Disclaimer: I am aware of the size of this post before you, please do not bitch at me saying that it is too long and I should cut it down/blahblahblah, if you want to, just scroll down to the very end and read what I say about this post being more of a venting experience. Thank you and Enjoy.
So I logged in after a while of not logging in to AO and decided to do some work on getting myself bigger symbs in, seems all fine and no problem, just go blitz some implants, etc etc all that normal stuff one prepares in doing when they are gonna go and work on symbiants, no problem.
So during this time, I was slightly bored as you would imagine, so I talked with a longtime friend of mine during a lot of it. She is a doc, and I was telling her as I've told her before, about how Agent's need help in PvM damage. Now being a non-agent, like all non-agents, she brought up and went in to all about PvP against Agents and how Agent's damage in pvp is just fine, so they need no help in PvM.
Now after a while of argumenting about how powerful doc is, and that comparing Agent and Doc damage-wise in PvP is completely silly, I eventually got the conversation back to PvM, or so I thought. She says to me:
[Doc]: Let me see if I can break this down for you:
[Doc]: I do 1200-1400 dmg per shot on a mob PVM.
[Doc]: an agent in PVP with the 50% nerf does that same amount on me.
Now I go and pick at what she says here, because I see some big problems right off the bat. First of all, 1200-1400 damage per regular shot from Cobra in PvP doesn't sound right to me, from my own recollection as it's been a while since I PvP in BS, average shot is more like 1,000. Maybe 1,100. I tell her that, then of course, I point out the major flaw in it all. In PvP the players don't have nearly as much as the AC as mobs in PvM do, so there's a range of damage that happens there, it actually moves, people aren't doing minimum damage in PvP on regular shots. (Not to mention that wonderful fact that if an Agent is using Razorback we only do like what? 100-300 damage per regular shot anyway?)
Anyhow I proceed to go in and pick around and compare things. Thinking about it really made me sad because I came up with this..
In PvM my Agent with Cobra Mk 6 ql300 in HP setup does about 1750 damage, and only about like 3.1/3.2k critical hits somewhere around there. And my fling is base damage, every 16 seconds (very slow recharge for fling compared to other professions.)
Now, Doc, with pretty much the same +HP in her setup as I have, using dual Pistols, does about 1200 minimum damage per shot. Okay.
So here's where I make myself sad thinking about this crap.
Amount of times an Agent attacks per minute is 30 times, not counting Fling Shots.
1750*30 = 52,500 damage a minute. Not including critical hits or Fling Shots.
Amount of times a Blaze Pistol Doc attacks per minute is 40 times, not counting Fling or Burst.
1200*40 = 48,000 damage a minute. Not including crits/fling/burst, that's pretty close to the damage that an agent puts out right there I noticed
Now we go to specials. A 16 second Fling recharge, let's say a fight with a mob lasting 3 minutes. 60*3 = 180 seconds, 180/16 = 11 Fling Shots, and 1 Aimed shot.
13,000+11*1,750 = 32,250 + 52,500*3 = 189,750
Now a Doc's specials, for a fight that lasts 3 minutes. Let's say what? 8 second fling, 10 second burst? Something like that? I think docs have better than that with Blaze Pistols, but I'm not sure. But ok, if we say 8 second fling, that's 180/8 which is 22 Fling Shots in 3 minutes. 10 second burst is 18 Bursts in 3 minutes.
22*1,200 = 26,400
18*1,200*3 (burst being 3 regular shots) = 64,800
48,000*3 = 144,000 + 64,800 + 26,400 = 235,200
Doc: 235,200
Agent: 189,750
before critical hits.
Now I'm gonna say for Agent an average of 35% of hits are critical, I'd say that's being generous considering with my setup I've got 24% critical, and then Laser Aim, which is very "ehhh" about critical hits, even though it's a large boost, it's not 100% active all the time, and it's a good chance that even when it is active that many of the crits during it, are hits that already woulda been crits without the boost anyway.
So 35% critical chance, we attack just about 33 times a minute because of our crappy fling recharge. But using the 3 minute formula we do a total of 30+30+30+11, so 101 attacks +1 AS. So 35 hits lets say are critical. With a critical damage of 3.2k per shot, instead of 1,750. So that's 1,450*35 = 50,750 damage through critical hits...
189,750 + 50,750 = 240,500 ... and I'm not gonna even consider Doc's criticals because I know they are low % chance, and I know they probably don't add too much to the equation anyway...
Agent (w/ 35% critical hits.) = 240,500 damage in a 3 minute fight.
Doc (w/o counting critical hits.) = 235,200 damage in a 3 minute fight.
Now I also not counting the perks, and the DoTs here. But in my experience I'd say a Doc's DoT damage would easily OD the perk damage I'd do on my Agent in a 3 minute fight.. Even if the doc only DoTs for like half the fight...
So... yeah.. I make myself sad thinking that in a 3 minute fight, Agent would only do about 5k damage more than a doc, if that much even... and if we don't actually get OD'd by the Doc instead...
Now yes, there's also going to be some misses on both the Agent and the Doc sides, the Doc will probably miss more than the Agent, but the Agent will still miss a few hits as well.
Agent's got 101 attacks that have the chance to miss (1 AS can't miss), let's say 10 of those miss over the entire 3 minute fight. And say 3 of them woulda been critical hits.
7*1,750 = 12,250 + 3*3,200 = 9,600+12,250 = 21,850
Docs will have a total of 40*3 + 22+18 attacks for a 3 minute fight. Total of 160 hits. Let's say the doc misses like... I dunno... 40 hits total in the three minutes (that's 4 times the amount of hits that I put for Agent.) Let's say 27 of them regular hits, 8 flings and 5 bursts.
27*1,200 = 32,400 + 8*1,200 = 9,600 + 5*3,600 = 18,000 + 32,400 + 9,600 = 60,000
So when misses are factored...
Agent: 218,650 in 3 minutes.
Doc: 175,200 in 3 minutes.
Makes me feel better, but I'm still not counting in DoTs, so it makes me sad to even think about trying to factor DoTs into the equation when you've got DoTs that are an average of 11k-13k damage over 30seconds each... So even a doc landing 3 DoTs in a timeframe of 3 minutes (totally possible) would be at least 33k damage, which puts them right back up over 200k/3min mark (total possible DoTs in 3 minute time would be a maximum of like 10-ish when you consider cast/recharge times and all that, which is a scary 110,000 minimum damage. Of course, I'm not saying the doc will land 10, that's why I said 3) As for Agent perks over the 3 minutes. Considering attack and recharge times... I'll have to kinda add it all out here
2 Tranq, 2 APS, 2 Pinpoint/FtF, 2 Concussive, 2 Called Shots, 2 Fuzz/FF, 2 The shot (or 2 NF/Bot Confine in my case. Saying an AL20 Agent, not AL30 here.) 1 Assassinate.
Tranq x2 = 1k, APS x2 = 2k(ish?), Pinpoint x2 = 6k, FtF x2 = 4.5k (ish?), Called Shot x2 = 7k (ish?), Shot x2 = 13k (6.5k x2), Fuzz/FF x2 = 8k? NF/Bot x2 = 8k? (if it lands in pvm due to NR resist, which it won't, just like Silent Plague.) 1 Assassinate = 8k... if it lands....
So perks for Agent is something like 30-40k damage over a 3 minute period of time. I don't really know about Doc perks for sure, so I won't attempt it.
Agent (w/ perks, crits, misses.) = 250k -ish over 3 minutes
Doc (w/o perks, crits. w/ 3 landing DoTs and misses.) = 215k -ish over 3 minutes.
Agent SL procs are very "meh" for if/when they land so say maybe with a total of the 101 attacks, 91 of them landing (accounting for the misses here.) we'd see maybe... 25 procs go off, so say like... 30k damage from SL proc'ing
Agent: 280k -ish over 3 min
Doc: 215k -ish over 3 min
280,000-215,000 = 65,000/3 (minutes) = 21,666.66 damage a minute more than a doc..
now... Is it just me or is it really really sad when our difference in damage per minute, between Doc/Agent is less than a single FA/Burst rotation (15k+13k at best. 28k) from a Soldier?
And also 280,000 / 3 = 93,333.33 damage per minute in case anyone was wondering, yeah... Agents don't reach even 100k dmg/min easily...
I'm sad... And thanks to anyone who actually decided to read any of this post, it's long, and huge, and probably would bore any community that weren't the Agent community to complete death. And I'm sure plenty of the Agents who read this will be on the edge of death hoping for it to end by the middle of it.
Thanks again, and keep in mind that this is more of just a venting of everything that was in my head that I had to get out, in to text, in a place where maybe there'd be a couple of people who'd actually care about it.
I am also aware that my Burst/Fling recharge for Doctor is off by a few seconds. Burst should be more like 11/12 seconds and Fling should be 6, but I didn't really care to push those very very last bits of damage out by re-calculating those, if someone feels like they want to, please go ahead. I'm not certain but I think it'd be an improvement upon damage than what my recharge times credit them.