We can suggest mimicable nanos here too?
Yes, we must get more nanos to mimic...this is what most agents think is fun!
We lack the SL-equialent to a lot of nanos...like reflects and speed.
And we can get part of the LE-stuff.
Whenever Funcom makes a new nano for a class they should think of agents.
Trader, Crat and NT.
SL calm nanos, new nukes and some debuff nanos too.
Doctor SL-heals
Give us a better support heal than LGE, heals around Revivification would be perfect for agents.
Revivification -Heals the target of 2607-3527 points damage
Same for Adventurer heals. (GL casting any at good speed tho :> )
Enforcer
The elements nanos, we have quite a lot of relevant enfo nanos atm. Just keep it going with agents included.
Soldier and Engineer
The SL-reflects and keep us in the loop when updating their nanos.
I'd like a slayer...
Martial Artist
Access to secondary critline...at least some of it. And the SL heals, NR buffs.
MP
New pets, is it just me or are they getting oooooold?
And as Ebon Says, the OE mechanic works fine and could include profession check.
If we get a good heal and attack pet I wouldn't mind stay as MP
Alternatives A new FP-line?
You can make agent-specific nanos (calms, heals, crits, pets, etc) that only work in certain FP's.
Then there is less skill-conflict with the diferent nanos adjusted to other classes and units. Instead we get them custom-fit to us.
Most importanltly, keep this going and develope it further by all means...it's what define agents and make it so fun to play.