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Thread: Lovely Lovely Implants.....Is there a guide?

  1. #1

    Lovely Lovely Implants.....Is there a guide?

    Hiya,

    Ive read the amazing implant guide for noobs and of course understood it all and everything and i was wandering if there was guide for like twinking with implants like getting some ql 75' on at lvl 15 or something like that; like a guide on implant laddering that a twink was willing to share and also where i could find it.

  2. #2
    http://www.leetsonline.com/extern/ar..._implants.html

    To ladder implants, use Nanonanny, auno's implant designer, aomainframe's implant designer and design the end-implants with what you need.
    Remember that you can change some clusters to get the specific ability requirement you want (the one that is easier to buff into).
    Make some temp implants that buffs the ability required by the end-implant(s) you designed.
    If need be, make and equip temp implants in order to equip the temp implants you need to equip the end-implant(s).


    Example:
    Let's say you're a level 43 solitus engineer.
    With maxed abilities at 135 and treatment at 204
    (used solitus as example, cause the abilities are the same)

    Add in basic stuff as the +12 ability boosts, treatment suit, buff frmo the treatment clinic, treatment expertice and a SFA from a doctor, you land at a total of 147 in all abilities and around 482 treatment.
    Enough to equip ql 71 implants (treatment req 341 and ability req 146).

    Now, assuming you made sure the implant you want equip has agility requirement, you can get an extra 25 agility from Feline Grace, which gives you a new total of 172 which allows you to equip a ql84 implant with agility req.
    Now, if you equip implants boosting agility in the leg, feet and waist slots (all ql84) , that will give you a boost of +51 agility.

    The new total agility will now be 198, which is enough for ql97 implants, compared to the ql 71 we started out with.

    Granted, there's also treatment to concidered, which can be added into head, right hand and eye slots.

    Now, this can be taken to the more extreme, if you like. Depending on how much time, money and dedication you are willing to put into it.
    Not to forget perks, org city advantages, tower field advantages, other stat-enhancing armor, guns, utilities, research and whatnot.


    Hope this helps, and good luck!

  3. #3
    Here are sites with detailed walk-throughs:

    http://www.twinkthing.tk/

    http://www.dd.org/~tale/ao/

    They'll give you specific examples that I'm sure you can adapt to your toon(s). Bima's sample plans on how to get QL 200 implants on his Fixer and Enfo are classics as far as i'm concerned (2nd link above).

    Have fun!

    Saw
    Sawbones2 220/22 NM Doc, General of Pantheon
    Rootntootm 220/25 Soli Crat
    Rockmsockm 212/19 Trox Enfo
    Swaptioneer 175/13 Opi Tradah
    Sliderule 134/11 Soli Engie

  4. #4
    Also, before anythign else, get the highest comp lit implants in that you can manage. Make sure they're Agility based cos Inteligence uses the same spots as complit (head/eye). Now don your belt/NCU so u can hold all the buffs you're gonna need for the rest of the twinking.

  5. #5
    Deadfroobs - 18 agent- Work in progress
    Reidsangry - 30 enf - Work in progress
    Reidsmp - 76 mp
    Reidsagent - 95 agent/enf
    Reidsdrainz - 114 agent
    Reidscrat - 161 crat
    Reids - 218 crat
    Reidventurer - 220 advy
    Reidsma - 220 MA

  6. #6
    ^^ an EXACT walk-through. Good stuff and rare to see something so specific.
    Rootcommand Level 219/28 Omni Solitus Fixer
    Diosdemuerte Level 213/18 Omni Solitus Soldier
    Dicenslice Level 220/21 Omni Atrox Keeper

    ~ Proud Member of Newcomers Alliance ~

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