portion of the Solitus Breed Guide!
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Last edited by Nanotehnpoir; Apr 3rd, 2007 at 04:06:33..
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Old Aug 6th, 2006, 01:18:37   #2
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Opifex:
Advantages:
Decent Health (3 hp per 1 point body dev), Decent Nano

Not the most evened out abilities for Symbiant twinking and therefor not having the ability to get in the as high symbs as Solitus, but still can do fairly well. *Note* With recent patches with the additions to abilities it is now quite possible for Opifex to match Solitus in symbiants.


Skills for 220 Opifex Trader - No Equip/buffs/etc.
Code:
Abilities:
Strength 764         Agility 944          Stamina 680           Intelligence 764
Sense 912            Psychic 748         Body Dev. 1109          NanoPool 1289

Health: 4715
Nano: 4842

WeaponSkills:
1157 Shotgun    984 RangedEnergy   1015 FlingShot      1007 AimedShot     829 Burst     997 MultiRanged

Speed: 
RangedInit. 996    Dodge/Duck/Evade 1164    NanoResist 1127      1140 RunSpeed

Other:
1151 Treatment
Notice: All stats are not including anything except what you put in IP as an unguilded, unbuffed, non-equipped 220 Trader.
Opifex Breed Perks (AI)
Derivate (AI 10 Opifex Primary Genome)
Code:
Requirements: Level 207, Must be behind target to activate
Description: A decent dot and initiatives debuff that the opifex can put on the target if behind target

Target=> -(600-610) 5 hits, 5s delay    -400 initiatives (all)

Duration: 35 seconds    Recharge: 110 seconds
Opening (AI 3 Opifex Primary Genome)
Code:
Requirements: Level 207, Target Must have more than 91% of their health
Description: A fair damage attack usable by the opifex when target is above 91% health

Target=> (maxed) -(2200-3000)

Recharge: 135 seconds
Dizzying Heights (AI 10 Opifex Secondary Genome)
Code:
Requirements: Level 207, Target must have Blinded by Delights running on them 	
Description: A large direct damage Attack

Target=> (maxed) -(3500-4000)

Recharge: 100 seconds
Blinded by Delights (AI 3 Opifex Secondary Genome)
Code:
Requirements: Level 35
Description: This perk will blind your target and reduce targets nanoskills by a percentage

Target=> Vision: Blinded    Nanoskills (all) -5%

Duration: 25 seconds    Recharge: 110 seconds
Shadowbreed:
Here are the stats for the Omni, Clan, and Neutral Opifex Shadowbreed (the max ones)

Code:
Omni Shadowbreed:
Description: This Shadowbreed increases runspeed, concealment, offensive modifier, 
and critical chance over the duration it lasts. 

Target=>Run speed 1000 	   Concealment 2000    Offense modifier 800    Critical chance 15 	

Duration: 30 seconds    Recharge: 5 hours
Code:
Clan Shadowbreed:
Description: This Shadowbreed increases perception, amount of special attacks and normal attacks you can absorb, and all clan in the area are given a 1000 defensive modifier buff 

User=>Perception 2000     Absorb hits 9       Absorb special attacks 25 

Area (clan only)=>Defensive Modifier 1000	 

Duration: 10 seconds      Recharge: 5 hours
Code:
Neutral Shadowbreed:
Description: This shadowbreed will buff the targets runspeed, concealment, offensive modifier,
and Crit Increase for the duration. 

User=>Run speed 2000      Concealment 4000     Offense modifier 200    CritIncrease 12 	

Duration: 30 seconds     Recharge: 4 hours
Armor:
Opifex can twink on practically all armors by level 220 that are viable for a trader. Keeping some very high stamina requiring armors out of OE may require a bit of work, but is doable. Overall opifex's have an advantage in this part as most traders by high level are looking to try to get into a set of Sharpshooters at high level, where opifex's shine in is sense/agility.. so it's easy to get on high quality levels of this armor. For tradeskilling traders.. combined scouts has a sense and intelligence requirement, which opifex can twink on no problem too.

Weapons:
No problem here for Opifex or any of the other breeds, but there is an atrox only shotgun, the Diamondine Kick Pistol, but can be upgraded for a 210+ only version usable by all breeds. Opifex as you can see from the skill layouts for 220, has a bit higher advantage in weapon skills, which could make a difference in getting something twinked on early, but not enough to really say opifex has a huge advantage over other breeds to get weapons on

PvP:
Quite a viable breed for most levels of trader play, having the decent nanoskills, health, and advantage in evades to definately make them a choice to use. Although I have to say the solitus' AI perks are a bit more focused with trader, the opifex's perks still are useful and can be used to make a fine PvP Trader. Opifex's shine when twinking on Artillery symbiants as they have already the high sense and agility, twinking strength is one of the easier abilities to increase, therefor making opifex reasonable when it comes to twinking on symbiants helpful to trader.

PvM:
I feel the same as above, Opifex certainly is a viable PvM choice for traders - whether it be low level, or high level.. No major problems getting on any armor, having the much needed evades traders need to make solo'ing possible, and having the nanoskills to cast nanos when the level requirement suits it..

And this concludes my Opifex Portion!
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Last edited by Chacapo; Dec 15th, 2007 at 21:56:18..
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Old Aug 6th, 2006, 01:19:07   #3
Nanotehnpoir
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Atrox:
Advantages:
Best Health of All The Breeds (4 hp per 1 point body dev), but lowest Nano of all (pain at lower levels)

Not the most evened out abilities for Symbiant twinking and therefor not having the ability to get in the as high symbs as Solitus. *Note with added patches with ability boosts/etc now, it's possible for Atroxes to get into many of the same symbiants solitus' can!*

Skills for 220 Atrox Trader - No Equip/buffs/etc.
Code:
Abilities:
Strength 912         Agility 780          Stamina 912           Intelligence 600
Sense 600            Psychic 600         Body Dev. 1167          NanoPool 1257

Health: 6286
Nano: 3270

WeaponSkills:
1148 Shotgun   929 RangedEnergy    974 FlingShot      929 AimedShot     831 Burst   956 MultiRanged

Speed: 
RangedInit. 934    Dodge/Duck/Evade 1112    NanoResist 1089      1154 RunSpeed
Notice: All stats are not including anything except what you put in IP as an unguilded, unbuffed, non-equipped 220 Trader.

Atrox Breed Perks (AI):
Mongo Rage (AI 10 in Atrox Primary Genome):
Code:
Requirement: Level 207
Description: A large Offensive Modifier perk, with a self dot following the perk (the downside)

User=> 1500 Offensive Modifier
User (after 10 seconds)=> -1000 RunSpeed   -1000 OffensiveModifier   -(500-500) (10 hits, 1s delay)

Duration: 10 seconds   Recharge: 150 seconds
My Own Fortress (AI 10 Atrox Secondary Genome):
Code:
Requirement: Level 207
Description: A good AC buff, Attack buff, and -runspeed for the duration of the perk

User=>3000 ACs (all)    120 Offensive Modifier   -1000 Runspeed

Duration: 30 seconds   Recharge: 90 seconds
Body Tackle (AI 3 Atrox Primary Genome):
Code:
Requirement: Level 35
Description: A slow, but decent damaging attack. 

Target=> (maxed) -(2500-3000) damage

Recharge: 130 seconds
Wit of the Atrox (AI 3 Atrox Secondary Genome):
Code:
Requirement: Level 35
Description: A large Dodge buff and a decent damage buff (all types)

User=>300 Dodge     +60 Damage (all types)

Duration: 30 seconds      Recharge: 90 seconds
Shadowbreed:
Here are the stats for the Omni, Clan, and Neutral Atrox Shadowbreed (the max ones)
Code:
Omni Shadowbreed:
Description: This shadowbreed will give the atrox a 10 regular hit absorb and 
30 special attack absorb over the duration. All clanners in area will be snared, 
and dotted, On Npc's also fear will take in effect. 
User=>Absorb hits 10      Absorb special attacks 30 	 

Area (clan)=> -(1500-1500) 	 
	    -(1500-1500) 6 hits, 5s delay
	      Run speed -2000 	 
             Fear (npc)

Duration: 30 seconds    Recharge: 5 hours
Code:
Clan Shadowbreed:
Description: This shadowbreed will buff atrox of their defensive modifier, special attacks absorb,
resistance to snare and root, and also will buff all clanners in the area with 15 absorb hits

User=>Defense modifier 	800   Absorb special attacks 1000     
         Resistance Snare 100%     Resistance Root 100%

Area (clan)=>Absorb hits 15 

Duration: 30 seconds     Recharge: 5 hours
Code:
Neutral Shadowbreed:
Description: This shadowbreed will buff the neutral for 400 damage and will snare and dot all non-neut 
enemies.

User=> +400 damage (all types)

Area (non-neutral)=>-(1000-1000) 	 
	           (-1000-1000) 6 hits, 3s delay
	           Run speed -1000 	

Duration: 20 seconds    Recharge: 5 hours
Armor:
Compared to opifex/solitus, atrox can run into a bit more trouble when twinking into some armors, especially the tier armors of Trader. But overall, Atrox by 220 will be able to get most of the combined armors on viable for trader.

Weapons:
As basically all of the other breeds, no problem in particular in twinking on weapons, maybe a tad bit disadvantage to the fact won't be able to get as high symbiants on that buff weapon skills as solitus/opifex.

PvP:
A good PvP choice, mainly for really low.. or very high levels, due to the fact at 220 traders have problems getting some of their perks on target, one being very useful in pvp (vital shock), Atroxes have a big advantage in offensive due to Mongo Rage (but keep note it only lasts 10 seconds, so can be a major waste if you don't time it right), also their hp and not having a major difference in evades in my opinion at the current times, makes them quite viable in PvP. In the lower levels, twinking and getting your higher drains in the Tl2/3-4 up as easily as the other breeds.

PvM:
Although the health of Atrox is quite nice! I have to say in times atrox may fail to have quite enough evades to make the health work.. overall Atrox can do decent in PvM, but I find that trader is quite dependent on evades and therefor in some situations I think Atrox is at a little disadvantage, but overall still can work fine for PvM/PvP at high level.. as you get into mid ranges the disadvantage is more..
__________________
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Phat'est Trader on Rimor
Phat = Pretty Hot and Tempting.
Entrepreneur Grandmaster "Chacapo" Baiter - Forever Nerfed
Also known as 'Poir'
Clanners will be crushed!
Omni-Tek shall prevail!
One of the First Traders on Rimor To Have Nanobot Defense and Grand Theft Humidity

Last edited by Nanotehnpoir; Dec 15th, 2007 at 22:01:43..
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Old Aug 6th, 2006, 01:20:07   #4
Nanotehnpoir
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Nanomage:
Advantages:
Worse Health of All The Breeds (2 hp per 1 point body dev), but highest Nano of all (shows at lower levels)
Update!! Nanomage's now are (in my opinion) a pretty good choice for trader at high level due to the 5000 absorb!
Not the worst for trying to get symbiants in, but can be a pain and will not be able to get on as good symbiants as solitus (or even opifex really). *Note with added patches with ability boosts/etc now, it's possible for Nanomages to get into many of the same symbiants solitus' can!*

Skills for 220 Nanomage Trader - No Equip/buffs/etc.
Code:
Abilities:
Strength 664         Agility 664          Stamina 748           Intelligence 912
Sense 780            Psychic 912         Body Dev. 1126          NanoPool 1320

Health: 3635
Nano: 6917

WeaponSkills:
1105 Shotgun    994 RangedEnergy   945 FlingShot      974 AimedShot     790 Burst    970 MultiRanged

Speed: 
RangedInit. 981    Dodge/Duck/Evade 1127    NanoResist 1167     RunSpeed 1114

Other:
Treatment 1142
Notice: All stats are not including anything except what you put in IP as an unguilded, unbuffed, non-equipped 220 Trader.
Nanomage Breed Perks
Sword (AI 10 Nanomage Primary Genome)
Code:
Requirement: Level 207
Description: A buff on opponent that increases their nanocost by 100%

Target=>NanoCost Modifier 100

Duration: 30 seconds     Recharge: 75 seconds
Notum Shield (AI 10 Nanomage Secondary Genome)
Code:
Requirement: Level 207
Description: A reflect perk that lasts for 10 seconds, it requires you to have a certain amount of nano
at all times or it will cancel. While the perk is activated it'll drain your nano. 

User=>Reflect (15% to all)     -(500-550) Nano (10 ticks, 1s each)
IF current nano is above 5000 it will re-cast itself till your nano is below the amount

Duration: As long as your nano is above 5000 and it doesn't break (10% chance of breaking)
Recharge: 75 seconds

Notes: This will not stack with RRFE or any other nano/etc in the Reflection Line
Pen (AI 3 Nanomage Secondary Genome)
Code:
Requirements: Level 35
Description: A small damage perk that also reduces runspeed and blinds target for 30 seconds

Target=> (max values) -(900-1100)    -600 Runspeed    Vision: Blind

Duration: 30 seconds       Recharge: 100 seoncds

Notes: The debuff on this nano has a 40% chance of breaking
The last AI perk is just a minor damage perk matching damage of Pen..
The perks I just posted to warn/notify you.. the attack skill for the non-self buff ones.. are divided from your nanoskills, 17% for each nanoskill.. so can be hard to land on target..

Shadowbreed:
Code:
Omni shadowbreed:
Description: This shadowbreed is a self Nano Regain, nano init, and damge shield buff. It also does a 
large AoE effect to all non-omni enemies.

User=> Current nano +1000 	 
	     Current nano +1000 5 hits, 4s delay
	     Agg/Def 200 	 
	     Nano init 1000 
             Damage Shield 1000 (all types)	

Area (non-omni)=> -(8000-8000) (affects only level 190+)

Duration: 20 seconds     Recharge: 5 hours
Code:
Clan Shadowbreed:
Description: This shadowbreed will buff all clanners in the area with NanoRegen, nano init, and max
nano

Area (clan)=>Current nano +1000	 
              	     Current nano +1000 6 hits, 5s delay
		      Modify Agg/Def 200 	 
	              Nano init 1000 	 
	              Max nano 4000 	 
	              Resistance Snare 100% 	 
	              Resistance Root 100% 	 
	              Resistance Calm 100% 

Duration: 30 seconds     Recharge: 5 hours
Code:
Neutral Shadowbreed:
Description: A self damage shield, all neutral in area NanoC Init buff, and area non-neut -NanoC Init
and single target damage attack. 

User=>Modify Agg/Def 200
            Damage shield 1000

Area (neut)=>NanoC Init. 1000

Area (non-neut)=>NanoC Init. -1000
                      (Single Target) -(4000)

Duration: 30 seconds    Recharge: 4 hours
Armor:
No problems with Trader Tier armor at all as a nanomage. Will have to twink to get on Combined Scouts/Sharpshooter, but is doable and not very hard keeping out of OE once at 220. Have advantages in getting intelligence/psychic both in buffing items, and nanomage only armor. Some armors for adding nanoskills/abilities are nanomage only, and give nanomage some boosts in armor over other breeds.

Weapons:
As almost all of the other breeds, can get all of the top weapons viable for trader fairly easily. At lower level due to fact nanomage can get drains on earlier, will have a bit of an advantage in getting higher weapons on at lower levels..

PvP:
Doable for PvP (better in lower levels), but definately in my opinion one of the worst breeds for high level PvP (although I agree with Syyceria - from my personal opinion, the difference is very small - traders are about the same - no matter what breed). The lack of health, a bit less evades, and lack in some abilities makes them not the greatest choice, one thing though is that the advantage in nanoskills can help you land Plunder/Divest better, - therefor making your defenses greater. ANOTHER advantage now *update update* is that Nanomage's get the wonderful Dreadloch item that gives them 5,000 absorb. The AI perks Nanomages get are not very good, and will not land on decent evasive/nr professions, seeing traders don't need to max every nanoskill ability. The lack in some abilities will hurt at higher level when trying to get symbiants on. The one thing nanomages (especially Omni-tek nanomages) get is Shadowbreed, that is the one thing I see that gives nanomages a good edge for PvP. But the fact it can only be used once every 5 hours.. isn't a good reason to choose nanomage over other breeds. Overall nanomage can still be up to par with the other breeds, and have a better "panic" than all the breeds due to the 5000 absorb ability they were given during LE.

PvM:
Overall at all levels, nanomage trader can be good in PvM at any level.. at lower levels they have a bit of an advantage due to getting higher drains on mobs. At higher level have a bit disadvantage overall compared to solitus/opifex, but basically can solo as well as a solitus/opifex.

And this ends my nanomage breed portion!
__________________
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Also known as 'Poir'
Clanners will be crushed!
Omni-Tek shall prevail!
One of the First Traders on Rimor To Have Nanobot Defense and Grand Theft Humidity

Last edited by Nanotehnpoir; Dec 15th, 2007 at 22:02:22..
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Old Aug 6th, 2006, 01:20:35   #5
Chacapo
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Old Aug 6th, 2006, 01:21:16   #6
Nanotehnpoir
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last space!
__________________
"Ignorance is bliss."
Phat'est Trader on Rimor
Phat = Pretty Hot and Tempting.
Entrepreneur Grandmaster "Chacapo" Baiter - Forever Nerfed
Also known as 'Poir'
Clanners will be crushed!
Omni-Tek shall prevail!
One of the First Traders on Rimor To Have Nanobot Defense and Grand Theft Humidity
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Old Aug 6th, 2006, 23:14:21   #7
Uberstuff
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I have got a suggestion for you fatty. My breed choices

Adv//Keeper > Soli/Opi > Atrox > Repeated deaths > Tourture for 10 straight years > Mass slaughter > Nanomage

just a suggestion
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Old Aug 7th, 2006, 01:12:12   #8
Nanotehnpoir
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Quote:
Originally Posted by Uberstuff
I have got a suggestion for you fatty. My breed choices

Adv//Keeper > Soli/Opi > Atrox > Repeated deaths > Tourture for 10 straight years > Mass slaughter > Nanomage

just a suggestion
har har har! :P I still wub my lil fatty Chacapo <3
__________________
"Ignorance is bliss."
Phat'est Trader on Rimor
Phat = Pretty Hot and Tempting.
Entrepreneur Grandmaster "Chacapo" Baiter - Forever Nerfed
Also known as 'Poir'
Clanners will be crushed!
Omni-Tek shall prevail!
One of the First Traders on Rimor To Have Nanobot Defense and Grand Theft Humidity
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Old Aug 7th, 2006, 14:05:17   #9
Zx9256
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A little thing I learnt about nanomage trader: the trader profession makes several of the advantages of being nanomage pretty irrelevant, while still enjoying the downside. You get great nanopool, but what for? I haven't spent nearly any ip in nanopool anyway, I do fine with 6k because it fills up so fast while fighting. And getting maybe +30-40 in nanoskills of higher intelligence sort of gets lost in the +348 from drains

Only thing that makes me not want to change breed is my cool hat
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Old Aug 7th, 2006, 14:26:06   #10
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Quote:
Originally Posted by Zx9256
A little thing I learnt about nanomage trader: [...] You get great nanopool, but what for?
Reset the IP in nanopool and spent them in something more important. I put mine into Sneak+Perception, for example.

Syy
-still waiting for the other PvP/PvM sections for the other breeds -
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Old Aug 7th, 2006, 18:17:12   #11
Nanotehnpoir
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Quote:
Originally Posted by syyceria
-still waiting for the other PvP/PvM sections for the other breeds -
Sorry Working finishing up right now
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Old Aug 7th, 2006, 22:47:33   #12
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Basically done!

Maybe good enough for a sticky?
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Phat = Pretty Hot and Tempting.
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Also known as 'Poir'
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Old Aug 7th, 2006, 23:12:53   #13
Syyceria
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I'm sorry but i have to disagree with you, Chacapo. FIrst of all i do not understand why you even mention the AI breed perks, as they far inferior to other AI-lines that you will perk instead. If you train for example atrox primary, you will lack at defense or offense. I tanked a full MR'd atrox trader alpha, and i was not impressed. Go with Volunteer, Light Artillery and Unknown Factor/champ of nano combat, and you are fine, but don't waste 10 ai perks for useless stuff.

The differences between the high ql symbs aren't that great either. QL270 or 280 symb? Doesn't really matter...the only thing that makes me a bit sad is my ql210 waist, but well, you can't have everything.

So which breed is the best now for 220 trader? I would say that it doesn't matter at all, we all suck the same, but i wouldn't say that nanomage is the worst. And yes, i'd love to fight some of the rk2-trader, the two trader that killed me on rk1 aren't that active any more, and i haven't found other challenges there yet.

Syy
-neutral nanomage trader-
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Old Aug 7th, 2006, 23:58:15   #14
Nanotehnpoir
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I do feel there are some perks in the lines that are of use...

I'll review what I said, and yes traders suck period.. but I certainly don't think that all of the AI perks are useless..

Yes MR helps you land perks, I can see how you can tank a traders alpha, because well our damage sucks.. - I'll review the MR atrox thing..

Also I stated the AI breed perks because it is infact a "difference" between the breeds.. I personally find survival (the soli hot) to be more useful than a DD perk/etc I can't even get to land..

I didn't state the volunteer perk/etc because any breed can use that.. and of course if this wasn't stating differences in breeds.. I would DEFINATELY and highly suggest going into volunteer.. the evades are needed..

Also, showing the perks to people is so they can fit what THEIR preference is, and decide what they want to do.. I normally stated "in my opinion" when I said something like "I think nanomage isn't the best" or so...

This thread isn't all about my bias against certain breeds, I did state my opinion at times.. but I'm trying to show people the differences in breeds.. and therefor they can choose which would they like the best... I stated my opinions as just my opinion..

MR has it's upside and downside.. along with the other perks.. but it's something each breed can choose on differently - and I wanted to show people that so they can decide to fit their preference...

Hope you understand why I did so now.. I do think you're a good Trader and know what you're talking about syy, but understand this is about all the "differences" and to show people the differences to fit their preference...
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Old Aug 8th, 2006, 06:57:41   #15
Syyceria
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Quote:
Originally Posted by Nanotehnpoir
Hope you understand why I did so now.. I do think you're a good Trader and know what you're talking about syy, but understand this is about all the "differences" and to show people the differences to fit their preference...
Yes, but the perks are really no difference, as all trader will have the the same one trained

If you want to tradeskill and sell monsterparts: Nanomage
If you want to PvM: Doesn't matter
If you want to PvP: Atrox Melee Adv ...otherwise doesn't matter. Maybe Atrox has a slightly disadvantage, but maybe that's just my opinion as no Atrox Trader killed me yet.
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Last edited by Syyceria; Aug 24th, 2006 at 16:11:13.. Reason: fixed a freudian slip
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Old Aug 8th, 2006, 11:49:10   #16
Nanotehnpoir
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Quote:
Originally Posted by Syyceria
Yes, but the perks are really no difference, as all trader will have the the same one trained
Well, that's up to the player... I personally will have AI 10 in soli secondary for Survival, but that's just my preference..

As it is others!
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Old Aug 23rd, 2006, 18:49:59   #17
Nanotehnpoir
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bumpin up!
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Old Sep 3rd, 2006, 19:01:45   #18
Nanotehnpoir
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bump da boat, don't bump da boat babbyy (lol sorry - stuck in my head )
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Old Sep 5th, 2006, 08:00:15   #19
Amosco
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This is sort of a bump, sort of a question...

How come you have two forum names/avatars? Somehow, I didn't realise that Chacapo and Nanotehnpoir were the same dude until now!
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Old Sep 5th, 2006, 12:23:45   #20
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root plx!
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