then I suggest an increase of the curve and max healing on the Red Dawn perk so that it heals more at higher lvls than it currently does.
Anyone with SL who rolled an MA will remember from lower lvls how awesome this perk is.. yet when we get higher it seems to heal for less, rather then more.
Strange indeed, since its meant to increase with MA skill.. but the thing is, the increase is not proportional to the concurrent increase of HP.
A change in the curve / increase of this heal perk would increase our healing capabilites at higher lvls without the need to change any 'nano recharge' or make new nanos or w/e.. its an easy alteration to make and it would be completely in keeping with the perk description:
"The effect of this special is a heal that the Martial Artist can use on himself. The heal will grow stronger the higher Martial Arts skill you have."