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Thread: The List - by Windguaerd

  1. #1

    The List - by Windguaerd

    Over the years I've written two series of articles based on my extensive game experience. They included suggestions to Funcom on changes that I would like to see in AO to improve the game (some which were implemented).

    This is the list based on the "Dreams of Anarchy" and "Inside Anarchy Online" series that I would like to be considered to improve and enhance the game. Here we go.

    Gameplay

    Professional Missions - Solo missions for each profession, with rewards that they can use for their character (NODROP items). Reference

    Mission Terminal Sliders - They should have a small help menu explaining what each slider affects in specific in a mission. Also the option to save (and name) different mission slider settings with each character.

    Mob Categorization on PF Map - Hostile mobs could be categorized with 3 different colors based on their threat to you. White if it's harmless (grey mobs), Yellow if it can attack you (around your level), Red if it's deadly (much higher than your level).

    Org Leader Empowerment - Org Leaders should be able to promote or demote orgmates which are not in vicinity (or offline).

    Player Info Window - When inspecting another player, the following options could be available (under the "Inspect Equipment" link): "Org Info" "Send Tell" "Duel Request".

    Manta Vehicles - These were the coolest ground vehicles ever added to the game, but nobody in their right mind would dump IP into Heavy Weapons or Vehicle Ground (minimum of 300?!). HW requirements should be removed and VG substantially reduced. Also change the prices, a QL 100 (depending on type of Manta) goes between 20M-45M which is unrealistic considering these are froob friendly vehicles. New Paint Kits and Skin Kits also would be good.

    Yalmaha 29500 Vehicles - Same as above, too high VA requirement and unrealistically priced (also froob content).

    Yalmaha Stiletto Vehicle - The only air vehicle that beats this in coolness is the "Phasefront Classic - Charon" that comes with the Orbital Apartment. It is hard enough to get all the parts for it to make the lowest version (QL 160) since the only other option is a QL 200. The VA requirement for the lowest is 920, that is pretty crazy for something which costs hundreds of millions to make. The QL 200 requires 1150! Leave the cost of the vehicle as-is, let it become a credit sink, but drop the requirement to equip it down to at least 200.

    Condensing Skills - Ok, here is the short version. Combine all Vehicle Skills and Map Navigation and call it "Navigation", combine Breaking & Entering and Trap Disarmament and call it "Disarmament ", combine Swimming into Adventuring, combined Chemistry into Pharma Tech, combine Parry and Riposte into Martial Arts, combine Sharp Objects into Piercing,

    Increase Danger in RK Missions - Alright, we've learned (even new players get it quickly) that if you hear the sound of a mine to walk around it and you have a good chance to avoid a little damage. Making mines visible add a more "immediate danger" feel to the mission. Adding "Laser Trip Wires" which when crossed (can be avoided by jumping over it), activate Security Droids would add more action to a mission. These mobs can easily be "cloned" from the ones usually a camera spawns (maybe change their color a bit).

    Remove Rollerrats from RK/LE Missions - Yeah, really, who thought that it made sense that when you lockpick a door, one of these things would appear from thin air and attack, or that they would be in an alien ship! Leave them in deserts on RK, all they add to a mission is a feeling of annoyance.

    Portable Mail Terminal - Add to the Item Shop for a considerable price, and add to vet shop for a reasonable cost.

    Shopping Channels - Consolidate them into 20-100 and 100+, new players are not ready to sell to others for a while, let them focus on learning the game to at least lvl 20.

    Add Items to Temple of Three Winds - The following Professions have nothing worth it for them in totw: Trader, Bureaucrat, Engineer, Shade, Soldier, Fixer and Nanotechnician. Add items appropriate for them and the level range.

    Billboards - In the past there were contests where winners would get their "banner" added to billboards to promote their org. At the time, the population was larger and a lot more orgs were active. I think it's time for them to consider giving each org a banner to be added to rotation. This should include AO Fansites, it's in their best interest to promote them.

    Vehicle Size - All vehicles should have a set scale (based on an unbuffed standard character size), neither nanos or items will affect their size. It's just common sense.

    Upgrade Org Notum Silo for PvP - Make it a better dueling area by making the entrance corridor a safe area and also as a respawn spot. Once inside the main room you will have 10 seconds before PvP enabled, upon death you will re-spawn automatically at the entrance corridor with no death penalty. Once you exit the Notum Silo your default re-spawn point will be either Tir, Newland or Omni-1 depending on your faction. A message in org channel will announce the winner of each match within the Notum Silo.

    Salvage - Add NODROP items which are "Salvage" with the value based on QL. For example a QL 1-25 would be "This is a Very Low Value Salvage". It would be something like this.

    Very Low Value
    Low Value
    Average Value
    Moderate Value
    Medium Value
    High Value
    Very High Value
    Extremely High Value

    It would help new players easily learn how to make credits from the start. A new player is unsure if to keep or sell an item which most veterans know is shop food. Many times a noobie will have several full backpacks of junk which they are afraid to sell "because something could be useful or valuable".

    Mini-Games - I know there is a racing track on Test Live, and that is a great mini-game to add. How about an instance where you "relive" the Corporate Wars from the storyline? You enter an instance where your character is temporarily in charge of a space ship and your task is to survive an assault from.. let's say Sun Corp. ships? the longer you can survive the more points you earn, and if you reach a space station you reach the "goal". Points would be given based on how long you stayed alive, how much damage your ship sustained, how much you damaged the enemy and the time it took you to get it all done. Put a Highscore Board on it and you have yourselves a mini-game. Added Oct 16, 2012.

    More low-mid Level Instances - Alright, there is S10 and S10 for lvl 100-200, but what about lvl 60-99 ? Yes, there is the Temple of Three Winds, Foremans and Crypt of Home... but the past 8+ years and it's primarily for froobs, which is great. People have to go there for their dailies now. Good chance of interaction between paid and froob players. However, what about the paid player who is not 100, past 60 and is in limbo? Add an instance for 60-99 (please no more aliens, make it something original that does not give axp) that drops items which are title locked to that level range. Added Oct 16, 2012.

    Global Chat - Crazy to think of this, but if there was a global chat where the color of your name is displayed based on your faction (white for neut, teal for omni and orange for clan) we may have a deeper line of communication through the whole server. Not everyone reads or posts in these forums, but those of us who are, can share the links to important posts like the monthly newsletter or some other posts by the AO Producer or AO Dev which may create a positive way of thinking about the game. Added Oct 16, 2012.

    GUI

    Friends Window Customization - Player would probably love the option to customize sub-categories and created their own listing i.e. "Tradeskillers", "iRaid Admins", "Clan Friends", "European Friends", etc. The limit of friends listed should be raised to 5,000 and the list itself consolidated to one per account. This means that all your characters will share one list of friends, which you can edit and customize when you are playing any character in your account. The friends window should also have a sub-listing of who you have on ignore, with the options to remove or add people to your ignore list. The "Recent Messages" list should be automatically logged into a file (like a chat window being logged) so that a player can check it at anytime after he logs in. Player sometimes don't notice offline tells so having a log to look up is very handy. There should be an option to "clear" the log of course.

    Team Window - Add an assist button next to each player's name. Clicking on it automatically will target the mob that player is fighting.

    Planetmap - It should show the location of players in your team in the world. If they are in an instance or inside a mission their position will be fixed in that location (does not apply to members of a raid group).

    Chat Windows - Add an option to "lock" them in place, so you can't accidentally move them.

    Quest Tracker - A Window that will list quests which your character has completed, pending quests (which you have not started) and quests in progress (with exact detail as to where in the questline you're at). Each category could have a tab in the window to select each one.

    Perk Combo Window - Info window with information about perk combinations listing. The list displays each profession's perk and the correct combination with each other for special attacks. Learn these combos to make your team a force to be reckoned with!

    Warning Window - A new window could pop up with a warning when a player enters an area which is considered highly dangerous at his/her level. This warning window could be turned off in the options menu.

    Organization Window - Listing of entire roster of the organization a player is a part of. It displays who is online/offline (along with basic info like profession, level and org rank). As an option, a player could set up an "alts" list visible to the whole org. He would have to log into the alts for verification. Also (suggested by Namiru), "Date of last login" or "Last seen" in day. Updated Oct 23, 2012.

    Script & Macro Maker - Add a user-friendly interface where all you need to do is select what you want to do and then just click "create script" or "create macro" and name it. Information should include that AFK macroing is against game rules with the risk of getting banned.

    Back Item - Option to make your back item visible or not, like your helmet.

    Pets Menu - Add a new button: "Guard".

    Miscellaneous

    Database Cleanup - Remove several items from the database which were left from different beta stages of the core game and expansions as well as other items which have not been used by players.

    Auto Patching as an Option - The client should have an option to automatically save all new patches into the "Patches" directory in the AO folder installation.

    Org HQ Seating - The seats inside the large meeting room in Large Headquarters org building should be made solid to allow players to sit on them as intended.

    Improved Shop Signs - The old generic "General Store" signs should be retired and replaced with new neon signs: "Basic Shop", "Advanced Shop" "Superior Shop" "Super Shop" (Super Shop has both advanced and superior supplies). This should include the shops in "The Harbor", "The Market" and "The Plaza" in Jobe because nobody can tell which one is which (this includes veterans) without having to google for a guide.

    Music/Audio Customization - Just as the GUI can be skinned and different custom Maps can be selected in-game maybe allow the option to select custom music from a folder in the player's computer would be nice.

    AO Storyline In-Game - Add a few terminals with information about the storyline. As an alternative (suggested by Atomaell, a froob) have a museum with visual representations of key parts in history with placards to explain the timeline. There could be historian NPC's in the major cities (especially starter areas like Bor, WA and Rome) to teleport you there without the use of the grid (it should be immediately accessible to new players).
    Alternatively, the entrance could be in ICC, with the NPC's giving Whom-pah routes from their respective cities. Updated Oct 21, 2012.

    New Special Weekday XP Bonus Days - Here is an idea to increase player usage. Twice a week increase xp gain by 25%, an hour downtime may be necessary before and after each bonus day. "Keep an eye on the Anarchy Online website and AO Launcher for announcements of Special Weekday XP Bonus Days! Days will change every week, so check often!"

    Loyal Customer Reward Bonus - All active paying subscribers who opened their account between the years 2001 and 2006 have their accounts flagged with a free Jobe Luxury Apartment and Pet Leet as a thanks for their ongoing support for Anarchy Online.

    AO App - Contact the creator of AnarchyTalk (AO Chat Android App), buy the app from him, offer him a lifetime account (or 3), a boatload of FC points and make it an "Official AO App" and keep him on as a consultant so he keep working on it. He coded it, so he must love the game enough to probably consider this.
    Last edited by Windguaerd; Oct 23rd, 2012 at 20:41:33.
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    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  2. #2
    The List Continues.

    Gameplay

    Shadowlands Temple Upgrade - The inside of the Redeemed Temple beautiful, and impressive. However the spiral path in the second room doesn't make sense. You can pull an SL mission and there are buttons to get you to every floor, but you have to run all the way in circles like a hamster to get to a second floor in a temple? Remove the spiral and add an up/down combo button. Turn the giant column into an "elevator" of sorts, if not with a button then an area to step into and be instantly teleported up or down. Another reason... it's 30k in the future by humankind's standards... the Redeemed are far older than that, so the Technology SHOULD be there. Added Oct 21, 2012.

    MP Heal Pet Change - Whenever an MP uses the "/pet attack" command, the Heal Pet will reply that he can't do that. The description of the nano already states it's a healing pet, so removing the unnecessary message would be nice. Added Oct 23, 2012.

    Tradeskills Lab in Cities - An organization Large HQ has the Quantum Physics Laboratory that gives members with the AI expansion +160 to most skills related to tradeskilling (even though the description of the item does not say this). Adding a Lab in cities like Old Athen, Borealis and Omni-Trade where it can be used even by froobs would be a good. The public version should not be as good as the HQ version, maybe +50 or + 60 instead with a note stating that the better version is available to organizations with a Large HQ. As per location, maybe somewhere inside the cities but not in shops, it could create a new gather spot for players. Added Oct 23, 2012.

    Legacy of the Xan Insurance Terminals - Add a terminal @ the Neretva Canyons area near NPC Lance Corporal DeGeus (Arid Rift area has one, only fair this one also had one). Move the terminal in the hub near the 12Man instance for a bit more convenience for those who die in the raid instances. Added Oct 24, 2012.

    Standardize Daytime/Nighttime - It's been one of those visual details which has always bothered me. 2 players can be standing next to each other, looking at the same sky... and one is looking at bright daylight, and the other at nighttime. It doesn't make sense. Most MMO's don't display their worlds in different "timezones" for individual players in the same area as far as I'm aware. Added Oct 31, 2012.

    Auto Equip SL Garden Keys - It's a bit annoying that most items that can go specifically into HUD1 can just be right-clicked and voila! it's equipped. Yet the keys don't work that way, they should. Added Oct 31, 2012.

    Aban Garden Vendors - It makes little sense to have a set of vendors in the Aban Garden which are almost invisible, but also in every OTHER garden they look different AND are in a completely different place. It would be a good move to make the Aban Garden Vendors the same as the other gardens. I'm unsure if this issue also occurs on the Thrak Garden but I wouldn't be surprised if it did. Added Mov 4, 2012.

    Inferno Boots Quest Change - This quest is long, and the droprate is not 100% even though you need to travel to different places in Penumbra and Inferno to even have a chance for a player to get the items needed. In comparison the Hold Hell at Bay Ring Quest is easy. The following items should be 100% drop: Amulet of Algid Amber, Clot of Blood From a Fiery Imp and Superior Quality Molock Muktuk. Reference - AOU Guide to Inferno Boots Quest. Added Dec 29, 2012.

    Miscellaneous

    Official AO Website - Make a new one, if money is an issue outsource the job to someone in China or India. Just get a website which would make the players proud to send a friend who may be interested in trying the game.

    GMI Phone App - Create a Phone App (Android/iPhone) which allows players to check on their character's GMI account. It should allow a user to search, buy, modify price or end a sale. Added Oct 17, 2012.

    Name Cleanup - Before the DNW migration, there was a name cleanup and we hope FC does it again before the upcoming migration. Below, is a copy of the original post made by now former Game Director Means regarding the previous name cleanup related to DNW, back in 2010. I strongly suggest that this happens again, with the same or similar rules. Added Oct 19, 2012.

    Quote Originally Posted by Means
    Details of the Cleanup

    To do some tidying up of characters and names in the game databases the following will happen next Monday, March 15th:

    1. Characters below level 6 on accounts that have not been logged in or paid/active in the last year (12 months) will be deleted.

    2. Characters level 173 and below on accounts that have not been logged in or paid/active in the last two years will receive a default name. (eg: Naamez-1) These characters will be able to select a new name should they return. If their original name is still available they can simply request it back through the "/name" command.

    3. Characters level 174 and higher on accounts that have not been logged in or paid/active in the last four years will receive a default name. (eg: Naamez-1) These characters will be able to select a new name should they return. If their original name is still available they can simply request it back through the "/name" command.

    FAQs

    Q - Do I have to log in ALL my characters on ALL my accounts?


    A - No. Logging in a single character on an active account should ensure that all names and characters are preserved.

    Q - I received a special offer by email during the period of the name cleanup...but it won't work for me. Why?

    A - This offer is only available for accounts that might have a character renamed or removed. It is most likely that this mail was sent to you concerning an old account that you may have forgotten.

    Q - If I lose my name is it possible to get it back?

    A - Yes. If the name is still available you can use the "/name" command to request the name again.
    Community News - The forum link "Community News" sends players to the front page of the AO website which we all know is never up to date. It should link to the actual "Community Corner" here because it's far more informative to new and returning players. Added Jan 27, 2013.
    Last edited by Windguaerd; Jan 27th, 2013 at 22:35:54.
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  3. #3
    Agreed with almost all of this.. though I have to say that about 95 percent of what you've listed has been posted in Game Suggestions tons of times.. I know I've posted some of them myself.

    But it never hurts to have a comprehensive list for the current staff to review.
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  4. #4
    Yes, yes; and more yes!

    Like Jill said though been asked for tons of times this just makes it tons +1
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  5. #5
    Agreed here as well

  6. #6
    You are my HERO.

    An addition to this which I've been noodling:

    Quote Originally Posted by Windguaerd View Post
    Mini-Games - I know there is a racing track on Test Live, and that is a great mini-game to add. How about an instance where you "relive" the Corporate Wars from the storyline? You enter an instance where your character is temporarily in charge of a space ship and your task is to survive an assault from.. let's say Sun Corp. ships? the longer you can survive the more points you earn, and if you reach a space station you reach the "goal". Points would be given based on how long you stayed alive, how much damage your ship sustained, how much you damaged the enemy and the time it took you to get it all done. Put a Highscore Board on it and you have yourselves a mini-game.
    This is a pipe dream, I'm sure, but I want to add it anyway.

    Grid Combat Zone: The idea is that there is a new, unsecured / unstable area of the grid where in-grid combat is possible, using a line of nanoprograms that are profession specific, but have no function outside the grid. When this area is stable, it functions like much of the rest of the grid (perhaps some grid-mobs, anomalies of the instability, can be floating about for PVM activity) When the area is contested (would be a timed event, perhaps initiated by a teamusing a combination of rare items to begin the siege), it becomes unstable and all exits cease function. During the siege, various control units in the area can be hacked and claimed by one of the three factions. Something like a simple capture-the-flag mechanic would work, but to add even more immersion, each control unit must be reprogrammed via a "hacking" puzzle game. Some players work at the puzzles while others defend the hackers. When all control units are held for a period of time, the siege ends, the area stabilizes, and the grid exits there function normally again. The grid exits in this area would lead to previously un-griddable locations on RK (or even SL? Could explain the instability.) - but the location of those exits would change, based upon which faction is in control of the area.

    Do with it what you will.
    Aldebaran "Krisanthe" Fairchild, Director
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    Kathryn "Krisaria" Fairchild, Medical Officer

    == THE HOMESTEAD ACCORD ==
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  7. #7
    Org Leader Empowerment - Org Leaders should be able to promote or demote orgmates which are not in vicinity (or offline).
    Please Please Please Please Please Please

    I've run my org on rk2 for about 2 years now so I know what its like when a high-ranking person goes MIA for whatever reason. I had a general whom I actually started the org with, however, he no longer plays (for reasons I don't know). Since I know life gets hectic and I, myself have had to take breaks, I certainly don't want to kick him. But I dont want him taking up a general position. The aforementioned suggestion would make it super awesome and easy to be able to manage the !orglist without having to kick people that you don't see on a regular basis.
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  8. #8
    Uno Mas!

    Miscellaneous

    GMI Phone App - Create a Phone App (Android/iPhone) which allows players to check on their character's GMI account. It should allow a user to search, buy, modify price or end a sale.
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    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  9. #9
    Well done Windguaerd. If I was dev i'd start working on those right now. Engine can wait.
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

  10. #10
    Bump for some dev input on some of these?
    Aldebaran "Krisanthe" Fairchild, Director
    Krisaata "Krisalee" Liandra, Communications Officer
    Kathryn "Krisaria" Fairchild, Medical Officer

    == THE HOMESTEAD ACCORD ==
    Exploration - Colonization - Commerce

    http://www.homesteadaccord.org/

  11. #11
    This one is important.

    Miscellaneous

    Name Cleanup - Before the DNW migration, there was a name cleanup and we hope FC does it again before the upcoming migration. Below, is a copy of the original post made by now former Game Director Means regarding the previous name cleanup related to DNW, back in 2010. I strongly suggest that this happens again, with the same or similar rules.

    Quote Originally Posted by Means
    Details of the Cleanup

    To do some tidying up of characters and names in the game databases the following will happen next Monday, March 15th:

    1. Characters below level 6 on accounts that have not been logged in or paid/active in the last year (12 months) will be deleted.

    2. Characters level 173 and below on accounts that have not been logged in or paid/active in the last two years will receive a default name. (eg: Naamez-1) These characters will be able to select a new name should they return. If their original name is still available they can simply request it back through the "/name" command.

    3. Characters level 174 and higher on accounts that have not been logged in or paid/active in the last four years will receive a default name. (eg: Naamez-1) These characters will be able to select a new name should they return. If their original name is still available they can simply request it back through the "/name" command.

    FAQs

    Q - Do I have to log in ALL my characters on ALL my accounts?


    A - No. Logging in a single character on an active account should ensure that all names and characters are preserved.

    Q - I received a special offer by email during the period of the name cleanup...but it won't work for me. Why?

    A - This offer is only available for accounts that might have a character renamed or removed. It is most likely that this mail was sent to you concerning an old account that you may have forgotten.

    Q - If I lose my name is it possible to get it back?

    A - Yes. If the name is still available you can use the "/name" command to request the name again.
    Twitch Channel - Youtube Channel - Twitter - Facebook - Pinterest
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    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  12. #12
    il start adding most of them to the new suggestion summary
    Garden keys can be bought from the key locked garden vendor in case you have deleted your key.

  13. #13
    Gameplay

    Shadowlands Temple Upgrade - The inside of the Redeemed Temple beautiful, and impressive. However the spiral path in the second room doesn't make sense. You can pull an SL mission and there are buttons to get you to every floor, but you have to run all the way in circles like a hamster to get to a second floor in a temple? Remove the spiral and add an up/down combo button. Turn the giant column into an "elevator" of sorts, if not with a button then an area to step into and be instantly teleported up or down. Another reason... it's 30k in the future by humankind's standards... the Redeemed are far older than that, so the Technology SHOULD be there.
    Twitch Channel - Youtube Channel - Twitter - Facebook - Pinterest
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    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  14. #14
    I don't object to (or am not bothered by) much of what you said, except for the following:
    Quote Originally Posted by Windguaerd View Post
    Remove Rollerrats from RK/LE Missions

    Salvage

    Warning Window

    Auto Patching

    Improved Shop Signs

    Shadowlands Temple Upgrade
    No thank you to all of these.

    Rollerrats are as unique to AO as Fixers, and it's completely reasonable to find them stowed away where they shouldn't be. Shoot, man, they're introduced as menaces on the ICC Shuttleport.

    What do you hope to accomplish with salvage? If it's to teach new players the value of items then why the NODROP tag? Further, I seriously doubt that lots of noobs have backpacks full of junk for fear of letting go of phats. Most noobs don't even know about backpacks....

    The warning window would add very little value. If a player doesn't assume that every new area is dangerous then they need some schoolin'. Minimal payoff for this kind of carebearing.

    I don't save my patches, please don't assume that I do, or want to.

    The shops are not hard to figure out, nor are the interwebs needed to figure them out. Use the same shop a few times and the name becomes secondary to a memorized location. Changing the names of shops just to make the game easier takes away from the various atmospheres created by the many and diverse zones. L2P.

    The temples deserve to maintain their current amount of reverence. The stairs take, what, 10 seconds to run up or down?
    Last edited by Gorathon; Oct 21st, 2012 at 21:36:07. Reason: add more nox
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    i might be a troll

  15. #15
    Quote Originally Posted by Gorathon View Post
    Rollerrats are as unique to AO as Fixers, and it's completely reasonable to find them stowed away where they shouldn't be. Shoot, man, they're introduced as menaces on the ICC Shuttleport.
    The NPE seems to remove them from the start (so far), but there are plenty of them all over RK as it is. The true unique mobs has always been the Leet. I have a Fixer which I love, and I wouldn't compare it to a rollerrat. One of the most disliked dailies... have a ton of rollerats.

    Quote Originally Posted by Gorathon View Post
    What do you hope to accomplish with salvage? If it's to teach new players the value of items then why the NODROP tag? Further, I seriously doubt that lots of noobs have backpacks full of junk for fear of letting go of phats. Most noobs don't even know about backpacks....
    There are tons of items which is shop food, easy to tell for Vets. For a new player who has no idea if something has value or not... if he's smart, he'll keep it until he can find out. which easily can fill up a dozen backpacks in a day for a noob. Simplifying some of the loot will help new players get credits a bit faster from the start. since they know "oh, I can sell this to a shop", instead of leaving in a backpack, for who knows how long, until he KNOWS if it's something to keep or sell. This is leaned towards the new froob player.

    Quote Originally Posted by Gorathon View Post
    The warning window would add very little value. If a player doesn't assume that every new area is dangerous then they need some schoolin'. Minimal payoff for this kind of carebearing.
    You can't assume every new player is an experienced gamer. A simple warning does not save anyone from death, or stupidity.

    Quote Originally Posted by Gorathon View Post
    I don't save my patches, please don't assume that I do, or want to.
    If it was implemented, FC would have to make it optional. I've amended the suggestion to reflect this.

    Quote Originally Posted by Gorathon View Post
    The shops are not hard to figure out, nor are the interwebs needed to figure them out. Use the same shop a few times and the name becomes secondary to a memorized location. Changing the names of shops just to make the game easier takes away from the various atmospheres created by the many and diverse zones. L2P.
    In all the years I've used the Jobe shops (since it's release) I've seen a total of FIVE people use it. I've asked my whole org (3/4 are paid) and they don't use them, because the signage in OA is much easier to understand. It's not about L2P, it's about standards. The game has mixed signs all over the game. With "General Store", unless a new player starts going into every single shop they have no idea what type of shop it is (he would not know to hold shift+LeftClick the door to find out what it is).

    Quote Originally Posted by Gorathon View Post
    The temples deserve to maintain their current amount of reverence. The stairs take, what, 10 seconds to run up or down?
    A lot of us playing, are multi-logged (and you can probably guess why) so changing the little "Benny Hill" chase in circles all the way up and down to get to an NPC we need to interact for a quest, or to get to the Catacombs for a daily.... it does count. Also... ancient advanced civilization... teleportation is all over the game, not just SL. It makes sense from that pov, and from the practical aspect of it.
    Last edited by Windguaerd; Oct 22nd, 2012 at 06:27:03.
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    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  16. #16
    The AO Storyline In-Game suggestion has been updated, based on feedback.
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    AO Universe - By Players, For Players! The #1 AO Fansite Worldwide - Site Founder (Retired). | AOSpeak - Unofficial AO Teamspeak 3 Server - Founder (Retired). | AO Recipebook - In-Game Recipe/Tradeskill Bot - Founder (Retired).
    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  17. #17
    Aw, but I <3 the rollerrat daily.
    Aldebaran "Krisanthe" Fairchild, Director
    Krisaata "Krisalee" Liandra, Communications Officer
    Kathryn "Krisaria" Fairchild, Medical Officer

    == THE HOMESTEAD ACCORD ==
    Exploration - Colonization - Commerce

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  18. #18
    Gameplay

    MP Heal Pet Change - Whenever an MP uses the "/pet attack" command, the Heal Pet will reply that he can't do that. The description of the nano already states it's a healing pet, so removing the unnecessary message would be nice.

    Tradeskills Lab in Cities - An organization Large HQ has the Quantum Physics Laboratory that gives members with the AI expansion +160 to most skills related to tradeskilling (even though the description of the item does not say this). Adding a Lab in cities like Old Athen, Borealis and Omni-Trade where it can be used even by froobs would be a good. The public version should not be as good as the HQ version, maybe +50 or + 60 instead with a note stating that the better version is available to organizations with a Large HQ. As per location, maybe somewhere inside the cities but not in shops, it could create a new gather spot for players.
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    AO Universe - By Players, For Players! The #1 AO Fansite Worldwide - Site Founder (Retired). | AOSpeak - Unofficial AO Teamspeak 3 Server - Founder (Retired). | AO Recipebook - In-Game Recipe/Tradeskill Bot - Founder (Retired).
    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  19. #19
    GUI

    Team Window - Have the list of team members always alphabetized. When dual logged sometimes this becomes an issue, specially when trying to assist someone who is #1 on one character's list, and in a completely different slot on another character.
    Twitch Channel - Youtube Channel - Twitter - Facebook - Pinterest
    AO Universe - By Players, For Players! The #1 AO Fansite Worldwide - Site Founder (Retired). | AOSpeak - Unofficial AO Teamspeak 3 Server - Founder (Retired). | AO Recipebook - In-Game Recipe/Tradeskill Bot - Founder (Retired).
    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  20. #20
    Quote Originally Posted by Windguaerd View Post
    Adding a Lab in cities like Old Athen, Borealis and Omni-Trade where it can be used even by froobs would be a good...it could create a new gather spot for players.
    That falls smack in the middle of power-creep and should therefore be avoided at all costs.
    Ghosts of Rimor
    Gorastopr 220 MA Doctor :: No pew pew. Thwack thwack.
    Goratinkr TL5 OT Hurler Factotum Engineer :: Bringin' the thunder since 2008.
    Scrubup 100 Bow Doctor :: Will she ever get out of perk reset? Stay tuned!
    Ghosts of Atlantean
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    Measles LVL1 Pistol Doctor :: It takes 2 stims to self the Expertises.

    Quote Originally Posted by Le-Quack View Post
    i might be a troll

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