Updated 2/20/07
As Sevent recently pointed out, our wish/concern list is kinda old and dusty... so I redid the one we had
Older/Alternate wishlists can be found Here, Here, Here, and Here
Our old wishlist prioritization poll can be found
Here
Wishes
Top Wishes (Most asked for)
Dramatic reduction in the lockout of the Nanobot Shielding Nano Being locked out of an important part of your toolset for 30 mins is way too long in an mmo. Lower it or provide ways for dedicated people to lower the recharge.
Exchange the Nano Dot associated with the Shielding nanos to a single nano hit A single hit of a large magnitude (30k?) would make these far more functional in the ways that we use them
Auto Nuke feature: Lag, Casting animation and timing all contribute to NTs failing to realize their damage potential. Please provide an 'upload' feature for the cyberdeck, or a 're-cast last nuke' to allow for auto-nuking. Casting another nano interrupts this activity.
Working Range Debuff: NTs have a line of nano range increasers as Range used to be a core advantage of the NT toolset, unfortunately for game engine reasons range was capped at 40m. One way to restore this part of the toolset would be to improve/adjust the Range Debuff nanoline, dropping mobs/dynas/players range below the 40m cap, therefore restoring the lost range advantage.
Extermination Symbiants: Please add: Ocular: Nano Init, Intelligence (both are essential NT skills/abilities). Chest+Waist+Leg: Stamina (MC Trickle down). Leg: Stamina, +HealDelta. Feet: +Healdelta. Ear: +XP%
New PVM Endgame Nukes: NT's have hit a long dry spell for new nukes at the endgame and in fact for most levels of the game. Please add some new ones.
Exchange the +400 nanoinit proc for a 1 second stun proc that will execute with the same 10% chance.: 1 second is not too long to kill someone who's stunned, especially not by us. 1 second is long enough to run away from melee range. 400 init for a couple seconds when we're under attack is mostly useless. At most levels you can now have so much init that you'll be able to pretty much cap the nano you have, and if you don't will you really notice, while being hammered on, that now you have 400 extra init so you can go fulldeff for a few seconds before dying? 1 second stun would be much more useful imo. It would also help break alpha kills from some shade or MA who pops up behind us. Alternately: Add this as a self-buff with the same kind of stat.
Secondary Wishes (Asked for, just not as often)
Reduce recharge on all buffs to 1s
Cyberdeck Equip time decreased to 1s or all weapons having a 30s equip time
NR Nuke Range increased to 40m
Removal of Fumbles
Better Layers: Extending our current layered protection line to keep up with where the game is currently.
Healing: Some form of a self heal beyond the perk heals and the genome heals that only Solitus can access
Concealment Buff: In most games invisibility is important part of mage's toolset- in AO we get that using conceal. Though with dark blue conceal skill we could really use some buffs for that.
Separate defensive and offensive lines of the new shield nanos: So using one won’t lock the other.
Stun Protection: One of the easiest ways to kill an nt, would be nice to have some way to guard against it.
New graphics on nukes: The old shaky blue lightning squad is getting a bit old. Some new graphics would be appreciated.
More Damage/ Damage options/builds: Give us more ways to up our damage if we choose to build our characters that way.
Remove the level lock on SL nukes: This is an old but still a valid request, would also bring some viability to nanomages.
Remove the 30 minute lock on the offensive shield: We shouldn't be limited to only using our toolset once per 30 minutes
Mirror Image type nano: A way to distract opponents, this can include many things that we could "Matter Create" to cause havoc or distract opponents.
Auto refreshing Layers: Every 5 seconds or so, would be useful so we don't have to interrupt offense for defense.
Nano Damage Aura or Team buff: As an additional way to up our damage and help out others.
Invisibility: Something that completely skips concealment as a way for us to conceal ourselves, should be a part of the NT toolset.
Lag Compensation for Nanos: Possibly reducing recharge when you cast nanos within a couple seconds of each other, or a nano init buff when you are chain casting.
Move Cyberdeck to the wristslot: Make this a way for us to keep it equipped and still be able to use a weapon or buffing item as well.
Evil Demon Wings (bat-like). Clan+Solitus+NT only (Wings of Satenia)
Holy Angel Wings (all feathery and stuff). OMNI+Solitus+NT only (Wings of Delerium)
Concerns
Poor damage when using Cyberdeck nukes. NTs are currently far from top damage dealers when using cyberdeck nukes. The only time cyberdeck NTs approach competitive damage are when they are on RK or are able to use the 220 nuke. Damage improves a bit at 215+ when they have more Damage types to choose from in order to exploit the AC holes in SL MOBs and because they are starting to get enough Nano init to make the 'deck nukes better damage than RB+Weapon. Important Note: NTs have lost a large part of their defensive capabilities in SL and even the 220 nuke falls far short of making up for that deficiency, especially as it is also OD’d in some scenarios (by lower level professions with far stronger defensive/healing ability) even though it is approx. 40% better than our other nukes.
Minimum damage using Nukes. Most professions have new weapons with high minimum damage to make up for the high ACs in SL, while NT nukes are designed for both RK AND SL. Additionally, in the majority of situations NTs are unable to exploit AC weaknesses in SL due to a narrow selection of damage types on the nukes (e.g. no spec 4 chem nuke until 215, no spec 4 Fire nuke until 216, no spec 4 Projectile nuke). Because of this the vast majority of NT nukes still hit for minimum damage and this is one reason 'deck nukes perform poorly. One option might be to increase the availability of damage types/change existing damage types, another to reduce the effectiveness of ACs on nukes.
Cast times on Cyberdeck nukes.The reason the 220 nuke is a lot better than the other spec 4 nukes is largely down to the lower cast time. The nukes seem to have been designed without the reduced effectiveness of nano init past 1200 and this means they scale very poorly, e.g. the 201 nuke requires 2250 nano to hit 2/1 at Full Aggro, a figure even 220s need outside buffs to reach. The 219 nuke requires 2850 nano init to speed-cap, the 220 nuke 1950. It seems from this that the 220 nuke was designed as a Fulldef nuke and the others as FullAggro nukes, but the speeds needed to reach the speed caps are far from being achievable even when a Nano Init heavy set-up is used (which results in gimped ACs and loss of other boosts).At 2100 nano init (self-buffed Nano Init @ 220): http://www.ramorak.com/sl/nukes.asp?...p;mc=2050& ni=2100&deck=8&ac=35000&end=1.18&a ggdef=100&sec=30 At 2850 Nano init (Nano Init required to speed-cap all nukes): http://www.ramorak.com/sl/nukes.asp?...p;mc=2050& ni=2850&deck=8&ac=35000&end=1.18&a ggdef=100&sec=30 At 2850 nano init the nukes scale nicely in performance.Suggestion: Large nano init boost on Cyberdeck (+1000 for Izzy's), or reduce cast times on the spec 4 'deck nukes by approx. 2s. This would allow us to hit the intended 2/1 cast time.
Damage vs. casting Support nanos (and loss of nano procs). Any time an NT casts a support nano (i.e. anything other than a Nuke) their damage drops dramatically, this is one reason NTs have such a hard time soloing, we can either layer/blind or we can nuke. With the cyberdeck we are the only profession that cannot deal damage while casting their nanos and whereas RK nukes had added procs (e.g. detaunts, stuns, debuffs) cyberdeck nukes do not making this even more of an issue at a time when we have a much reduced toolset. Please add more DD perk specials (to the Enhance Nano Damage line?), provide support abilities via Perk specials and add procs on to the cyberdeck nukes.
Nullity Sphere does not prevent reflect damage. We understand this is to prevent feedback loops but with the increased amount of reflect shields in use this has become a serious issue. Please change it so that Nullity prevents reflect damage.
Nullity Sphere death-trap Shield Ripper needs to be fixed for nullity. Being rooted and taking damage against certain outdoor boss mobs makes it a deathtrap for NTs using it. Please address this.
Perk specials landing rate Perk specials seem to be affected by the target's add all def modifier as well as their nano resist. This makes landing our perk specials twice as difficult in pvp on professions who have (relavitely) low NR but are able to achieve very high all def.
AI DOTs drop on strange mobs, lowest DOT useable at low TL4 drops on Hezak the Immortal, ql300 raidboss.
Recently Granted
Extension of the PNH line: With the new nano drain nanos, we could use some more and better ways to regenerate our nano.
Additional Nano Init options/items: There aren't a ton of things in the game that add to nano init at a significant enough level for us to be able to speed cap a lot of our nukes, especially at full def which is what we would like to be fighting at.