Originally Posted by
candle645_
Not sure if it related, but - SH was involved to battle by some mongo/taunt (99% sure it can't be avoided):
Signal Hacker was attacked with nanobots from <mongoed tank> for 1 points of energy damage.
- happend several times
Not avoidable? I don't understand. You fight the boss away from the tower, and away from the path he takes getting to the tower. The signal hacker should never be in mongo range of the tank at any point? Perhaps I don't understand. Explain more please.
Originally Posted by
candle645_
99.99% sure - we had mongoed hacker many times in previous raids, but it don't result massive adds/raidforce wipe
so
- massive adds spawned only after SH got some significant damage
- its almost impossible to avoid attacking SH, but we shall keep it as low as possible (ideally limit it to taunts only)
I am unclear on the 'adds' rule for signal hackers. Is the number of adds we get when the signal hacker is attacked ...
1) fixed
2) based on number of toons within a certain proximity range of the hacker, like the tower adds are?
3) based on the number of people that damage it?
4) based on the number of times it is hit, regardless of people? i.e Does each individual mongo generate 1 additional add?
Does a mongo 1-point damage hit, generate 1 add, or no adds? No adds would be if a certain amount of damage has to occur in a hit to generate an add.
When we attack the signal hacker, by accident or design, our tactics at that point should be dictated by which of those 'adds' rules applies the the signal hacker.
Originally Posted by
ninor
... I think the airstrike imight be triggered as soon as one tower is rebuild. Best guess would be to get a tank to keep hacker from rebuilding tower, we did this once by accident. Just nobody should attack it to prevent spawns.
I fear that this might be the answer. If so, this will be a very difficult thing, to handle both the boss and the signal hacker at the same time. Particularly west raid force, which is quite stressed handling the boss adds and cacoons alone.
The reason this sounds plausable, is the hint Means provided previously, when talking about the airstrike ...
Originally Posted by
Means
... If the airstrike comes you have already failed...it just clears up the mess.
I have taken this to mean, that if we get an airstrike, we have done something wrong. Airstrike then resets the playfield for next attempt.
If a rebuilt tower signals an airstrike to occur (we failed raid condition flag), then we'd HAVE to keep the signal hackers busy while we're fighting the bosses.
It might be that handling the signal hackers is easy, while doing the bosses. If the rule is "number of adds dependant on number of people that hit the hacker", then an enforcer can just go intercept the hacker before he rebuilds, and drag him a bit away from the other enforcers, which would just generate 1 add. We wouldn't kill him, just keep him busy attacking the drag-enforcer.
If we don't know the hacker 'add' rule yet, we really need to experiment once to find it out. I think others have done this already, though. So I'm hoping someone can just post the rule here.