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Thread: Hellfyre Magma Suit

  1. #1

    Hellfyre Magma Suit

    as one of the very few suit users I would just like to say that we could really use a little love in the coming future maybe from some sort of upgrade process like that found in xan or something similar the suit is was a bit weak from the start but its starting to get much weaker and Id just hate to have to leave it behind that is all

  2. #2
    BUMP !


    Wish they would fix color on it while they at it. Put it back on recently to get battle suit look for a while and it brown again after zone
    Major "Grimclaw" Sinister Solitus - Enforcer | Alucard "Opigrim" Ashwell Opifex - Shade | Queen "Shoomi" Hex Opifex - Keeper

  3. #3
    hrmm mine stays red but ya I heard that has been a problem... I think a good stats for the suit these days would be to add another 1k to the hp add 100 to all inits possibly 100 to multi melee and ranged maybe a lil nano resist and possibly 20 to every ability that would bring it more in line and keep it a bit more viable possibly make it a xan battlesuit that is blue :x but that is just wishful thinking
    Last edited by SamuelJaxxon; May 21st, 2009 at 04:20:56.

  4. #4
    Don't forget to add 100 to all melee skills to , maybe even 150.
    Major "Grimclaw" Sinister Solitus - Enforcer | Alucard "Opigrim" Ashwell Opifex - Shade | Queen "Shoomi" Hex Opifex - Keeper

  5. #5
    yeah for sure I mean we are supposed to be in a armor machine more or less a small mech I would think punching someone while inside it would hurt more then not being in one id also like to see being able to equip rings and bracers and possibly some specialized underclothes being made for it

  6. #6
    > Edit > since this is being overlooked by people who don't read all of thread -----> Armor is not to drop as is, trade skill process with 10 or so parts needed to get this version. Some things from Beast, some from Xan bosses and what not.


    Hellfyre of Xan

    Modify Max health 3187
    Modify Projectile AC 7500
    Modify Melee AC 7500
    Modify Energy AC 7500
    Modify Chemical AC 7500
    Modify Radiation AC 7500
    Modify Cold AC 7500
    Modify Poison AC 7500
    Modify Fire AC 8000
    Modify Bow 150
    Modify Pistol 150
    Modify Rifle 150
    Modify Smg 150
    Modify Shotgun 150
    Modify Assault rifle 150
    Modify Ranged energy 150
    Modify Melee init 100
    Modify Ranged init 100
    Modify Physical init 100
    Modify Nano init 100
    Modify Multi ranged 100
    Modify Multi melee 100
    Modify 1h Blunt 150
    Modify 1h Edged 150
    Modify Melee energy 150
    Modify 2h Edged 150
    Modify Piercing 150
    Modify 2h Blunt 150
    Modify Grenade 150
    Modify Heavy weapons 150
    Modify Sharp objects 150
    Modify Duck explosives 180
    Modify Dodge ranged 180
    Modify Evade close 180
    Modify Nano resist 140
    Modify Run speed 150
    Modify Max nano 2000
    Modify Offense modifier 175
    Modify Defense modifier 150
    Modify Projectile damage modifier 250
    Modify Melee damage modifier 250
    Modify Energy damage modifier 250
    Modify Chemical damage modifier 250
    Modify Radiation damage modifier 250
    Modify Cold damage modifier 250
    Modify Fire damage modifier 250
    Modify Poison damage modifier 250
    Modify Critical chance 7
    Modify Strength 20
    Modify Agility 20
    Modify Stamina 20
    Modify Intelligence 20
    Modify Sense 20
    Modify Psychic 20
    Resistance Doctor DOT line A 3%
    Resistance Doctor DOT line B 3%
    Resistance Nano-technician DOT line A 3%
    Resistance Agent DOT line 3%
    Resistance Nano-technician DOT line B 3%
    Resistance Blind 3%
    Resistance Snare 3%
    Resistance Root 3%
    Resistance Calm 3%
    Resistance Init debuffs 3%
    Resistance MP damage debuff 3%



    Did I miss anything? Added resistance at last minute 3% sounded fair.
    Last edited by Grim_One; Jun 1st, 2009 at 16:21:31.
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  7. #7
    Actually, what's needed are more suits, one for melee users that gives lotsa HP (like CM) and another that's focused on nanoskill buffing with equal evades (Like CS). Call the melee version Hellfyre Granite and the nanoskill version Hellfyre Glacier, and you're good to go after putting the appropriate color textures to match the meshes.

    Probably take all of 2 hours to do.

  8. #8
    Quote Originally Posted by Dancingrage View Post
    another that's focused on nanoskill buffing with equal evades (Like CS). Call the melee version Hellfyre Granite and the nanoskill version Hellfyre Glacier, and you're good to go after putting the appropriate color textures to match the meshes.

    Probably take all of 2 hours to do.
    Battle suits are supposed to block you from the world, there shouldnt be one with nano stuff.
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  9. #9
    Quote Originally Posted by SamuelJaxxon View Post
    ... and possibly some specialized underclothes being made for it
    That sounds familiar...

    "Underwear" for battle suits

    There is a situation I didn't think of back then tho; the Hellfyre could become overpowered when worn with a set of those support suits.

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  10. #10
    May the Sploitz be with u Ciex's Avatar
    Quote Originally Posted by Grim_One View Post
    Hellfyre of Xan
    (...)
    Did I miss anything? Added resistance at last minute 3% sounded fair.
    What you re asking for was almost introduced as "Diggma Combined Commandos" armor but people didnt like it. Guess why.

    I realy dont want to play game where everyone is wearing same xan magma suit. AR, evades, heal delta, dmg ... everything included in a one piece of armor that drops like candys out of dread boss so you wouldnt even have to buy viral bots. Nah ...
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  11. #11
    Quote Originally Posted by Ciekafsky View Post
    What you re asking for was almost introduced as "Diggma Combined Commandos" armor but people didnt like it. Guess why.

    I realy dont want to play game where everyone is wearing same xan magma suit. AR, evades, heal delta, dmg ... everything included in a one piece of armor that drops like candys out of dread boss so you wouldnt even have to buy viral bots. Nah ...
    This is no where near Diggma, that stuff was way over powered.

    Hmm and hear I thought it was pretty reasonable, didn't add heal delta, nano delta, nano cost mod, skill locks mods, nanoskills, weapon specials or many other things to keep it from being over powered. Keep in mind you cant use much with battle suits no bracers, rings, shoulders slot. Ljotur armor and fly specs for some extra acs and that about it of anything that is useful. You can get much higher stats then these In a normal combined type set up. Everyone already wears combined, that is pretty much the "same" thing.
    Did I say anywhere I wanted it to drop already like this with these stats?
    It would almost be an insult if it was easy to get. Make it take like 10 things to upgrade it from normal to this version. Some things from Beast, some from Xan bosses and what not.
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  12. #12
    Bump for this!
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  13. #13
    new battlesuit:
    Refitted Mechanized Notum Mining Suit(melee) clan
    Salvaged Unicorn Orbital Assault Armor(unicorn guard armor) omni
    Rebuilt Kyr'Ozch Battlesuit(armor thats shiny and green like aliens)

    upgraded abbaddon battlesuit:
    Champion of Abaddon: The Immortal Obliterator (adds off/def)
    Champion of Abaddon: The Immortal Berserker (adds dmg)
    Champion of Abaddon: The Immortal Tyrant (adds reflect)
    With the (upgrade device) inserted , the sacred chasis comes to life once again. The suit whispers to you: "kill! kil!"

    nanoskill adding battlesuit:
    Cloak of Eternal Torment

    This warm and moist cloak is sewn from flayed human skin.


    I have a proposal that instead of using your own weapon, make a special battlesuit that come with its own built-in weapon like the omnitek gunship, maybe let it use heavy weapons as a skill
    Last edited by thecheeseman; May 25th, 2009 at 18:14:01.
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  14. #14
    > Edit > since this is being overlooked by people who don't read all of thread -----> Armor is not to drop as is, trade skill process with 10 or so parts needed to get this version. Some things from Beast, some from Xan bosses and what not.


    Here is link for how the suit is now ( http://auno.org/ao/db.php?id=267085 ) for those who don't know already.
    The suit already had ranged on it so figured just add melee to make it easier, but I guess it could be split into 2 types of suits so people can pretend they are more unique. One that buffs ranged skills and one that buffs melee.
    These versions don't have ranged and melee together anymore so should probably take even less parts to upgrade maybe.

    Hellfyre of Xan ( melee ) - Infantry Upgrade? (Feel free to come up with a name)

    Modify Max health 3187
    Modify Projectile AC 7500
    Modify Melee AC 7500
    Modify Energy AC 7500
    Modify Chemical AC 7500
    Modify Radiation AC 7500
    Modify Cold AC 7500
    Modify Poison AC 7500
    Modify Fire AC 8000
    Modify Melee init 100
    Modify Physical init 100
    Modify Nano init 100
    Modify Multi melee 100
    Modify 1h Blunt 150
    Modify 1h Edged 150
    Modify Melee energy 150
    Modify 2h Edged 150
    Modify Piercing 150
    Modify 2h Blunt 150
    Modify Heavy weapons 150
    Modify Sharp objects 150
    Modify Duck explosives 180
    Modify Dodge ranged 180
    Modify Evade close 180
    Modify Nano resist 140
    Modify Run speed 150
    Modify Max nano 2000
    Modify Offense modifier 175
    Modify Defense modifier 150
    Modify Projectile damage modifier 250
    Modify Melee damage modifier 250
    Modify Energy damage modifier 250
    Modify Chemical damage modifier 250
    Modify Radiation damage modifier 250
    Modify Cold damage modifier 250
    Modify Fire damage modifier 250
    Modify Poison damage modifier 250
    Modify Critical chance 7
    Modify Strength 20
    Modify Agility 20
    Modify Stamina 20
    Modify Intelligence 20
    Modify Sense 20
    Modify Psychic 20
    Resistance Doctor DOT line A 3%
    Resistance Doctor DOT line B 3%
    Resistance Nano-technician DOT line A 3%
    Resistance Agent DOT line 3%
    Resistance Nano-technician DOT line B 3%
    Resistance Blind 3%
    Resistance Snare 3%
    Resistance Root 3%
    Resistance Calm 3%
    Resistance Init debuffs 3%
    Resistance MP damage debuff 3%




    Hellfyre of Xan ( ranged ) - Ranger upgrade ? (Feel free to come up with a name)

    Modify Max health 3187
    Modify Projectile AC 7500
    Modify Melee AC 7500
    Modify Energy AC 7500
    Modify Chemical AC 7500
    Modify Radiation AC 7500
    Modify Cold AC 7500
    Modify Poison AC 7500
    Modify Fire AC 8000
    Modify Bow 150
    Modify Pistol 150
    Modify Rifle 150
    Modify Smg 150
    Modify Shotgun 150
    Modify Assault rifle 150
    Modify Ranged energy 150
    Modify Ranged init 100
    Modify Nano init 100
    Modify Multi ranged 100
    Modify Grenade 150
    Modify Heavy weapons 150
    Modify Duck explosives 180
    Modify Dodge ranged 180
    Modify Evade close 180
    Modify Nano resist 140
    Modify Run speed 150
    Modify Max nano 2000
    Modify Offense modifier 175
    Modify Defense modifier 150
    Modify Projectile damage modifier 250
    Modify Melee damage modifier 250
    Modify Energy damage modifier 250
    Modify Chemical damage modifier 250
    Modify Radiation damage modifier 250
    Modify Cold damage modifier 250
    Modify Fire damage modifier 250
    Modify Poison damage modifier 250
    Modify Critical chance 7
    Modify Strength 20
    Modify Agility 20
    Modify Stamina 20
    Modify Intelligence 20
    Modify Sense 20
    Modify Psychic 20
    Resistance Doctor DOT line A 3%
    Resistance Doctor DOT line B 3%
    Resistance Nano-technician DOT line A 3%
    Resistance Agent DOT line 3%
    Resistance Nano-technician DOT line B 3%
    Resistance Blind 3%
    Resistance Snare 3%
    Resistance Root 3%
    Resistance Calm 3%
    Resistance Init debuffs 3%
    Resistance MP damage debuff 3%



    These stats really are not that much higher than what original suit is, just a small boost to what was already there. Aside from melee skills the only new things that were added was inits, multi ranged / melee, nano resit, basic ability, and resistance line.
    Last edited by Grim_One; Jun 1st, 2009 at 16:25:36.
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  15. #15
    doot
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  16. #16
    General rule of thumb: If an items mod stats are more than two pages long it would be considered to be overpowered. Hell lets go all the way and add mods that change visual profession and add 300 to treatment, heck lets just call it the 'monkey suit of all uberness'.
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  17. #17
    Guess I'm in the clear then. Cause those stats don't even take up half a page.

    If you were trying to say this suit overpowered, I would still have to say you were wrong.

    Stats for a full set Combined Commando's below, keep in mind that his doesnt include back, wrist, shoulder, and ring slots.

    ACs
    Projectile AC 6680
    Melee AC 6360
    Energy AC 6680
    Chemical AC 6040
    Radiation AC 6360
    Cold AC 5720
    Poison AC 6680
    Fire AC 6040

    Miscellanous
    Offense modifier 105
    Defense modifier 105

    Melee
    Martial arts 210
    1h Blunt 210
    1h Edged 210
    2h Edged 210
    2h Blunt 210
    Piercing 210
    Melee energy 210
    Fast attack 210
    Brawl 210
    Dimach 210
    Sneak attack 210
    Multi melee 210

    Ranged
    Bow 210
    Pistol 210
    Smg 210
    Shotgun 210
    Rifle 210
    Assault rifle 210
    Ranged energy 210
    Fling shot 210
    Burst 210
    Full auto 210
    Aimed shot 210
    Bow special attack 210
    Multi ranged 210
    Sharp objects 210
    Grenade 210
    Heavy weapons 210

    Speed
    Riposte 210
    Parry 210

    Damage
    Projectile damage modifier 70
    Melee damage modifier 70
    Energy damage modifier 70
    Chemical damage modifier 70
    Radiation damage modifier 70
    Cold damage modifier 70
    Fire damage modifier 70
    Poison damage modifier 70



    Now by the time you add in back, wrist, shoulder, and ring slots, the stats in general will still be higher than the Hellfyre of Xan suit stats.
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  18. #18
    sure but an full set of CC costs alot, i dont think some suit can compare to the price of CC. unless u make it very very hard to get.
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  19. #19
    Cost shouldn't even come into it. That is something that is player set. Combined only cost so much cause people don't want to spend time farming it, and the few that actually will farm raise the price as they see fit.

    I had already said I didn't want it easy to get. Can scroll up to earlier post and look. But it shouldn't be "very very" hard to get either. Combined isn't hard to get at all , just slow if your doing it without buying from another player.
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  20. #20
    Bump from page 4 !
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