Here is the gist:
Fix CC - There are many useless skills in PVP that make up a prime portion of characters PVM toolkits.
Player-targeted fear effects have been under development recently for hopefull inclusion in a future update. Unfortunately that surprise has been spoiled by a sneaky code issue creeping into the 17.9 update.
There is future intention for fear mechanics being introduced into pvp...but not until considerable testing and tweaking has taken place. Neither of which has happened.
We will be removing this little glitch at the first available oppourtunity...but a polished version of it will be back in the near future.
...now for the topic at hand taunts working in PvP....... I was at Xaun's house when she posted this thread and it was my idea so I figured I would come here and try to explain the meaning behind it.
First off I will not deny that enforcers have a fairly decent toolset for PvP as is........ they do but, sadly in PvP the meaning behind the profession is lost. In PvP an enforcer is not a tank for anyone but themselves they can't keep anyone in thier team alive with their current toolset. Enforcer are suppose to die first that is the part of the job as a tank. If the situation goes bad the "tank" is suppose to hold aggro so the rest of his team can get away safely. Or in a first encounter situation he is suppose to grab aggro and try to hold it using his toolset so the rest of his team can help in disposing of the target.
Now my idea of how this would work is pretty simple. the duration of a taunt imo should at most be 3sec afterwards you would be free to target whom ever you like and kill such person. The skill should not be spamable it should have about a 30sec lock....... personally I don't think it should be a nano but a clickable item. There should be 2 versions a aoe and single.
should it have a defensive check....... absolutely.
what should the defensive check be......... imo it doesn't matterXaun is plainly saying make taunt viable in a pvp situation, really you could tweak it and make it fill the enforcer role as tank easily. Make it a 5 min recharge with everyone in the area attacking the enforcer for a few seconds. IF you could chain the taunt of course it's going to end up like PVM.It has been a continuous problems for doctors that we attract 99% of the fire when people realize we are present, and the only thing that prevents it are other doctors being present, and perhaps some singular encounters of nemesis profs like soldier and NT/trader.
I don't think it's possible within the current game mechanics, but I've seen one real attempt at making tanks work in PvP also and that's the way Warhammer Online has done it with "grudge".
Read how it works here:
http://warhammeronline.com/armiesofW...ronbreaker.php
/Av'taunt should not force someone to attack but should switch your fighting target in case you are fighting someone and a taunt hits you. In any case it should switch your nano target to the taunter.
Taunts can be resisted so a nr shade sneaking through a enemy blob finding the doc and alpha him is still possible. Mongo hasn't got 40 meter range, so hasn't single taunts, so it's still possible for an agent to alpha his target from a distance (as long as he didn't go cortez style and do numerous swaps in his alpha, which isn't needed for an agent to be deadly).
Sure in rooms like tara dungeon it would be a very powerful toolset, but only if the group behind the taunt really works together it would really help, and it's still possible for a even group to alpha a 70k hp enf which has docs behind, if they work together(i.e time their alphas).
It would give some more tactics to team and group pvp, cause as it's now nearly no deeper strategie can be applied cause the tanking classes can't be the support for the healing and support classes, cause there is no way to that tanking ability helps the support classes.
In fact it would help to intense the goods of most profs, the stealth classes would be needed to actually find a point from which they could attack the enemys support, the support classes can hide behind the phalanx of tanking profs, and the tanking profs can get the support from the support classes they need to be the tank. Well it would be more a rock-paper-scissor situation, but it would really bring interesting tactics to pvp.I already anwsered the second part of your last post previously but I shall do it again
"forcing" an enemy too attack them is part of the enforcers(and pretty much any tanking professions toolset is almost every mmorpg I can think of atm) toolset why should it not be included in PvP in AO? in 1on1 PvP there is absolutely no use for a tool such as this...... your either going to attack the enforcer or your just going to run away.
I shall break AO mass PvP down for you if you like. You have 3? different types of PvPers. Ones is only in it for the kill count/epeen. The ones who like to prove that they are better then someone else(duelers). And those who do it to help thier faction. So this explination will be on the latter for the most part as duelers hate BS or only do it when they want to kill someone and the epeen group go for the easy kills or someone they don't like.
Now when you are in BS(numbers can change stratigies) in a team your first target will alway be 1 of 2 things. The healer or the rooter after that it best to pick off support professions as they are 1: easier to kill or 2: have roots and or heals. Tank professions such as Enforcer, Soldier and to some extent keeper will almost always be your last targets........ why? simple they just take longer to kill. Now there is a million ways this can turn out so don't take this as gods law this is just a basic stratigy that most teams will use most of the time.
last post for the nite so bye byeTwo things:
- It doesn't matter how an enforcer manages to get the enemy to attack him. The point is the enforcer, not the other players, are being attacked. "BUT IZ NOT ACTUAL TAUNT!!!!11" Who cares?
- PvP taunts would be new items, not nanos that force either the nano target or all enemy players in the area to target (not attack) the enforcer for ~3 seconds and has a 30 second recharge. Simple, easy, and enfs can still mongo themselves to hell and back with impunity.
can't mongo in a AP..... if that what your trying to say there.... and sadly most people either skimmed or just read the title of the thread. The idea for the taunt is a new clickable tool not the existing nanos used in PvM
lol its alot different the the teams of 2 docs and a solder or any tanking/high HP profession + a doc that we see all the time now in BS lol...... the taunt tool would not be spamable so after 3sec max you and your team would be able to switch tagets back to the docs if thats what you wanna kill.
lol making calms work in PvP is for a different thread..... was only brought up here as a joke.
agent tools if they were added would not work like they do in PvM and tbh with I don't think they need them in PvP
lol it would not over power NT's their target would get changed for 3sec max just like everyone else....... 3sec max.... not sure what people are doing here but please please feel free to read any of my post seeing as I was the person who came up with this Idea.... was at Xaun's house so thats why I wasn't the person who posted it. At the time it was just a idea I had on a whim and have since modified it in this thread all you gotta do is a little reading.