I'm bored, so I figured I would write and post an extensive guide on how to PvP for any bureaucrats still out there that are ambitious (or foolish) enough to give it a try.
There's a lot to being successful in PvP on a bureaucrat--rare(ish) items, lots of levels, and most importantly, lots of practice. Tip: knowing which targets to pursue and when is the fundamental start of good PvP as a 'crat.(or any profession, really )
Why PVP ?
For fun, for victory points (Battlestations) and for showing off a shiny title next to your name: duel, solo or team.
Those titles are grinded with kills or duel won, there are 10 levels for each. The most interesting title for us is the solo title, which is unique for each profession.
Our titles are:
- Receptionist,
- Assistant,
- Supervisor,
- Manager,
- Leader,
- Chief,
- Administrator,
- Executive,
- Director,
- Chancellor
Now let's start off with the easy part, levels!
Leveling and Strategically Picking Opponents:
Items / Weapon Choices, Some Easy To Get, Some Not As Easy:
- Use levels to get your kills. This may seem silly, but a 220 bureaucrat stands a much better chance against a level 200ish <insert profession here> then a 210 'crat, or even a 215 'crat with many perks stuck in useless xp lines.
- If you do not intend to level to 220, lower level pvp might be in order for you crat. Per the new PvP level restrictions, levels 175 and up can be attacked by 220 players. You do not want to be alpha'd by a 220 player as a 175 'crat, so best to use helpbot and figure out a good level to twink.
- This may seem like a joke to most 'crats, but if there is anything that comes easily for 'crats, it's getting in good teams and leveling fast, so take full advantage of it as you plan your twink, and don't be satisfied with 218 or 219--go all the way and reset your perks / get the 220 pet.
Part 1, Weapons!
Part 2, Items!
- Items and perks are where it's at for 'crats & PvP, as we aren't very gifted in PvP naturally. (Adv in a med suit anyone? )
- First you'll want to select a good weapon that uses Aimed Shot. Yes, AS is cliche, but it's the only way to go as a bureaucrat. Before I get to the weapons you'll want to use, understand that you want to get the lowest possible recharge on AS.
- Determining what will get you the fastest AS is somewhat complicated... (to me anyways, lol) First off, the recharge on the weapon is used to determine how easily you can cap the AS recharge. Secondly, the attack speed of the weapon, can be used to determine exactly how fast you can actually cap the recharge. (Special thanks to Xiaojian for correcting me here, and for more information on the math behind it all, check out her post here.) But, basically, it's hardcapped at 10 seconds + the attack speed.
- Here are the most popular AS guns and small explanations of the pros and cons of each:
- For the Rifle wielding 'crats, your two best options are a Zastaba or an Alsaqri. Some also use a Fiddle rifle, but it is probably better left to lower level twinks. The Alsaqri is the best option imho, because it has a higher crit bonus then the Zastaba, and does chem damage. To make an Alsaqri, you need to loot a Sealed Weapon Receptacle - Alsaqri Chemical Rifle it will come out the QL of the tradeskill item, so you need a 200 + the receptacle. You can find a guide here on Anarchy-Arcanum.
- For the Shottgun wielding 'crats, your two best bets are either an Ithaka or a Onehander. The advantage of using a shotgun, is you can use either a MAW or an AI shotgun in pvm, and still do decent damage. *UPDATE* with the addition of a nifty new stun proc in LE, the onehander/pistol combo is much more attractive. Duel wielding and getting to 1/1 means that lovely stun proc will go off more often than using any other aforementioned option! CDR or an AI Pistol. Either can be found in missions.
- For the Bow wielding 'crats, (has there ever been a bow weilding pvp 'crat? O.o lol) you'll want to use a Sapphistic Bow. Like several of the already mentioned weapons, its highest ql is only 181, so be sure you can pull exactly that ql mission if you intend to roll one on clicksaver. A strong advantage of the Sapphistic (which is most commonly used by MA's) is it's fast equip and de-equip time. So if you've decided on using another type of weapon (and have the IP to do so) it's easy to hot swap back and forth. A disadvantage, is it's recharge is 1.48 seconds, which means *around* 1600+ AS skill is needed to cap the recharge. If you can, however, get the recharge capped--it has very reliable aimed shots.
- The most crucial item you'll need to get that AS recharge down, is fortunately the cheapest. (sorta!) Most will opt to get a ql 270+ VE which can be found as chest loot in missions pulled by a fixer. Just find a fixer friend and calm your way through the mission, be sure to have a little B&E to open the chests, and with some luck you'll find one. This item adds a whopping 300+ AS skill and 9% crit, which makes it especially nice for PvPers, but helps in pvm as well. If you can't be arsed to blitz missions in hopes of finding one, you can usually buy one with some looking for *around* 30-70 mil. The price fluctuates greatly, as the item isn't sold very often and is somewhat rare.
- If you are fortunate enough to be blessed with deep pockets, or are an old timer, you might think about getting a ql 200 ELLTS. These have not dropped in AO for a very long time, so expect to pay a bundle for one. Don't let the -800 inits part fool you, its 15% crit and 300 AS skill is clearly superior to anything else for a 'crat.
- There are other ways to increase AS skill as well, such as Sharpshooter's or Commando's armor. Sharpshooters is no doubt the better armor for 'crats because of the evades mods, and the fact that all the extra AR won't do PvP 'crats much good once you've reached the MBS on your weapon of choice--which is fairly easy to do without even maxing the chosen skill.
- You can also get a Ransacking tower, if your org is fortunate enough to posses a good ql LCA. They add 30 AS at ql 200 and go up from there. They will also add 30 rifle/shotty/bow, which will give you some extra AR.
- Aside for AS Skill, while you're calming missions looking for those 270+ VE's, make sure you get some ql 275 First-Aid Kits. These require 1126 First Aid skill at ql 275, but heal for 1075-1150 every 40 seconds. I cannot tell you how many times a FA kit has saved me in PvP, so make sure not to slack on these!
- Virus Scanners and Purifying Rods are also quite handy. A decent QL Scanner will whipe UBT and other nasty debuffs from your ncu if you are sitting down and not under attack... which usually means zoning before use, but an advantage is the quick recharge. Purifying rods may be found in Inner Sanctum or the Temple of Three Winds, and will whipe out DoTs, UBT, etc... but with the disadvantage of a 10 minute recharge--still very handy if you can't get to a zone, and you can easily purchase stacks of them fairly cheaply for around 100k each.
- Speaking of Inner Sanctum, every good PvPer must have a Might of Revenant and Corrupted Flesh. These nifty items drop from the bosses on the 3rd floor of IS. The MoR will add damage and make you completely resist all roots/snares/stuns/calms for 15 seconds, and has a recharge of 12 minutes, while the CF will give you a nice little 500 point absorb for 30 seconds. (on a 20 minute recharge, but separate from the MoR) You can also wear these items on your shoulders for added root/snare resistance, but with crats insta casting deroots/snares, maybe a GoC or two or an HP adding shoulder pad would be a better idea.
- You should be quite familiar with IS by now! Hopefully you've already looted a Ring of Eternal Night which blinds an opponent on use. (don't wear it, just click to use it in your inventory or put it on a hot bar)
- For rings to actually wear while you pvp, I suggest a Ring of Luck and a HH@B. (Can't beat AAD, Run Speed, and NR!)
- You can also get reflect bracers in missions and from smuggler's den. A Melee Bracer is great for absorbing perk damage from MA's, Reaver professions, etc. and an Energy Bracer for absorbing aimed shot damage from most people. (or a Projectile Bracerfor Shotgun AS users) Radiation for the Soldier alien AS gun, but why a 'crat would stick around and take such a beating is beyond me. If you have one of each it's easy to quickly swap them out depending on the situation, and, whether dueling self or using with rrfe, they make a big difference. In the L-Wrist slot, you might want to go with an Arul Saba of some type, (hp or whatever damage type your weapon is).
- For your back slot, consider getting a Modified NotuComm Mesh Trenchcoat, they can be quite a hassle to make, and semi expensive to buy, but the +64 evades is a very nice addition to our AddAllDef. You can also get some of the +evade items from pand, if you're patient. Alternatively, I would suggest an RBP/Shell/Burden for more HP. HP is very valuable!