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Thread: Organization ranks question

  1. #1

    Organization ranks question

    Hi everyone,

    I'm trying to update an AOU guide, and I don't have much experience with other governing forms other than the default Department.

    The following is all the information that AOU currently has on different governing forms:

    You can choose various forms of chain-of-command for your org. Each has a slightly different effect on how your org functions, who can promote, recruit or kick members etc.

    Department
    0=President
    1=General
    2=Squad Commander
    3=Unit Commander
    4=Unit Leader
    5=Unit Member
    6=Applicant

    Faction
    0=Director
    1=Board Member
    2=Executive
    3=Member
    4=Applicant

    In "Faction" only rank 0 and rank 1 can do "/org invite", the other ranks get a "you must be 3 levels above the lowest level to invite" error.

    Republic
    0=President
    1=Advisor
    2=Veteran
    3=Member
    4=Applicant

    Monarchy
    0=Monarch
    1=Council
    2=Follower

    Anarchism
    0=Anarchist

    In "Anarchism" there is still a leader who is the only one that can do "/org governingform". I also hear it takes 3 members to kick another member in "Anarchism".

    Feudalism
    0=Lord
    1=Knight
    2=Vassal
    3=Peasant
    I would greatly appreciate if anyone with experience with other governing forms let me know:

    1) What rank(s) can recruit?
    2) What rank can kick what other rank(s) from org? (I think the general rule is you can kick someone 3 ranks below you, but is this true across all governing forms? Can someone confirm the speculations on the Anarchy governing form?)
    3) What rank can plant control towers? (Edit: Clarified my question)
    4) What rank can raise/lower the city cloak?
    5) Who can build/destroy buildings in player cities
    6) Who can see the current value of org bank
    7) Who can withdraw money from org bank?

    I couldn't find answers in the official AO Manual. I think those are the key functions of different ranks. If I've missed any, also please let me know.

    Thanks a bunch.

    Edit: Filling in information as I get it, and assuming org leader has all privileges:
    Edit2: Added more questions and filling in answers for Anarchism

    Department
    0=President: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
    1=General: Recruit, Kick Unit Member or lower, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank
    2=Squad Commander: Recruit, Kick Applicants, Plant CT, Use Cloak, See org bank
    3=Unit Commander: Recruit, See org bank
    4=Unit Leader: See org bank
    5=Unit Member: See org bank
    6=Applicant:

    Faction
    0=Director: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
    1=Board Member: Recruit, Kick (who?)
    2=Executive:
    3=Member
    4=Applicant

    Republic
    0=President: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
    1=Advisor: Recruit, Kick (anyone?), Plant CT, Use Cloak
    2=Veteran: Use Cloak, Plant CT
    3=Member
    4=Applicant

    Monarchy
    0=Monarch: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
    1=Council
    2=Follower

    Anarchism
    0=Anarchist: Recruit, Kick anyone (with 3 people kicking?), Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank (who can withdraw money? everyone or just original leader?)

    In addition, everyone can change governing form, install organization contracts (these privileges are reserved only for organization leaders of other governing forms), but it seems that only the original organization leader that created the Anarchistic organization can remove contracts.

    Feudalism
    0=Lord: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
    1=Knight
    2=Vassal
    3=Peasant
    Last edited by Lliers; Nov 28th, 2012 at 15:40:49. Reason: Add more questions brought up by Angler and populated Anarchism form
    Froobalicious General of Barador Arin.

    -- Playing AO for six years, still a nuub gimp, and proud of it!

  2. #2
    our org is republic

    1) What rank(s) can recruit? - Advisor/president
    2) What rank can kick what other rank(s) from org? (I think the general rule is you can kick someone 3 ranks below you, but is this true across all governing forms? Can someone confirm the speculations on the Anarchy governing form?) advisor/president
    3) What rank can plant towers? anyone can plant towers, not sure how much rank you need to plant CT tho... i wanna say veteran but it could be advisor.
    4) What rank can raise/lower the city cloak? veteran and up

  3. #3
    Thanks, Lazy. I've added inputs in my OP.
    Froobalicious General of Barador Arin.

    -- Playing AO for six years, still a nuub gimp, and proud of it!

  4. #4
    vetran can plant CT. My solja plants all the time.

    As far as I know, only org leader can kick a member remotely.
    MyNameIsCani 220 Trox Solja
    Canibaal 215 Trox Enf
    Canifix 215 Trox Fix
    Pureevul 220 Trox Shade
    Canikeep 220 Trox Keeper
    Deathreturns 220 Solitus Doc
    Alphadawg 164 Opifex Fixer
    CanIKillYou 150 Solitus Adv
    Canistrikes 80 Nano Agent

  5. #5
    our org was anarchism
    everybody can:
    - change governingform
    - recruit
    - plant towers
    - raise/lower the city cloak
    - build and destroy buildings
    - put in contracts...

    we never kicked anybody...and not everybody can delete contracts..a gm said only the char who created the org can do this...so we changed to another form to delete an back to anarchism afterwards.
    Angler - Level 220/30 Adventurer - RK 3-> RK 1 -> RK - PVP Equip - DMG Equip

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