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Old Jul 30th, 2010, 17:01:00   #1
Means
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Funcom employee Friday with Means - July 30th, 2010 - Go Go Community!

It isn't enough that we have one guy creating great new icons for us at the moment (Thanks Doc!) faster than we can implement them..but now you guys are helping us out with a badly needed upgrade to the default AO planetmap. Onack has supplied us with a "spoiler free" version of the map that all of you have been using for years (tweaked based on suggestions from all of you) that we are hoping to get in as the default map as soon as humanly possible. Demoder spent some time this morning helping me get a working version running internally here...and this should also take care of the little "Three Craters" issue with the GMS we have been having since the release of these playfields. If you haven't seen Demoder's tower war tracker site yet it is definitely worth a look: http://towers.flw.nu/content/ .

So again...Go community GO! It feels great to be working with such a big team This felt like a very good day.

In regards to further balance work, the "Enforcer" proposed changes are being released to the Professionals for a first look today. This represents some more significant changes to the profession and we hope to work through the feedback from the professionals over the next couple weeks. There will not be a different profession released next Friday simply because Genele will be enjoying a spreadsheet free week of well deserved vacation.

I am sorry that the release of the "Mystery Building" has taken as long as it has. We had some significant problems getting it to work correctly (not floating...doors working etc) as no new buildings had been added for many years and the documentation of these systems left a little to be desired. However..with every cloud having a silver lining this delay gave Kintaii a chance to get the new open PvP playfield in a state ready for initial testing and we will be running some "event" type testing of this playfield on the live dimensions starting with the release of this update THIS WEEK. Possibly Tuesday but more likely Wednesday. This update will also include further tweaks to some of the daily instanced missions to make them scale *perfectly*. This update will also include new code to prevent friendly auras/aoe's from affecting your opponent in duels.

I am sorry that I don't remember specifically who asked me about a particular helmet being "not Shade" this week. As a team we have decided the "not Shade" tag is bad and will be removed from pretty much everything...ok..actually everything. There used to be some reason for it...but it stopped being valid a long time ago.

Have a great weekend!
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Old Jul 30th, 2010, 17:01:16   #2
Niles
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Old Jul 30th, 2010, 17:01:33   #3
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Before first.
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Old Jul 30th, 2010, 17:02:32   #4
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*waves to Means*
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Fed with the same electric, hurt with the same bits of grit getting in our works, subject to the same gremlins, healed by the same brute force, ignorance and big hammer as a human is?
If you program us, do we not manufacture?
If you take us apart, do we not shoot springs all over the floor?
If you oil us, do we not purr?
And if you ignore us.......... Do we not get ideas?
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Old Jul 30th, 2010, 17:03:37   #5
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page 1, rah!

Looking forward to the enfo changes (I hope!) & the pvpf, ah pvpppf, em pvppf?... Kintaii's thing, yeah

Have a good weekend folks
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Old Jul 30th, 2010, 17:03:55   #6
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first page lalalala
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Old Jul 30th, 2010, 17:04:15   #7
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Page 1 Yay...
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Old Jul 30th, 2010, 17:04:49   #8
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Old Jul 30th, 2010, 17:05:28   #9
Xeenah
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Quote:
Originally Posted by Means View Post
As a team we have decided the "not Shade" tag is bad and will be removed from pretty much everything...ok..actually everything. There used to be some reason for it...but it stopped being valid a long time ago.

\o/
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Old Jul 30th, 2010, 17:06:09   #10
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Nice news indeed all round Especially the Not Shade tag!
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Old Jul 30th, 2010, 17:06:27   #11
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1st page but idc.
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Old Jul 30th, 2010, 17:08:33   #12
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I think that the "Not Shade" tag was put in place because shades dont actually have a real physical body but more of a semi nano enhanced meta shape thingy... Hence preference of tatoos and shade specific armor... But then AI came and messed that up and imo you might as well remove the tag.

(The pro of this body would be that you can change spirits on the go instead of using a surgery clinic)

w00t first page!
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Old Jul 30th, 2010, 17:08:54   #13
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Vary niace, first page
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If you don't believe this lie is true... ask the Blind Man, He saw it too.
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Old Jul 30th, 2010, 17:10:38   #14
Amosco
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Still waiting on that engine video...
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Old Jul 30th, 2010, 17:11:12   #15
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First page!!!!!
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Old Jul 30th, 2010, 17:11:36   #16
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1st page

No proff nanos this week?
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Means: "We have done way dumber things than this..."
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Old Jul 30th, 2010, 17:12:00   #17
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Nice info today!
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Old Jul 30th, 2010, 17:12:11   #19
buffu007
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omg first page
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Old Jul 30th, 2010, 17:12:18   #20
Graftmage
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Quote:
Originally Posted by Means View Post
As a team we have decided the "not Shade" tag is bad and will be removed from pretty much everything...ok..actually everything.
When?!
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