I like to be as accurate as possible when i'm comparing one thing to another, and often I find myself comparing weapons. So- i'd like to make sure what I understand to be correct.
Here are the assumptions i've been working with:
- There is a 3% base chance to crit
- Crit chance is somehow affected by attack rating vs the target's defense (hence high crit chance on backyard leets) WTB info on this mystical formula.
- If you have less than 1000 attack rating, for every 400 attack rating you have your listed weapon's damage is doubled (100-200 weapon is 250-500 at 1000 attack rating)
- Above 1000 attack rating the formula is profession speciifc, but for most profs it is 1600 attack rating for each additional damage doubling (so a 100-200 weapon is 350-700 at 2600 attack rating) WTB more info on what this is for each class
- +damage is applied after everything, so +1 damage is literally +1 damage regardless of scenario
- dual wielding is exactly 1.2 times faster than single wielding, and you alternate hits between weapons- so a twohander has to have 1.2 times the average damage of both onehanders (so, a 100-200 onehander and a 200-300 onehander will do the same damage as a 180-300 twohander).
-Under 10,000 AC you lose 1 max damage after all calculations per every 10 ac the target has (So if youd normally hit for 300-800, and the target has 3000 AC, you do 300-500 damage). Above 10,000 AC the formula is reduced somehow but i've no idea how (WTB info please)
Are my assumptions correct? Some of them i've researched a fair bit, some of them I just came up with, but they seem accurate. Are they?