A while ago, I made an extensive reply to a question on what the best armor is for a fixer. However, the way armor works, asking what the best armor for a fixer, or a soldier, or a meta-physicist, or any profession is doesn’t have any meaning. Armor doesn’t take any particular skills to wear, but an investment to two of your six basic abilities. So it is far more relevant to ask what the best armor for an Opifex, a Solitus, an Atrox, or a Nano is.
My original reply is now in the “forum archive,” which has been down for a while. But since people keep asking about this information I am reposting it.
How much protection your armor is giving you is a function of the armor’s quality. Theoretically, a QL 50 Omni-Pol suit has the same degree of protection as a QL 50 Metaplast suit, or QL 50 Cyber Armor suit, or a QL 50 Nomad suit. Some forms of armor, however, have a minimum quality level where they become available. Other than style, the real differences in armor types are what stats they require in order to wear, and what they protect against. Certain armor types are naturally better at protecting against certain forms of damage than other armor types.
This is the armor I know about:
Opifex Armor (uses Sense and Agility):
Nail, Leather, Sid’s Leather, Steel Ribbed, Martial Artist, Nadir Steel Ribbed, & Obtru Steel Ribbed
The Opifex armor lines start out very weak, but turn around into one of the best armors around QL 30 with the introduction of Steel Ribbed.
Nail armor: 88% Melee & Projectile protection, 75% Energy protection
Nail armor is literally the worst armor available in the game. It’s more a fashion statement than serious armor. Very low-level characters use it when they can’t afford to be choosy, but it is typically abandoned when better comes along. The armor is well known for it’s red fishnet stockings.
Leather Armor: 100% melee protection, 88% projectile, cold & radiation protection.
Sid’s Leather Armor: as above plus 88% fire protection.
Leather armor is a low level type seen mostly on young agents. It is dangerous to wear adventuring, as it has almost no protection against energy (about 15%). This means various NPC robots will tear a leather-armored player apart with ease.
Steel Ribbed: 100% projectile, energy, and chemical protection, 88% melee & disease/poison protection.
Nadir Steel Ribbed: as above plus 88% fire protection
Obtru Steel Ribbed: as Nadir plus 88% cold protection.
Things start to turn around at QL 30, when Steel Ribbed becomes available. Steel Ribbed, and its variants, is among the best adventuring armor available. It covers most of the damage types commonly seen in the wilds of Rubi-Ka. Nadir Steel Ribbed becomes a good choice of PvP armor, with the addition of fire protection, but isn’t available below QL 50. Obtru protects very well against everything except radiation, and is considered one of the ultimate armor types.
Martial Arts: 100% projectile, energy, melee, fire and cold protection.
The Martial Artist suit is an unusual piece available starting around QL 20, as it simultaneously offers the best protection in five of the eight types of attacks. Those who can wear it, however, usually don’t as the lack of chemical and disease protection makes Tentacle Mutants, and Meta-physicists tough fights. The martial-arts suit also doesn’t offer protection for either the heads or the hands, ultimately impairing the effectiveness of its protection.
Atrox armor (uses Stamina and Strength):
Flak armor, Heated, Chilled, Titan, & Vito’s Plasteel, Nomad, Omni-Pol, Organic, Graft, Omni-Pol Elite
The Atrox line looks cool, but tends to provide unimpressive coverage. However, because strength and stamina get some solid buffing by enforcer and doctor nano-programs, the Atrox is actually capable of wearing higher quality armor than other breeds. This means more protection in those areas that are covered.
Flak: 100% projectile protection, 88% energy protection, 75% melee protection, 62% radiation protection
Flak armor is marginally better than nail or low-tech armor. It is strictly a low level armor, and rarely found among high-level players.
Plasteel: base 100% protection vs. projectile & melee, and 88% protection vs. energy.
Heated Plasteel: adds 88% protection vs. fire.
Chilled Plasteel: adds 88% protection vs. cold. (Don’t ask me why these aren’t reversed, I don’t know.)
Titan Plasteel: adds 100% cold and 88% radiation protection.
Vito’s Plasteel: adds 100% fire and 88% chemical protection.
The plasteel like makes up the bulk of the Atrox-specific armor. Heated and chilled plasteel tends to be used by low-level characters, while mid-level characters use Vito’s and Titan plasteel.
Nomad: 100% protection vs. projectile & melee, 88% protection vs. fire, cold, and energy
Nomad armor effectively combines the best properties of heated and chilled plasteel, with no sacrifices. It remains one of the most unusual looking armors, because of it’s unique helmet design. The nomads of Rubi-ka have made hard disk-like helmet that fits over the forehead, combined with a ribbed veil covering the face and neck, and a two ringed decoration on the front. This creates a convincing illusion from a distance, that the wearer is a long-necked Cyclops.
Omni-Pol: 100% protection vs. melee, projectile, & energy, 88% chemical protection, 75% disease protection.
Omni-Pol Elite: 100% protection vs. melee, projectile, & energy. 88% protection vs. cold, fire, disease, and radiation
Being a clansman, I have very little solid data on these types of armor. If the statistics I have on these armors are correct, then standard Omni-Pol makes for better adventuring armor than anything clan. The lack of chemical protection on the Elite is not a good thing, however.
Organic: 100% protection vs. melee & energy, 88% protection vs. projectile, fire, & disease, 75% protection vs. chemical
Graft: as organic plus 62% protection vs. radiation
The advertisements truly mean it when they say this is a spectacular armor. A suit of organic looks very much alive. The protection vs. chemicals, disease, and fire is welcome against mutants in the wild, and what one’s fellow man often throws at his neighbor. Graft armor almost qualifies as an ultimate-armor type, as it is only weak against cold. The mediocre radiation protection keeps it off the ultimate armor list, however.
Nano armor: (using intelligence and psychic)
Cyber, Bau Cyber, Waitt Cyber, Nano Armor
Before the armor upgrade that was part of the 12.5 patch, Cyber and its variants was the best thing on the market. After the patch, it became merely average. However, there are still a lot of high-level people out there who specialized in wearing the formerly superior cyber. This means there is a lot of competition for good cyber, which is driving the prices of the Bau and Waitt pieces sky-high. To complicate matters, only Waitt cyber gives any more than trivial protection against chemicals, commonly found used by NPC meta-physicists. If you are currently a Homo Nano looking to save IP for more important pursuits, you are in for a very tough time.
Cyber: 100% projectile & melee protection, 88% energy protection, 62% protection vs. fire & cold
Bau upgrade: increased fire & cold protection to 78%. Adds 62% radiation protection.
Waitt upgrade: increases fire & cold protection to 88%. Increases radiation protection to 85%. Adds 63% chemical protection.
If you concentrate on intelligence and psychic ability for your armor needs, this is what you are very likely wearing your entire career. Waitt armor actually has a reputation for being the poor nano’s Flower’s Tech, as it is strong against everything except disease. The mediocre chemical protection keeps it off the ultimate armor list, however.
Nano armor: 100% protection vs. energy, melee, & disease, 88% protection vs. projectile, cold, fire, & radiation
This is one of the ultimate armor types, and is the ultimate type of armor for the Homo Nano. However, the lack of chemical protection is a bad thing. I recommend keeping the Waitt suit, unless you are trying to earn style points.
Combat Armor (Uses Agility and Strength)
Low-Tech, Metaplast, Omni-Pol Forest, Omni-Pol Desert, Kevlar, Tertius Decus, Tech, Secondus Decus, Primus Decus, Flower’s Tech
The combat armor line is viable for the Opifex, Atrox and Solitus. It requires only a slightly higher IP investment (except for the Solitus). However it provides some good benefits at both the low end and high end of the advancement ladder.
Low-Tech: 88% protection vs. projectile & melee, 86% protection vs. energy
Low-Tech is a very low-level armor. It is slightly more serious protection than nail, but only commonly seen on people who just can’t afford better. It is made out of simple metal plates under normal clothing.
Metaplast: 100% projectile & energy protection, 88% melee protection, 75% chemical protection
Being available straight from QL 10 on, Metaplast is good armor for low-levels. It offers good chemical protection along with good basic protection.
Omni-Pol Forest: 100% projectile & energy protection, 88% melee protection, 62% protection vs. chemicals and radiation
Omni-Pol Desert: 100% projectile & energy protection, 88% melee protection, 62% protection vs. chemicals and fire
Omni-Pol forest and desert is very often issued to new Omni recruits as reward for low-level missions (starting at QL 10), and also available in Omni stores. It is locked to prevent anyone except Omni employees from wearing it. I personally don’t think the sacrifice in chemical protection is worth the increase in either fire or radiation protection while adventuring. But it does have some uses protecting oneself against PvP at low level.
Ironically, there is a bug in Omni’s supply system that offers this armor to clan members as mission rewards, even though they can’t use it.
Kevlar: 100% protection vs. projectile & melee, 88% protection vs. energy. 62% protection vs. cold, chemicals, and disease
Kevlar armor is probably the ultimate armor for low-level characters. The only real problem I have with Kevlar is the lack of a headpiece. Kevlar users often need to supplement their suit with a metaplast helmet.
Teritus Decus: 100% protection vs. projectile, melee, & energy, 75% protection vs. disease, 62% protection vs. fire & cold
Secondus Decus: 100% protection vs. projectile, melee, & energy, 88% protection vs. fire, chemicals, & disease
Primus Decus: 100% protection vs. projectile, melee, & energy, 88% protection vs. disease, fire & cold, 63% protection vs. chemicals.
The Decus line was present for some time only as useless social armor. This was a bug, and fixed in the 12.5 patch buy splitting it into proper pieces. In addition to being available as standard armor pieces, it is also available as a coat, which acts like a second chest-piece worn in the back-slot (usually reserved for backpacks and cloaks). Since the coat can be worn over all other armor types (except tank, or another coat) without penalties, it is extremely popular.
Tech: 100% protection vs. melee, energy & projectile, 88% protection vs. radiation, 75% protection vs. chemical, 62% protection vs. fire
Flower’s Tech: 100% protection vs. melee, energy, projectile & radiation, 88% protection vs. chemical, 75% protection vs. fire & cold
Many people used to shy away from tech armor, simply because it looks silly. Regardless of how it looks, it works exceptionally well. This is the armor of choice for high-level combat-armor specialists. Flower’s Tech numbers among the ultimate armor types, with solid protection against everything except disease. It also may be the ultimate PvP armor, as no true disease/poison weapons are currently found, except for the recently reintroduced Stigma rifle. As an added bonus, Flower’s tech can be found in the stock of any superior-quality armory, and is available from missions starting at QL 50 (25 levels earlier than other ultimate types).
Support Armor: (uses psychic and stamina)
Light Combat, Energized, Raven, Links, Biomech
Support armor is only a viable alternative for the Homo Nano and the Homo Solitus. (Contrary to popular belief, the Nano’s stamina is in no way impaired.) It doesn’t offer a lot of armor options, and most of it is rather lackluster in performance with two exceptions. The selling point of the support armor line is the top of the line. Biomech armor everything that Obtru Steel Ribbed is, and available in any superior-quality armory. This makes high-level upgrading a lot easier.
Light Combat: 100% melee protection, 88% impact protection, 75% chemical protection, & 62% disease protection
Light combat armor is only available from basic quality armor stores and missions. It provides basic chemical and disease protection when it is needed. But it is dangerous to use under normal circumstances, due to the lack of energy protection. The problems are further compounded by a lack of hand or head protection. I strongly recommend using other armor types as soon as you can.
Energized: 100% protection vs. projectile & energy, 88% protection vs. melee & radiation
Raven: as above plus 88% protection vs. cold
Links: 100% protection vs. projectile, energy, & radiation, 88% protection vs. fire, cold & melee.
Most of your low levels as a support specialist will be in energized or Raven’s armor. It is very white. It is not that much better than flak armor. And it is likely all you’re wearing until you fit into that ultimate suit. However, once Links Energized becomes available (QL 50 and up) it is worth keeping a spare set for when radiation protection is needed. The fire and cold protection means Links is nearly as good as Omni-Pol Elite or Nano armor. The lack of disease and chemical protection keeps it off the ultimate armor list, though.
Biomech: 100% protection vs. projectile, melee, & chemicals, 88% protection vs. energy, cold, fire, & disease
It may look silly enough to make Flower’s Tech serious in comparison, but it is just as solid protection as Obtru Steel Ribbed. Plus, it is available for purchase in superior armories. Biomech also improves both your first-aid and treatment skills when worn, much like the Omni-Med suit does. The actual improvement to these skills is much less than what the Omni-Med suit grants. However, not only it is available to everyone, it doesn’t require you to sacrifice protection to use it.
A lot of this data was parsed from what is available at http://home.rose.net/~tnix/aoarmor.html. Check it out if you haven’t already. Some details were filled in from the item tables at http://ao.hackersquest.org.
Edit: URL tags corrected. They should work now.