May 11th, 2008, 00:43:34
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#1
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One Who Has Ideas
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Nano Crystal (Phantom Profession) - Take Two
Phantom Profession
School: Psi
StackingOrder: 3
Duration: 60 minutes
NCUCost: 20
NanoPoints: 2000
Flags: NotRemovable, IsHostile, IsBuff, NoResistCannotFumble
AttackRange: 1m
AttackTime: 20s
RechargeTime: 5s
Atk. Skills: BiologicalMetamorphosis: 34%
PsychologicalModification: 33%
SensoryImprovement: 33%
Def. Skills: NanoResist: 0%
ToUse:
Self PsychologicalModification >= (See Below)
Self SensoryImprovement >= (See Below)
Self BiologicalMetamorphosis >= (See Below)
Self VisualProfession == Agent
Self Must have Lost Eden
OnUse:
ChangeVariable Self
VisualProfession ( Variable)
Skill Self NPCostModifier 0%
Skill Self NanoRange 0%
Skill Self InterruptModifier 0%
Modify Self NanoC.Init -375
Modify Self PsychologicalModification -300
Modify Self SensoryImprovement -300
Modify Self MaterialMetamorphosis -300
Modify Self MaterialCreation -300
Modify Self SpaceTime -300
Modify Self BiologicalMetamorphosis -300
Phantom Profession ( Enforcer) - PsychologicalModification >= 888 SensoryImprovement >= 888 BiologicalMetamorphosis >= 888
Phantom Profession ( Soldier) - PsychologicalModification >= 896 SensoryImprovement >= 896 BiologicalMetamorphosis >= 896
Phantom Profession ( Martial Artist) - PsychologicalModification >= 910 SensoryImprovement >= 910 BiologicalMetamorphosis >= 910
Phantom Profession ( Adventurer) - PsychologicalModification >= 924 SensoryImprovement >= 924 BiologicalMetamorphosis >= 924
Phantom Profession ( Engineer) - PsychologicalModification >= 935 SensoryImprovement >= 935 BiologicalMetamorphosis >= 935
Phantom Profession ( Fixer) - PsychologicalModification >= 951 SensoryImprovement >= 951 BiologicalMetamorphosis >= 951
Phantom Profession ( Trader) - PsychologicalModification >= 963 SensoryImprovement >= 963 BiologicalMetamorphosis >= 963
Phantom Profession ( Doctor) - PsychologicalModification >= 972 SensoryImprovement >= 972 BiologicalMetamorphosis >= 972
Phantom Profession ( Bureaucrat) - PsychologicalModification >= 979 SensoryImprovement >= 979 BiologicalMetamorphosis >= 979
Phantom Profession ( Meta-Physicist) - PsychologicalModification >= 986 SensoryImprovement >= 986 BiologicalMetamorphosis >= 986
Phantom Profession ( Nanotechnician) - PsychologicalModification >= 995 SensoryImprovement >= 995 BiologicalMetamorphosis >= 995
Like the originally suggested Phantom Profession, found here the extension to your toolkit will also bring a few new nanos converted to VisualProfession. The difference is the duration of one hour, now that we can refresh our Mimic/Assume/FP whenever we want so to would we be able to do with Phantom.
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May 11th, 2008, 01:27:58
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#2
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Agent Unproffesi0nal
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I am all for this, bump 
__________________
Proud enemy of anything botrelated
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May 11th, 2008, 01:37:48
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#3
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In before the lock
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I thnk agents would be better off developing a toolset for their profession. Mimic is nearly impossible to balance in PvP. Not to mention the utter ****loads of 'ZOMG AGENTS ARE USING MY NANOS' whines you'll get.
__________________
Quote:
Originally Posted by Kintaii
There's a very odd correlation between "times I have been happy" and "times I have had fried chicken".
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What? I didn't say anything. But you're thinking it too!
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May 11th, 2008, 01:39:54
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#4
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One Who Has Ideas
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Quote:
Originally Posted by crattey
I thnk agents would be better off developing a toolset for their profession. Mimic is nearly impossible to balance in PvP. Not to mention the utter ****loads of 'ZOMG AGENTS ARE USING MY NANOS' whines you'll get.
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This is Agent's toolset. Don't like it? Tough, I don't like many things about other peoples toolsets, doesn't mean I feel it should be changed.
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May 11th, 2008, 01:39:57
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#5
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r u nubi?
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Just make agents able to cast everything and problem solved.
No that means bump.
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May 11th, 2008, 01:43:41
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#6
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One Who Has Ideas
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No casting everything would be overpowered and leave professions out of a job. What has long been discussed amongst Agents is the desire for even just the first nano of the SL lines that other professions got. Ie. The first SL doctor heal instead of being stuck with LGE at 220; when a froob uses it at 130.
Or things like a few of Fixer's long HoTs and NCU buffs etc.
Enough to revive our usefulness beyond level 130 nanos but without taking everything away from others.
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May 11th, 2008, 01:44:08
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#7
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Agent Unproffesi0nal
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Quote:
Originally Posted by crattey
Mimic is nearly impossible to balance in PvP.
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Apart from CH, we just get the same benefits OSB provides for the most part.
It's only CH that has a major impact in pvp via the FP-lines actually. And tms to a extent, so you can
Quote:
Originally Posted by crattey
I thnk agents would be better off developing a toolset for their profession.
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I agree, but one thing doesn't exlude the other.
Quote:
Originally Posted by crattey
Not to mention the utter ****loads of 'ZOMG AGENTS ARE USING MY NANOS' whines you'll get.
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Yeah, and? 
__________________
Proud enemy of anything botrelated
Last edited by monique; May 11th, 2008 at 01:50:23..
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May 11th, 2008, 05:51:29
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#8
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Soleet
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Bump of course.
__________________
TL6 Agent RK1 General of Z.E.R.G
Farewell, I Quit.
(\_/)
(O.o)
(> <)
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May 11th, 2008, 06:16:14
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#9
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Solper Expert
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Quote:
Originally Posted by crattey
I thnk agents would be better off developing a toolset for their profession.
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Did it ever cross your mind, that everybody and their dogs are using what was originally intended to be a part of agent's toolset? I mean even melee profs like enfos and keepers are using AS nowdays.
Welcome to AO PvP, where no classes have a toolset of their own.
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May 11th, 2008, 08:10:04
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#10
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Supa Leet
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bah, stop with mimics pls
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May 11th, 2008, 08:15:23
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#11
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One Who Has Ideas
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Quote:
Originally Posted by SF_MileWorf
bah, stop with mimics pls
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Stop with AMS.
Stop with Cocoon.
Stop with Evades.
Pls.
Mimic is Agent's toolkit, saying we should stop it is as fair and valid as me asking for them to stop anyone else's toolkit, such as AMS, coon and evades.
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May 11th, 2008, 08:21:37
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#12
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Cheeze Stealer
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cast reqs should be alot higher, like all the other professions "improved" nanos... should be just above the point where it's difficult to cast and annoys you
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May 11th, 2008, 08:32:57
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#13
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One Who Has Ideas
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The requirements follow the same mathematical difference between FP to Assume and Assume to Mimic. These are also not designed for 215+ as is FCs latest design style and thus super high requirements is unrealistic.
I realize that Funcom has it in their head that every new addition to the game has to be so hard to get that it makes people want to quit, but I do not share that philosophy and I do not see why the community accepts it and even goes as far as condoning it. Needless to say these nanos are designed as a continuation of the FP/Assume/Mimic line for use while leveling not for use at endgame only or reserved to hardcore twinks only.
The game is meant to be enjoyed, making everything an insane challenge because someone lacks imagination of the level ranges below 210 is not enjoyable. And in my opinion it should not be endgame that defines the rules for the rest of the game.
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May 11th, 2008, 08:40:19
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#14
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Fattest Trader on Rk2
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If this was ever to be implemented...
Those nanoskills need to be UPPED
and I mean... by a lot more than they already are...
You want mastery of every professions nano in-game?
You better be one HELLA smart and skilled agent.. not just your everyday run of the mill agent..
Probably over 2.2-2.3k Requirements on most of those, if not more  (yes sounds extremely high, but it should be to be able to master that.., also considering it's a FP nano. most of you know you can switch in items/gear to get a lot... also outside buffs.. all of that together, it can equal quite an actually, lot more than 2.2k)
The nano requirements you're asking for definitely should have more punishment than -300 to have the opportunity to cast some of the greatest and latest nanos of other professions...
I managed to look at some calc'ing of putting a ton of nanoskill stuff onto an agent..
Equip (doesn't include Spirit Phulakterion which could be +100 possibly  ) + Buffs =
Got 2370'ish BM + 153 (umbral) + 140 (Comp. Mochams) = ~2663
2204 MM + 153 + 140 = 2497
2121 PM + 153 + 140 = 2414
2381 MC + 153 + 140 = 2674
2051 TS + 153 + 140 = 2344
2114 SI + 153 + 140 = 2407
Take off 300 from 2663 and 2497, and you get 2363 and 2197... with this "unblockage" to nanos.. you have enough there to cast ICH and BI  ....
Course not saying this is anything easy.. but... certainly would give agents QUITE a bit of power to do things... not saying they necessarily should be barred from things.. but there has to be a pretty high requirement to be able to do that..
__________________
"Ignorance is bliss."
Phat'est Trader on Rimor
Phat = Pretty Hot and Tempting.
Entrepreneur Grandmaster "Chacapo" Baiter - Forever Nerfed
Also known as 'Poir'
Clanners will be crushed!
Omni-Tek shall prevail!
One of the First Traders on Rimor To Have Nanobot Defense and Grand Theft Humidity
Last edited by Nanotehnpoir; May 11th, 2008 at 08:52:24..
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May 11th, 2008, 10:34:30
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#15
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Agent Professional
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Bump!
I think that if the requirements get a boost; they should be 1300-1350ish.
Reasoning behind this: Most agents have big troubles already casting True Profession. Which is 1625 PM SI. But to have a use for TP, you need at least a -25 nanoskill debuff on you: False Profession. So the reqs are in fact 1650.
Now, to be able to refresh this mimic like the others, keep in mind we will have 300 less nanoskills than normal. So then you get... 1300-1350ish requirements. In that case things are still doable.
Then, as Deniska beautifully said, peoples shouldn't cry about agents using a part of their toolset, because everyone and their dogs use the main offensive part of the agent toolset: AS. And we will still be worse at utilizing that toolset than the real profession, because of the nanoskills debuff and not having access to the top nanos (even if stuff got unlocked, we still can't get the DB nanos because they are from a quest reward) or even perks! I mean come on, how much would you truly fear an agent in Mimic: Fixer, with two hots instead of one? We still lack Acrobat so...... How much would you truly fear a TL7 agent in Mimic: Enforcer? We still lack iMango, Coon, Bio Regrowth, the good enf hp, etc..
Last, mr. Chacapo, you should get real. No profession has to run around in an ALL nanoskills setup to be able to cast their nanos, except for maybe an engineer. Now let me tell you, in an allout nanoskills setup the agent gets SQUISHY. And dies. Fast. On top of that, noone wants to be looking for OSB all the time. I do know that I don't want to, at least... And including the 153 umbral in that calculation is LOLABLE, we both know how "common" TL7 traders are.......... Let alone how much they run around with you to always keep that umbral up.
And most of all, I'd really like to see that "nanoskill setup" you are proposing. Because I think we are looking at another case of "9k hp, 2.4k AR, 1k evades, phulak as a weapon, all hud/utils into nanoskills, all perks into nanoskills" here. In short, a retarded setup.
__________________
RK1 -- Lupusceleri L220/26/68 Agent -- Advisor of Spartans -- equip goal new goal
Ungimped at last, grinding out the last stuff.
RK2 -- Lupusceleri L220/24 Agent -- Squad Commander of Athen Paladins -- equip goal <3 Azs
Alphacenta -- Silversmith -- Wolfseye -- Lysdexic -- Aesculapias
TL5 enf twink: im out those MPs are to overpowered 
Neista: Means, a man who has driven me to distraction many times with his sadistictly inventive Playfields, Often while sitting at reclaim trying to figure out wtf i am supposed to do in this new pf i like to imagine him as a Bond Villian complete with white cat wearing a diamond collar, watching teams of players dying in his latest deathtrap while laughing evilly.
Last edited by Lupusceleri; May 11th, 2008 at 10:37:47..
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May 11th, 2008, 11:45:09
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#16
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Semi-physical relic
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No to this, mimic Solper should do.
__________________
Proud member of Shadow Ops
MP setup
Hidden message
Quote:
Originally Posted by Klod
You won.
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Making them feel special since 2008.
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May 11th, 2008, 12:25:12
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#17
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Never more.
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Quote:
Originally Posted by Ayria
Phantom Profession (Enforcer) - PsychologicalModification >= 1888 SensoryImprovement >= 1888 BiologicalMetamorphosis >= 1888
Phantom Profession (Soldier) - PsychologicalModification >= 1896 SensoryImprovement >= 1896 BiologicalMetamorphosis >= 1896
Phantom Profession (Martial Artist) - PsychologicalModification >= 1910 SensoryImprovement >= 1910 BiologicalMetamorphosis >= 1910
Phantom Profession (Adventurer) - PsychologicalModification >= 1924 SensoryImprovement >= 1924 BiologicalMetamorphosis >= 1924
Phantom Profession (Engineer) - PsychologicalModification >= 1935 SensoryImprovement >= 1935 BiologicalMetamorphosis >= 1935
Phantom Profession (Fixer) - PsychologicalModification >= 1951 SensoryImprovement >= 1951 BiologicalMetamorphosis >= 1951
Phantom Profession (Trader) - PsychologicalModification >= 1963 SensoryImprovement >= 1963 BiologicalMetamorphosis >= 1963
Phantom Profession (Doctor) - PsychologicalModification >= 1972 SensoryImprovement >= 1972 BiologicalMetamorphosis >= 1972
Phantom Profession (Bureaucrat) - PsychologicalModification >= 1979 SensoryImprovement >= 1979 BiologicalMetamorphosis >= 1979
Phantom Profession (Meta-Physicist) - PsychologicalModification >= 1986 SensoryImprovement >= 1986 BiologicalMetamorphosis >= 1986
Phantom Profession (Nanotechnician) - PsychologicalModification >= 1995 SensoryImprovement >= 1995 BiologicalMetamorphosis >= 1995
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Bump.
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May 11th, 2008, 13:43:38
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#18
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Phear Leet
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Quote:
Originally Posted by Nanotehnpoir
Stuff
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you forgot we can go fp trader and get 420 nano skills of drains then TP that off and cast the phantom mimic so imo add another 400 to your requirements so we need atleast 2.7k to cast this to make it fair.
/sarcasm off
do you realise how stupid you sound now ?
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May 11th, 2008, 16:08:57
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#19
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Fattest Trader on Rk2
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Quote:
Originally Posted by agentwolve
you forgot we can go fp trader and get 420 nano skills of drains then TP that off and cast the phantom mimic so imo add another 400 to your requirements so we need atleast 2.7k to cast this to make it fair.
/sarcasm off
do you realise how stupid you sound now ?
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No, I already knew about that.. but thanks for pointing it out to me!
Definitely should be 2.7k then  ... jk
They should be at least pafpuf's requirements.. if agents really can get the nanoskills I calc'ed.. (swapping isn't impossible to cast this.. then swap off to normal gear) Why shouldn't the reqs on such a nano be fairly high?
You would be gaining access to every nano in-game
Quote:
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Originally Posted by Lupus' Snip
snip
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Of course it's mainly nanoskills, not great offense gear  , You can always swap, cast higher things than with your "usual" gear, swap off... this isn't an offensive nano you use verse someone, so constantly high nanoskills aren't "needed" for this nano
But I'll let it down to Pafpuf's reqs..  (Which are still very possible)
__________________
"Ignorance is bliss."
Phat'est Trader on Rimor
Phat = Pretty Hot and Tempting.
Entrepreneur Grandmaster "Chacapo" Baiter - Forever Nerfed
Also known as 'Poir'
Clanners will be crushed!
Omni-Tek shall prevail!
One of the First Traders on Rimor To Have Nanobot Defense and Grand Theft Humidity
Last edited by Nanotehnpoir; May 11th, 2008 at 16:19:04..
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May 11th, 2008, 17:22:15
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#20
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Agent Unproffesi0nal
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No need for higher requirements, probably lower requirements since SL-nanos takes more nanoskills.
And most of the SL-nanos aren't that special anyway, some LE nanos are great.
Bump, but better solution is just to change some SL and LE nanos to visual profession 
__________________
Proud enemy of anything botrelated
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