I haven't got one, but I thought we needed a place to exchange what knowledge we had acquired in our first encounter, so that we might formulate some possible tactics for the next. The intent is to maximize the intelligence we can garner from each attempt, because it is so difficult to spawn the Art Cmdr. We could conceivably go weeks, with unsuccessful attempts yet. When we do spawn him, we should have our best tactics prepared, with everyone doing what they can to gather information on what he is doing.
Each force that battles him, really should have at least 1 fraps running.
General Strategy
The Artillery Commander has this inate-resistance profile --> Equip_Artillery_Commander_1_1
This means the following debuffs can, and should be, used on him:
- Doc UBT (50% chance to pass inate resistance each attempt)
- Crat Improved Red Tape (no inate resistance)
- Crat snare when needed (no inate resistance). Needed to prevent ArtCmdr from chasing anyone running away from him (see Batter Up)
- <alternate if crat not there> Fixer snare when needed (no inate resistance)
- Anything else ?
Batter Up
From the ripped database, we thought the procedure Batter Up, which comes from one of the 6 weapons that the Artillery Commander can wield, the Artillery_Commander_1_4_400 weapon would be our greatest threat, and what would end up killing us. I don't think anyone was killed by this procedure, but I really don't know. I certainly wasn't.
It might be that actually being hurt by that procedure is really remote. After all:
- The procedure is on only 1 of the 6 weapons that the Art Cmdr can wield at a moment of time.
- It only has a 20% chance of landing on a successful hit.
- A successful landing of the procedure must be followed by another successful landing within 60 seconds, or the procedure sequence must start over.
- The sequence must proceed to the 3rd level, before everyone in the area is affected by it (and take 8k damage)
- Getting to the 3rd level, will certainly kill the person affected, but it only does 8k damage to everyone in a relatively short 10M area
More than that, if I remember correctly, Tankosaurus has reported that he was unable to hold aggro on the Art Cmdr. He suspects that continual hate-list wipes, or simply random targeting is being used. This makes the chance that this procedure will end up killing us all even remoter. The procedure has to progress 3 levels, and if he's not even hitting the same person, then maybe we would never see this batter up occur to the 3rd level.
But before I turned to what killed me, let me just say that the Batter Up procedure on that 1 weapon, is sufficiently devastating, that we must have an initial strategy to prepare and handle it.
It would seem that the only strategy to combat this is to run, until we find out more about it. We don't all have to run, though. Just whoever is infected by the procedure. This would mean, that whoever has aggro for even a moment, needs to keep an eye on his NCU at all times, looking for 1 of 2 hostile nanos.
Both nanos have a sunburst icon, and last less than 60 secs, so should be easy to spot. Once spotted, the affected person must have a pre-determined position to run to, and the ArtCmdr snared to prevent chase.
Alien Seeker
This is what I died from. I think everyone that didn't die from direct weapon damage, might have died from this.
You were attacked with nanobots from Alien Seeker for 7845 points of fire damage.
You were attacked with nanobots from Alien Seeker for 8668 points of fire damage.
You died of nano program damage!
Here is the Alien Seeker's only weapon, and template
The weapon appears to be completely benign. He appears to be solely a nuker. I don't know if it was single, or AoE nukes he was using for the attacks that killed me.
NOTE: I have never seen a template like this for a MOB that didn't exist as a VISIBLE mob in the game. I am guessing, that this Alien Seeker is some kind of summoned mob. I never spotted this mob though. He must be small. I have effects turned off normally, so maybe he can only be seen with effects turned on. Maybe he is invisible. We need to figure this out, because this guy killed me, and I think almost everyone.
Perhaps they are like a zix pet. If you kill it, another one immediately respawns. Therefore they wouldn't be worth killing.
Perhaps they are like the hovering-ball-guardians of the director in Foremans. They keep spawning at regular intervals, as long as the ArtCmdr is alive. If they aren't killed, they could build up to overwhelm us.
Debuffs to be applied to Alien Seeker, once we identify him:
- Doc UBT (50% chance to pass inate resistance each attempt)
- Crat Improved Red Tape (no inate resistance)
- MP Dominate <insert nano skill, probably MC> This might shut up his nukes, all by itself! Immune to nano-shutdown though
- Anything else ?
West Raidforce Movie
The only fraps anyone had the foresight to make, is this one, during the West Raidforce Battle. --> http://files.filefront.com/sector42_.../fileinfo.html
I have watched this movie many times now, and looked at the pictures posted on both west and norths battles. I have been unable to positively identify this Alien Seeker. Does anyone remember seeing it, or even tabbing it?
I have seen something in the movie, that might be the alien seeker however. About 2/3rd of the way through the movie, a small mob moves to the right, out of the blob, and then move to the upper right, standing next to the dead tower for a bit. He darts back into the center of the battle, right as the person frapping dies.
This may be nothing more than one of us leets. Really hard to tell, because the resolution is too poor to discern more than a vague outline, and the name above it is illedgible. It does look different than a leet, to me though. Is anyone able to say that was him, or know it is just a leeted one of us. IT may be just someone that moved to loot the dead tower, as the tower corpse disappeared while it was near it.
In an attempt to garner more intelligence about what the ArtCmdr is wielding in battle, can anyone identify what the different effects are that occured by the ArtCMdr?
What happened in that green vertical column beam from the sky, that happened twice in the movie? It was about 2/5ths and again at 3/5ths of teh way through the movie. It appeared to be centered on the Art Cmdr himself.
What happened in the 3 times an expanding yellow circle occurred. This appeared to be centered on one of us each time. The fact that is was an expanding circle implies there was some effect on all of us, since we were all within the circles range each time.
Can anyone answer these questions, or add questions currently unthought of for us to ponder. Any ideas and thoughts that might be useful to us in the next attempt?
As a general rule, next battle, ranged should stay at max range, and spread out. If you are ranged, find a safe area in which you won't pull a patroller onto the raidforce, and max your range on the Art Cmdr.