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Thread: Testlive Patch Notes: 18.7.0.17

  1. #1

    Funcom employee Testlive Patch Notes: 18.7.0.17

    Patch Date: 7th August 2014

    Patch notes are so long they did not fit in one post.


    General
    • We have fixed exploits and various spelling errors.
    • We have fixed an issue where sub-criteria of nano programs doesn't work properly on the client.
    • The 30 first levels, players will get an increased amount of xp for completing missions.
    • All missions will now give players 1000 credits extra as a reward.
    • Inventory save should now be more effective for the server.



    Development
    • A texture override on an item mesh can now be done on through the item's stats.
    • Items can now send mail.
    • Item operators to check if target is myself/in my team/in my raid have been made.
    • It is now possible to delete nano programs from the game database.
    • It is now possible to convert a buff in to a nano without a duration without making random missing nano programs stuck in the charatcer's NCU window.
    • Uploading a nano program that doesn't exist will no longer crash the client.
    • Nano targeting has been completely reworked.
    • A new system to enable seasonal and event spawn points have been made.
    • A new system for leveling armor has been made, this armor type levels up with the character without any un-equipping or right clicking.
    • We have made a system to change text inside "confirm use" confirmation box.
    • The possibility to insert key bindings have been added to AOML.
    • Items/resources should no longer get randomly deleted from the game database during content creation.



    Chat
    • Right click ignore should now work in tell window
    • A system message has been added for the HasFormula and HasNotFormula operators. (This operator is used on all re-exported nano crystals so they will tell you which nano program you already have uploaded when you try to click them now.)
    • GMs will now have red names in tells and chat windows. This will make it easier to detect players who pretends to be GMs.



    GUI
    • The minimap should now be less affected by the time of day.
    • The active mission you have in your mission window should now be highlighted.
    • The intro movie should now be available to see when you start the game for the first time.
    • The skills in the skill window have been sorted to make it easier for new players to understand what each skill is used for.
    • An option has been added to see friendly nano programs running in your nano or fight target's NCU.
    • It is no longer possible to refuse inspects.
    • The "Sit" action no longer has a faulty description.
    • All action icons have been replaced.
    • You will now be able to ctrl+right click in inventory to add item to trade.
    • The name of your trade partner will now display in the trade window.
    • The /org info window will no longer have a missing " when displaying the organization's towers.
    • The Controls window now have icons with the same size as the quick bar.
    • Special attacks should now have a recharge timer on quick bar.
    • /pet hunt should no longer be mentioned in the help files.
    • The description of Keeper and Shade has been updated in Character Creation.



    Stats
    • Parry has been renamed to Deflect. Deflect is a defensive stat that and not a melee special. Deflect increases the chance that incoming attacks become Glancing Hits. A Glancing Hit deals 50% damage. Deflect chance caps out at 15%.
    • A new stat called heal reactivity has been added. This stat controls how well a player receives healing. The higher your heal reactivity, the more you get healed by a healing nano.
    • Glancing hits will affect special attacks in this way:
      • Fast Attack: Glancing hit will deal normal damage.
      • Fling Shot: Glancing hit will deal normal damage.
      • Sneak Attack: Glance counts as a miss with 0 damage.
      • Aimed Shot: Glance counts as a miss with 0 damage.
      • Backstab: Glance is 50% damage (on the damage calculated before applying the backstab multiplier).
      • Brawl: Glance is 50% damage.
      • Burst: Per bullet: Glance is 50% damage.
      • Dimach: Glance is 50% damage.
      • Full Auto: Glance counts as miss and terminates the FA. (Previous bullets will still deal their damage.)
    • New characters now start out with 1 meter/second higher run speed than before.
    • Swimming has now been removed. Swim speed is now determined by the run speed stat which will be renamed to Movement Speed.
    • Map Navigation has now been removed. Everyone should now get all map upgrades except Shadowlands maps which are still obtained through nano programs.
    • High Values of snare will no longer root players or npcs with low values of movement speed. The slowest movement speed is now walking speed.
    • The Rnd stat should now go from 1-100 and not 1-99.
    Last edited by Genele; Aug 7th, 2014 at 16:38:51.

  2. #2

    Funcom employee

    World
    • All areas with Whom-pahs have gotten new whom-pahs.
    • Most areas on Rubi-Ka should now have their player city plots removed.
    • A huge amount of trees and objects have stopped floating... Someone must have killed the floaty leets in those areas...
    • All outdoors Jobe npc vendors have stopped selling things.
    • The sky is suddenly more detailed...
    • New citizens of Rubi-Ka will now start their journey in Arete Landing.
    • ICC HQ has been completely overhauled.
      • The neutral Jobe Whom-pah is now located in ICC HQ.
      • The subway entrance is now located in ICC HQ.
      • A FC shop/Phasefront dungeon has now been added to ICC HQ. Here you will be able to see items that you can buy in the FC shop.
      • The unicorn Lander in Andromeda has been moved to ICC HQ and now has a proper door.
    • Battlestation has gotten a few updates.
      • Battlestation signup area now has an OFAB shop area in the duel room and this room has now been made bigger. Separate rooms for the signup terminals have been removed and the terminals have gotten a new visual appearance. The notum miner playfield has now gotten a terminal.
      • Using a Teleporter in the battle station should lock Treatment for 10 seconds, the player will not be able to use a teleporter again for 10 seconds.
      • Using the stuck command in Battlestation should no longer make you lost in space.
      • You should no longer be able to fall through the glass floor outside the battlestation's core.
      • Glass windows have been removed from the battlestation's wings.
    • One of the tower fields in Central Artery Valley should no longer be partly behind the zone border.
    • One of the tower fields in 4 holes should no longer be on top of a cliff that melee characters cannot reach.
    • The Phasefront Vendor Area has been removed from Newland lake.
    • Borealis have now been under ICC's protection for a while and the city has started to show signs of that.
    • The Ring has now been placed in Newland City. ARKs can utilize this area to run pvp events.
    • Coast of Tranquility and Coast of Peace should now be re-opened, no new content have been added there at this time.
    • The zone border between Lush Fields and Clon**** should now work properly.
    • Doors in the Broken Shores should no longer return an error.
    • Doors in the Stret West Bank no longer has Nano Crystal as description.
    • All seasonal content has been placed out with proper spawn points on Rubi-Ka.
    • A Ganking Uncle Pumpkin-Head with a slow spawn timer will appear in the SBC Site Alpha Romeo areas and will have a 100% chance to drop the oldschool phats that we added to the GUPH last year.
    • A Pumpkin on a Stick will indicate the spawn points of Griefing Uncle Pumpkin Heads during Halloween.
    • Shadowlands startup area has now been closed down and Drake has moved to the bridge and will hand players a mission to seek out the nasc garden key quest npcs.



    Quests
    • Subway has gotten a new quest to new help players go there.
    • Temple of the Three Winds have now gotten a new quest and Windcaller Karrec has moved in to a small cargo house in ICC HQ. This quest will allow players to use the portal to the Temple of the Three Winds area which is located inside Karrec's cargo house.
    • The portal to enter the Temple of the Three Winds can be used by higher level players to get to the Inner Sanctum.
    • The quest items for the sided shoulder pads (Alvin Odeleder/Dodga Demercel) Will now upload a mission with coordinates when used.
    • The daily mission Distress Call should no longer break.
    • A teleportation quest that everyone has to complete in order to use the various grid nanos and teleport items have been made and the Quest NPC Darren Plush can be found in ICC QH. The quest is short and you will be able to harass the npc to make up for your frustration. This change was made to prevent any player from being able to use teleport items or nanos to leave Arete Landing.
    • A quest that directs you to Professor Dedlock will be given by an npc in the ICC HQ named the Representative of IPS.
    • Professor Dedlock will no longer give nano-technicians a cyberdeck upon completing the nano specializations, these can be bought instead.
    • A quest that teaches players about the mail terminal has been made and Fia Lou in ICC HQ will hand it out.



    Monsters
    • Savage Medusa now looks a bit less genetically engineered to match her mystical presence on Rubi-Ka.
    • Zyvania Bagh, Des Morck, Cody Monkie and Windcaller Karrec have moved to ICC HQ.
    • El-Mada, Official of Constistency have now learned to spell properly and has renamed himself to El-Mada, Official of Consistency.
    • The Perk-Reset Service Provider will no longer take more than 20 million credits for paid perk reset.
    • The Unionist Foreman should no longer be possible to train away from his spawn location.



    Vendors
    • All neutral vending machines have now gotten their content updated.
    • Veteran shops are no longer outdoors and have been moved in to the towershop.
    • The AI leet vending machine has been moved in to the towershop.
    • Nano-Technicians will be able to buy their cyberdecks from the Nano-Technician of IPS in Jobe.
    • Garden keys can be bought from the key locked garden vendor in case you have deleted your key.
    • A vendor had been added to the Pandemonium Gardens which sells Rare nano crystals, this npc is called "Greedy Shade". The Greedy Shade will sell the following nano crystals to anyone who has all garden and sanctuary keys:
      • Nano Crystal (Minor Nanobot Defense)
      • Nano Crystal (Grand Theft Humidity)
      • Nano Crystal (Nanobot Defense)
      • Nano Crystal (My Enemy's Enemy is my Friend)
      • Nano Crystal (Fists of the Winter Flame)
      • Nano Crystal (Composite Heavy Artillery)
      • Nano Crystal (Superior Notum Overflow Injector)
      • Nano Crystal (Notum Overflow Injector)
      • Nano Crystal (Nanobot Shelter)
      • Nano Crystal (Poisoned Wounds)
      • Nano Crystal (Simple Viral Agent)
      • Weird Looking Nano Crystal (Augmentation Cloud)
      • Weird Looking Nano Crystal (Bot Reproduction)
      • Weird Looking Nano Crystal (Continuous Reconstruction)
      • Weird Looking Nano Crystal (Hasty Augmentation Cloud)
      • Weird Looking Nano Crystal (Hearty Constitution)
      • Weird Looking Nano Crystal (Improved Cut Red Tape)
      • Weird Looking Nano Crystal (Improved Instinctive Control)
      • Weird Looking Nano Crystal (Improved Red Tape)
      • Weird Looking Nano Crystal (Intensify Stress)
      • Weird Looking Nano Crystal (Neural Interfaced Augmentation Cloud)
      • Weird Looking Nano Crystal (Semi-Sentient Augmentation Cloud)
      • Weird Looking Nano Crystal (Serene Sky)
      • Weird Looking Nano Crystal (Smoke Bomb)
      • Weird Looking Nano Crystal (Soothing Breeze)
      • Weird Looking Nano Crystal (Soothing Calm)
      • Weird Looking Nano Crystal (Tranquility of the Vale)
    • Vendor NPCs will no longer ignore the criteria of the shop item they are using.
    • An Item shop Test Vending Machine has been made for Testlive. This machine can only be used by COT, ARKS and GMs.
    Last edited by Genele; Aug 8th, 2014 at 18:33:08.

  3. #3

    Funcom employee

    Items
    • Many items have now gotten a new stat to indicate their rarity.
    • Many items now have new icons.
    • Swimming and Map Navigation should now be removed from items and vendors.
    • Items that used to check for NanoFocusLevel to determine if they could be used with grid Armor have now been updated. These items will now wither be possible to equip with grid armor or not.
    • Implant Clusters have now gotten their price modified.
    • Many items have gotten invalid characters removed from their names and descriptions to make them readable in the market.
    • A few item icons which was saved in the wrong png format has now been fixed so they display properly in the market.
    • Instant Grid Conversion Beacon does now check to make sure player can teleport before use.
    • Corroded Nano Crystals will no longer drop and has been replaced by a Broken Shadow Crystal.
    • Grafts, Nano Fingers and Pills will no longer drop.
    • Two new Clan Trenchcoat have been made.
    • Cloaking device can now be used while in combat, but has gotten the concealment boost reduced.
    • Flurry of Blows, Deflection and Damage Shields now require the user to wear them to use them. They have also gotten some good modifiers on them to make up for this change.
    • Living Cyber armor will now level up with the player who wears it.
    • The signet of the apocalypse rings will no longer provide a special nano action. It will however provide protection from the metawater in Adonis.
    • Energy Redistribution Unit, Dynamic Gas Redistribution Valves and Visible Light Remodulation Device are no longer NODROP.
    • Backpacks no longer have confusing descriptions, referencing specific types of items.
    • Pure Novictum Ring can now be right-clicked into the appropriate version.
    • Items and nano programs will no longer reduce the character's size.
    • Revitalizing Serum should no longer lock the target's First Aid skill.
    • Newcomers armor should now scale to QL 220.



    Item Shop
    • Two new set of shoes have been made for the item shop.
    • A Luxury Armor set that levels up with the player has been made for the item shop.
    • A Portable vendor has been made for the items hop.
    • A trader shop access item has been made. Using this item will allow you to use the trader shop (specialist commerce) without being a trader.
    • A Sealed Bazzit's Alien Library has been made for the item shop.
    • A treatment transfer nano can has now been made for the item shop.
    • A bodyguard outfit has been made for the item shop.
    • An Insurance Agent Nano Can has been made for the item shop.
    • A resurrection sickness removal nano can has been made for the item shop.
    • A premium lottery ticket has been created.
    • We have now updated the rewards from the lottery item. What you can win will be in the description of each lottery ticket.
    • Side change will no longer make the character lose their purchased item shop garden key.
    • The Bucket helmet should now have a description.
    • NipponTech Glowing Mood Pads have now gotten a polish.
    • Premium Nano Crystal (Pronouncement of Magnanimity) now has a new icon and is easier to read in the nano description window.
    • All replica armors should now be possible to equip in the chest slot.



    Tradeskills
    • Metawater protection rings have been added for the alien playfield loot and new tradeskill process was added for these items.
    • Ring of Power - Elements/Energy/Melee/Physics/Projectiles can now be combined.
    • Xan Spirit of Essence - Beta will now combine with Wistful Spirit of Essence.
    • Xan Brain Spirit of Offence - Beta will now combine with the Upset Brain Spirit of Offence.
    • Dreadloch Balanced Freedom Arms is no longer part of a tradeskill process.



    Player Cities
    • A wedding arch should now be available to buy for your instanced city.
    • A party tent with lights should now be available to buy for your instanced city.
    • A sided AO Logo statue should now be available to buy for your instanced city.
    • An outdoor Hot tub should now be available to buy for your instanced city.
    • An Alien-Filled Cauldron should now be available to buy for your instanced city.



    Visual
    • Living Dragon armor has now gotten new textures and gloves have been made to complete this set.
    • Black Trenchcoat has now gotten a texture rework.
    • Blue Trenchcoat has now gotten a texture rework.
    • Brown Trenchcoat has now gotten a texture rework.
    • Notucomm Trenchcoat has now gotten a texture rework.
    • Normal Nomad armor has gotten a texture rework.
    • The bureaucrat suit is no longer robe mesh.
    • The surgery clinic now has a new look.
    • The chosen Agent Manteau ahould no longer have a different look on nanomage female and solitus male characters.
    • Atrox default skin textures have been updated.



    Perk Changes
    • Fixers now has access to the Careful in Battle Perk line instead of the Defensive Stance Perk line which has been removed.
    • The cartographer perk line will now enable just one teleportation perk action that improves as more perk points are placed in the line from 1 hour perk timer to 5 minutes. The effect of this Special is a teleport to Tir/Newland/Omni-Ent. For each perk in the line, the shadowlands maps will be enabled too.
    • The explorer perk line will now increase adventuring and regain xp percentage. This perk line will also enable just one teleportation perk action that scales with the amount of perk points in this line from 1 hour to 20 minutes. The effect of this Special is a teleport to Omni Forest/Tir County/Newland Desert.
    • Training seminar line will just increase the XP modifier and the amounts removed from the other nano lines have been moved to this one.
    Last edited by Genele; Aug 8th, 2014 at 15:38:58.

  4. #4

    Funcom employee

    Nano Programs
    • We have removed many nano programs.
    • All init debuffs are now placed in the same nanoline. Systems changes have been made to these nanos and many of them has been removed.
    • Weird Looking Crystals no longer fail on upload and can not be tradeskilled.
    • Teleportaton nanos have been updated again with a new criteria, a quest line will have to be completed before any player can use teleport nanos or items.
    • All blocker nanos (Nano programs which is cast by a nano to prevent re-casting for x amount of time) should now be removed from the game (except Enforcer elements nanoline because it requires a larger set of changes.)
    • All grid and teleportation nano programs have been placed in the same nano line.



    Generic
    • Nano Crystal (Drain Psychic) now drains all abilities.
    • Aimed Shot Incompetence will now debuff all ranged specials.
    • 1H Edged Weapon Incompetence will now debuff all Melee Weapon skills.
    • BioMet Incompetence will now debuff all Nano skills.
    • Brawl Incompetence will now debuff all melee specials.
    • Pistol Incompetence will now debuff all Ranged Weapon skills.
    • Lethargy will now debuff all Evasion skills.
    • All 1 hour composite nano programs should now last for 4 hours (other composite nano programs are no longer sold and will be removed). Meta-Physicist Mocham nano programs are not included in this change.



    Group
    • Pet users have gotten the pet attention nanos updated. Improved Pet Attention is now called Pet Cleanse and will remove various debuffs from the pets.
    • Pet Warp now has local cooldown with no casting time which makes it more convenient to use.
    • Shade, Keeper, Soldier and Enforcers have been given a root/snare removal nano.
    • Fixer weird looking damage buff nanos can now be used by Agents and Soldiers too.
    • Neural Stimulator can now be used by Meta-Physicists and Bureaucrats and has gotten the 3 intelligence and psychic stats that used to be on improved cut red tape.
    • Shade's two first Sneak attack buffs can now be cast on any target, the best target nano increases the target's sneak attack skill by 70 points. The highest one that the shade can buff himself with increases the sneak attack skill by 150 points. This nanoline no longer buffs fast attack or add all def. This nano line will also be possible for Adventurers and Keepers to cast.
    • Keeper's two first Fast attack buffs can now be cast on any target, the best target nano increases the target's Fast attack skill by 70 points. The highest one that the Keeper can buff himself with increases the Fast attack skill by 150 points. This nanoline no longer buffs damage add or add all off. This nano line will also be possible for Shades, Martial Artists and Enforcers to cast.
    Last edited by Genele; Aug 8th, 2014 at 15:28:05.

  5. #5

    Funcom employee

    Adventurer
    • Adventurer morph buffs have been updated to increase the buff values with the adventurer's level. Morph nanos will become self buffs only for the adventurer.
    • The Wolf Morph will increase Dodge, Duck, Evade , Run Speed and Perception and be in the Runspeed Buffs, Perception Buff and Major Evasion Buffs nano lines.
    • The Sabretooth Morph will increase all damage types, Add all off and be in the Damage buff and aao buff nano lines.
    • The Pit lizard buff will increase AC, Max Health and Aggressiveness. It will be in the AC Buff and HP Buff nanolines.
    • The Leet/Shadowleet Morph will increase Concealment, Critical Increase and Run Speed and be in the Runspeed Buffs, Concealment Buff and Critical Increase Buff nanolines.
    • The Reet Morph will increase your Dodge, Duck, Evade and Run Speed and be in the Vehicle nano line.
    • Adventurer Eagle Eye buff should now increase the target's Aimed Shot skill by 165 points.
    • Adventurers will get a short term high value Add all Def buff which can only be used in wolf form.
    • Adventurers will get a short term high value damage shield buff which can only be used in pit lizard form.
    • Adventurers will get a short term high value critical increase buff which can only be used in leet form.
    • Adventurers will get a short term high value damage add/ Add all off/init buff which can only be used in sabre form.
    • Adventurers will get an AOE taunt dot nano to execute when in the form of a Pit Lizard.
    • Adventurers will get a taunt nano to execute when in the form of a Pit Lizard.
    • Adventurer nukes has been removed.
    • Adventurer mezz is now a proper mezz nano and can be used when in the leet form.
    • Adventurers can only use the morph heal nano formula when in the pit lizard form.
    • Adventurer "pull nano" / "Proximity Range Debuff" can only be executed on targets that have not engaged in combat. This nano will now taunt the npc it is cast on and make sure the npc doesn't tell his friends that he is being attacked. NPCs within 10-20 meters of this npc will get mezzed for 5 seconds to make sure they do not attack the adventurer or the adventurer's team. At the end of the mezz nano, the npc will get his cry for help and proximity range reduced so that he will not aggro any players standing really close, and if the npc does aggo a player, he will not be able to tell his friends unless the friends stand extremely close.



    Agent
    • Agent Escape nanos can no longer be used when in false profession other than agent, no longer requires any ncu, places a line cooldown of 2 minutes on you, has a duration of 15 seconds and increases movement speed, nano resistance, add all def. and critical decrease.
    • Agent Aimed shot buff Take the Shot now increase the target's Aimed Shot skill by 165 points, the Assassin's Aimed Shot increases the Rifle skill by 395 and the Aimed Shot skill by 205. This nano program will be in the Rifle Buff nano line. No Aimed shot buffs will increase critical chance (These values have been moved to other nano lines.).
    • True Profession has a line cooldown of 20 minutes.
    • Agent Rifle buffs no longer buff Aimed shot or Sneak Attack. (These values have been moved to other nano lines.)
    • The agent Critical (sureshot) line has been changed to become a long term critical increase buffing line which shares the same nano line as martial artist critical increase buffs. The highest critical increase value the agent will be able to buff their target with is 11 points and the agent will be able to buff himself with 23 points of critical increase at the highest level.



    Bureaucrat
    • The Bureaucrat red tape nano line no longer debuffs inits. The nano programs has been separated in to two lines. The Rubi-Ka red tape nano and the currently obtainable improved red tape nanos are now skill lock debuffs. The accidentally duplicated old red tape nano has been transformed in to a nano delta debuff and has gotten its own weird looking crystal. The Lost Eden version of these nano programs have been removed or added to the malaise line.
    • The Cut red tape nano programs only improve add all def, skill lock modifier and critical decrease.
    • Bureaucrat lawyer/secretary pets nw have the same line cooldown as Meta-Physicist attack pets.



    Doctor
    • Doctors have been given a DOT removal nano.
    • Doctor weird looking nanos have been cleaned up so that each nano focuses on one type of buff instead of bleeding in to each other.
    • Doctor Scheol Jobe/Yutto quest rewards should now be an A and a B Dot instead.
    • Nanite Instinctive Control is now a DOT line A called Sophisticated Viral Agent.
    • Doctor Improved Complete Healing has been given a line cooldown of 20 seconds and now heals the target for 100% health.
    • Doctor Complete Healing has been given a line cooldown of 40 seconds and now heals the target for 100% health. This nano program will no longer pull aggro in the Shadowlands. This nano program is now in the same line as Improved Complete Healing.
    • Doctor Alpha & Omega has been given a line cooldown of 80 seconds and now heals the team of the doctor for 100% health. This nano program will no longer pull aggro in the Shadowlands. This nano program is now in the same line as Improved Complete Healing.
    • Doctor Single target healing Lifegiving Elixir now heals the target 2100 to 2520 and that it locks the Single Target Healing for 4.00 seconds with a recharge of 2 seconds.
    • Doctor Single target healing Recuperative Respite now heals the target 1900 to 2280 and that it locks the Single Target Healing for 4.00 seconds with a recharge of 2 seconds.
    • Doctor Single target healing Emergency Medical Response now heals the target 1700 to 2040 and that it locks the Single Target Healing for 4.00 seconds with a recharge of 2 seconds.



    Enforcer
    • Enforcers have gotten a Charge! nano.
    • The enforcer rage nano line has been changed, it now removes nano lines instead of all combat nanos. It will no longer DOT the enforcer, but instead debuff the enforcer's ability to get healed (This stat is called Heal reactivity and will work similarly to the Healing multiplier stat). Rage will have a line cooldown of 15 seconds).
    • Enforcer Massive Health Buff nano programs have gotten the amount of health drastically reduced, but will no longer render the enforcer unable to run. The massive health buff nano program will also buff the enforcer's Heal reactivity stat which will make him receive more healing than other professions when healed. Enforcer massive health buffs will not be possible to use with challenger which will force the enforcer to chose between a defensive and offensive mode.
    • The enforcer's AOE taunt nano line (Mongo!) has been updated, each nano's taunt value will now scale with the enforcer's psy. mod skill. The nano line will no longer increase the enforcer's health and the heal over time will be percentage based.



    Fixer
    • Fixers should have gotten a new nano to spawn Cluster Bullets & Homing Permorpha Bullets.
    • The grid armor can now be used in the Shadowlands, but no longer provides any nano resistance. The amount of AAD gained from the Careful in battle line has been removed from the grid armor.
    • Fixer B&E buffs will no longer buff perception. (These values have been moved to other nano lines.)
    • Fixer Perception buff should now increase the target's perception skill by 240 points.
    • Fixer Sneak attack buff should now target's Sneak Attack skill by 70 points.
    • Fixer emergency grid nano programs have now been given a line cooldown, 20 minutes for the team nano and 15 minutes for the self nano.
    Last edited by Genele; Aug 8th, 2014 at 15:27:31.

  6. #6

    Funcom employee

    Keeper
    • Keeper Health/Nano Auras are now updated and will scale with the keeper's bio metamor skile while they are running on the keeper.
    • Keepers have gotten a "Clarion Call" nano program to tractor enemies to them.
    • Keepers have gotten a new AAD buff nano program increases the target's AAD skill by 30 points.
    • Keepers have gotten a nano to remove resurrection sickness from a target that is affected by this.



    Martial Artists
    • Martial Artists have gotten a new nano program called Zazen Stance. cancelling this nano formula removes all of your nano pool. It will increases your Add. Nano Cost and Healing Efficiency. It will decreases your: CriticalIncrease, all damage types, Evade-ClsC , Dodge-Rng and Duck-Exp. The duration of this stance is 4 hours and that it can only be used by Martial Artists.
    • Martial Artist healing nano program have been updated. The target/team will get a heal over time if you are in the Zazen Stance when executing the healing nano formula. The Heal over time from the single target nano line stacks with the team nano line. The target/team does NOT get a heal over time if you are NOT in the Zazen Stance when executing this nano formula. All heals will have a 2 second recharge. Instead of locking the martial artist in recharge, all heals have gotten a line cooldown. Meaning if the MA has the nano pool to support it, he will be able to heal with the team heals and the single target heals at the same time making him challenge even the doctor when it comes to healing. Martial Artist heals will have a high casting cost as a result of this massive transformation and will likely have to focus more on nano cost/first aid/nano delta to make an effective healing setup.
    • Martial Artist Critical increase buff line has been updated with the values from the agent aimed shot line: The highest critical increase value the martial artist will be able to buff their target with is 11 points and the martial artist will be able to buff himself with 28 points of critical increase at the highest level.
    • Martial Artist Fists of the Winter Flame buff has a line cooldown of 2 minutes and now buffs all damage types.



    Meta-Physicist
    • Meta-Physicist attack pets have now gotten most nano programs condensed and each nano will cast a pet based on how much material creation/time space the MP has at the time when the nano is executed.
    • Shield of Esa now has Nano damage multiplier, nano cost and max nano instead of fire reflect and add all def.
    • Shield of Zset no longer provides reflect and that the aad value has been increased by 250 points.
    • Sacrificial Bond is a long term buff that directs 25% of all damage taken to your pets.
    • Sacrificial Shielding is now a "damage to pet" nano formula. 100% of the damage taken will be directed to your pets for 20 seconds with a cooldown of 3 minutes. Sacrificial Bond is re-cast on the meta-physicist at the end of this nano.
    • Nano Shutdown has a minute cooldown, a duration of 15 seconds and a nano resist check of 110%. The nano skill debuff value is 1000 points.
    • Improved Nano Shutdown has a minute cooldown, a duration of 15 seconds and a nano resist check of 100%. The nano skill debuff value is 3000 points.
    • Odin's Missing Eye now increases the caster's intelligence and psychic slkill by 43 points, nano resistance by 100 and all nano skills by 40.
    • Odin's Other Eye now increases the caster's intelligence and psychic slkill by 103 points, nano resistance by 200 and all nano skills by 100.
    • The chant pet buff nano line have gotten aggressiveness added to it, which should make the attack pet a better tank.



    Nano-Technician
    • Nano-Technician's Greater Nanobot Shelter and Nanobot Shielding is now a nano line that increases the caster's nano damage multiplier by 7% and 10%.
    • Nano-Technician's Nullity Sphere" and "Nullity Sphere MK II is now a damage to nano style nano programs and will no longer put the nano-technician in Defensive Focus. Nullity Sphere: 70% of all damage gets directed to your nanopool for 15 seconds, at the end of the duration of this nano, your nano pool will be set to 0. This nano has a cooldown of 2 minutes.
      Nullity Sphere MK II: Verify that 90% of all damage gets directed to your nanopool for 15 seconds, at the end of the duration of this nano, your nano pool will be set to 0. This nano has a cooldown of 1 minute. Both of these nano programs will recast Nanobot Shelter or Superior Nanobot Shelter at the end of their duration if the nano-technician has them uploaded.
    • Nano-Technician's Izgimmer's Wealth is now a nano heal restoring 20.000 of the caster's nano. The line cooldown should be 2 minutes.
    • Nano-Technician's Forget Me! will no longer de-taunt enemies that are not in combat. The line cooldown of this nano will be 10.00 seconds.
    • Grid armor nukes have been removed.
    • Only two team warp nano programs remain, one for self with a 5 minute cooldown and one team with 10 minute cooldown. This nano will take you to the city that is controlled by your side. Neutrals get sent to Borealis, Clanners get sent to Tir and Omnis to Rome. The caster's side doesn't affect the destination of his teammates.



    Shade
    • Spirit Siphon is now a nano program for shades.
    • Shades have gotten a Smoke Bomb nano to hide while in combat.
    • Shades have gotten a new AAD buff nano program increases the target's AAD skill by 25 points.



    Soldier
    • Soldier's one more hit healing has been updated. It is now a complete healing which will be paid back after 7 seconds leaving the soldier with 1 health.
    • Soldier AAO buff Automatic Targeting now increases the target's AAO skill by 30 points.
    • Soldier AAO buff Full Automatic Targeting now increases the target's AAO skill by 74 points.
    • Soldier Improved Automatic Targeting is now a Composite heavy artillery buff that increases the target's Assault Rifle, Rifle, Grenade, Heavy Weapons and Ranged Energy Weapon skills by 100.



    Trader
    • Trader skill drains have been updated. Traders will no longer be able to skill drain themselves and the amount they take from the target no longer exceeds what they buff themselves with. The duration of the debuff on the target has also been drastically reduced. All the skill drain nano programs now have a line cooldown (one for ransack and another for deprive.) which allows the trader to multitask a bit more than before.
    • Trader AAO/AAD line has been separated in to two different lines, but have also been placed in the Ransack/deprive nano line to prevent the Trader's target from getting too debuffed (However, the trader will be able to stack the benefits from both lines.) The AAO drains will be in the same nanoline as the deprive drains and will drain AAO and Critical Increase (the values lost from the actual deprive/ransack line.). The AAD drains will be in the same nanoline as the deprive drains and will drain the AAD and Critical Decrease stat of the target. These two drains will be more effective against NPCs than the skill drains.
    • Trader GTH should no longer be possible to cast on yourself. The line cooldown of this nano should be 60 seconds. It should drain the target of 10% nano every second and give this back to the caster. If the drain is overwritten or removed from the target, the trader will not gain any nano.
    • Traders Shutdown Skills is now a lover level version of GTH that is not possible to cast on yourself. The line cooldown of this nano should be 120 seconds. It should drain the target of 1% nano every second and give this back to the caster. If the drain is overwritten or removed from the target, the trader will not gain any nano.
    • Trader Damage to Nano Line should no longer treat breeds differently. At the end of the nano formula, the Trader's remaining nano reserves will be set to 0 instead of getting drained for 1 minute. The highest damage to nano value will last for 15 seconds and 60% of the damage taken will be transferred to the trader's nano pool. The lowestdamage to nano value will last for 15 seconds and 40% of the damage taken will be transferred to the trader's nano pool. The first nano in the line will have a line cooldown of 2 minutes, the highest nano in the line will have a cooldown of 1 minute. These nano prorgams will not require any ncu. The lowest level nano in this line will be possible to buy from the OFAB nano vendor.
    • Trader Health and Nano Over Time Drain Line (Enemy's enemy line) is no longer possible to cast on yourself. The lowest level nano in this line (previously Lesser Nanobot Defense) should drain your target for 100 health and nano every 2 seconds for 1 minute and that it heals the fight target of this target for the same amount. The target you cast this on must have a nano target. If the drain is overwritten or removed from the target, the enemy's fight target will not gain any nano/health. The highest level nano in this line (Your Enemy's Enemy is your Friend) should drain your target for 500 health and nano every 2 seconds for 1 minute and that it heals the fight target of this target for the same amount. The target you cast this on must have a nano target. If the drain is overwritten or removed from the target, the enemy's fight target will not gain any nano/health. Both nano programs will have a line cooldown of 180 seconds.
    • The trader's Damage drain nano should drain the target of 200 points and transfers these points to the caster. This nano formula can't be cast on yourself and should have a line cooldown of 10 seconds.
    Last edited by Genele; Aug 8th, 2014 at 15:32:33.

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