Hi everyone,
I'm trying to update an AOU guide, and I don't have much experience with other governing forms other than the default Department.
The following is all the information that AOU currently has on different governing forms:
I would greatly appreciate if anyone with experience with other governing forms let me know:You can choose various forms of chain-of-command for your org. Each has a slightly different effect on how your org functions, who can promote, recruit or kick members etc.
Department
0=President
1=General
2=Squad Commander
3=Unit Commander
4=Unit Leader
5=Unit Member
6=Applicant
Faction
0=Director
1=Board Member
2=Executive
3=Member
4=Applicant
In "Faction" only rank 0 and rank 1 can do "/org invite", the other ranks get a "you must be 3 levels above the lowest level to invite" error.
Republic
0=President
1=Advisor
2=Veteran
3=Member
4=Applicant
Monarchy
0=Monarch
1=Council
2=Follower
Anarchism
0=Anarchist
In "Anarchism" there is still a leader who is the only one that can do "/org governingform". I also hear it takes 3 members to kick another member in "Anarchism".
Feudalism
0=Lord
1=Knight
2=Vassal
3=Peasant
1) What rank(s) can recruit?
2) What rank can kick what other rank(s) from org? (I think the general rule is you can kick someone 3 ranks below you, but is this true across all governing forms? Can someone confirm the speculations on the Anarchy governing form?)
3) What rank can plant control towers? (Edit: Clarified my question)
4) What rank can raise/lower the city cloak?
5) Who can build/destroy buildings in player cities
6) Who can see the current value of org bank
7) Who can withdraw money from org bank?
I couldn't find answers in the official AO Manual. I think those are the key functions of different ranks. If I've missed any, also please let me know.
Thanks a bunch.
Edit: Filling in information as I get it, and assuming org leader has all privileges:
Edit2: Added more questions and filling in answers for Anarchism
Department
0=President: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
1=General: Recruit, Kick Unit Member or lower, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank
2=Squad Commander: Recruit, Kick Applicants, Plant CT, Use Cloak, See org bank
3=Unit Commander: Recruit, See org bank
4=Unit Leader: See org bank
5=Unit Member: See org bank
6=Applicant:
Faction
0=Director: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
1=Board Member: Recruit, Kick (who?)
2=Executive:
3=Member
4=Applicant
Republic
0=President: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
1=Advisor: Recruit, Kick (anyone?), Plant CT, Use Cloak
2=Veteran: Use Cloak, Plant CT
3=Member
4=Applicant
Monarchy
0=Monarch: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
1=Council
2=Follower
Anarchism
0=Anarchist: Recruit, Kick anyone (with 3 people kicking?), Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank (who can withdraw money? everyone or just original leader?)
In addition, everyone can change governing form, install organization contracts (these privileges are reserved only for organization leaders of other governing forms), but it seems that only the original organization leader that created the Anarchistic organization can remove contracts.
Feudalism
0=Lord: Recruit, Kick anyone, Plant CT, Use Cloak, Build/Destroy buildings in player cities, See org bank, Withdraw from org bank
1=Knight
2=Vassal
3=Peasant