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Old Jun 13th, 2007, 00:23:47   #1
Dumonde
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Sector 10 - Items / Tradeskills

Alien Utilitys:

- Alien Activation Crystal + Inactive Alien Reflex Modifier = Alien Reflex Modifier
- Alien Activation Crystal + Incative Alien Beacon = Alien Beacon
- Alien Activation Crystal + Inactive Alien Battery = Alien Battery


Alien Augmentation Devices:

- Alien Activation Crystal + Inactive Empty Alien Augmentation Device = Empty Alien Augmentation Device

- Alien Data Storage Crystal - [Insert here] + Alien Translation Device = Translated Alien Data Storage Crystal - [XXX]

- Empty Alien Augmentation Device + Translated Alien Data Storage Crystal - [XXX] =

- Combat = Alien Augmentation Device - Combat
- Defensive = Alien Augmentation Device - Defensive
- Insight = Alien Augmentation Device - Insight
- Medical = Alien Augmentation Device - Medical
- Nano Technology = Alien Augmentation Device - Nano Technology
- Protection = Alien Augmentation Device - Protection
- Technical Knowledge = Alien Augmentation Device - Technical Knowledge


Alien Tank Armor:

1.) Alien Activation Crystal + Inactive Alien Material Conversion Kit = Alien Material Conversion Kit

2a) Alien Material Conversion Kit + Alien Armor Materials = Processed Alien Armor Materials

2b) Alien Material Conversion Kit + Processed Alien Armor Materials = Specialised Alien Armor Materials

3.) Alien Activation Crystal + Inactive Alien Tank Armor = Alien Tank Armor

4.) Alien Tank Armor + Processed Alien Armor Materials = Improved Alien Tank Armor [Warning - this process turns it into an ND Item]


5a) Improved Alien Tank Armor + Processed Alien Armor Materials = Perfected Alien Tank Armor

5b) Improved Alien Tank Armor + Specialised Alien Armor Materials = Nanomage Enhanced Alien Tank Armor



As far as I know all steps, Including the upgrade of the Alien Tank armor requires a skill of 450 Mechanical Engineering. Don´t forget that they are (!) No-Drop. Auno isn´t right there, i´ve built it with my 212er Engi but its definitelly ND.



Experienced loottable / regular Mobs in Sector 10:

- Alien Activation Crystal
- Alien Armor Materials
- All Alien Data Storage Crystal (Combat, Insight etc)


Experienced loottable / General in Sector 10:

- Inactive Alien Reflex Modifier
- Incative Alien Beacon
- Inactive Alien Battery
- Inactive Alien Material Conversion Kit
- Inactive Alien Tank Armor
- Inactive Empty Alien Augmentation Device

and

- All kind of Bots... Supple, Endu, Obs...



MfG
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Last edited by Dumonde; Jun 14th, 2007 at 12:32:41..
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Old Jun 13th, 2007, 00:27:16   #2
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any chance for screeines on the tank armor, or does it look like OTAF?
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Old Jun 13th, 2007, 01:13:12   #3
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Base tank armor look like small GTA
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Old Jun 13th, 2007, 02:18:09   #4
Hygyeia
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Thumbs up

nice post

1 Question, are all these parts nodrop? (Ie. can i get the NM tank etc. on a 220)
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Old Jun 13th, 2007, 02:34:21   #5
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Quote:
- Combat = Alien Augmentation Device - Combat
- Defensive = Alien Augmentation Device - Defensive
- Insight = Alien Augmentation Device - Insight
- Medical = Alien Augmentation Device - Medical
- Nano Technology = Alien Augmentation Device - Nano Technology
- Protection = Alien Augmentation Device - Protection
- Technical Knowledge = Alien Augmentation Device - Technical Knowledge
You've cited the same item a few times their under different names ;/ looks like you didn't copy the right id a few times.
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Old Jun 13th, 2007, 03:21:14   #6
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Alien Translation Device

Has anyone on Atlantean managed to get there hands on an Alien Translation Device?
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Old Jun 13th, 2007, 04:15:30   #7
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good stuff
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Old Jun 13th, 2007, 04:36:19   #8
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Quote:
Originally Posted by Killthrill View Post
Has anyone on Atlantean managed to get there hands on an Alien Translation Device?
Dropped on RK2, boss loot. Didn't win the roll :/
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Old Jun 13th, 2007, 06:49:21   #9
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Perfected Alien Tank Armor << are the materials to making these nodrop ?

cause i could get that on my 60 solja
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Old Jun 13th, 2007, 07:47:28   #10
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Bump for root
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Old Jun 13th, 2007, 09:02:08   #11
Dumonde
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Additional Explanation:

Alle Parts and Items are NOT no-drop - except the following:

- Improved Alien Tank Armor
- Nanomage Enhanced Alien Tank Armor
- Perfected Alien Tank Armor

As you can see yourselves, all other Items aren´t ND.

Quote:
Originally Posted by kingstar View Post
You've cited the same item a few times their under different names ;/ looks like you didn't copy the right id a few times.
Thx 4 Info King, fixed.
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Last edited by Dumonde; Jun 13th, 2007 at 09:07:22..
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Old Jun 13th, 2007, 11:13:57   #12
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wich boss/mobs drops what? or is all parts random drop in the sector from all mobs?

nice to have a guide on that, so i know what to hit when im home from work today
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Old Jun 13th, 2007, 11:28:29   #13
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Quote:
Originally Posted by MrSpydz View Post
wich boss/mobs drops what? or is all parts random drop in the sector from all mobs?

nice to have a guide on that, so i know what to hit when im home from work today
Added my experienced loottables to my guide.
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Old Jun 13th, 2007, 11:51:13   #14
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Quote:
Originally Posted by Dumonde View Post
Alien Utilitys:

and

- All kind of Bots... Supple, Endu, Obs...
any mistake/confirm with this?, this will/may change game alot.
droprate?

Last edited by oturanboga; Jun 13th, 2007 at 11:53:52..
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Old Jun 13th, 2007, 12:03:57   #15
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Quote:
Originally Posted by oturanboga View Post
any mistake/confirm with this?, this will/may change game alot.
droprate?
No, it won´t. Since this PF is for players up to level 150, the dropping Bots aren´t that high. Of course not. It is confirmed that the Bigbadass-Boss from PF 42 drops Bots too. Here´s the same, but only in a completely other Levelrange. AO´s main life plays in much higher lvls, so thiz won´t change the the game in any way.

P.S:

The droprate is as bad as in any case of other Bot-dropping-Generel. Or good. Depends on your perked/skilled lootluck though.
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Last edited by Dumonde; Jun 13th, 2007 at 12:06:06..
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Old Jun 13th, 2007, 14:40:27   #16
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It's not really the same. Only AC drops bots, and in 10 it seems like all of the bosses do. Not to mention that AC is alot alot ALOT more difficult then sector 10. WTB viralbots on minibosses in 42
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Old Jun 13th, 2007, 16:37:56   #17
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Is there a level lock on what level you can first access sector 10?
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Old Jun 13th, 2007, 16:39:18   #18
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Old Jun 13th, 2007, 18:32:14   #19
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Quote:
Originally Posted by Divinese View Post
Is there a level lock on what level you can first access sector 10?
I believe the level range is 100 to 150, inclusive, but I can seem to find the details from someone at FC which I know I have seen.
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Old Jun 13th, 2007, 20:25:16   #20
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I know a level 99 can't get in.
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