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Thread: Keeper Bugs and Issues list

  1. #1

    Keeper Bugs and Issues list

    Here is a list of bugs and relevant issues. If you have anything to add to the issues or bugs please post it in their respective threads and it will be considered for an addition to the main list. Thanks to every one who contributed to this list, special thanks to Enigm for starting the bugg thread.

    Buggs
    Issues

    Keeper Bugs

    - Ward bug, doesn't refresh properly.

    - The ward nano also overwrites the number of attacks left in the cue on the Atrox Shadowbreed when it goes from 11-0 instantly :/).

    - Omni Fury damage is bugged or sucks so bad it’s considered a bug.

    - Doctor's Iron Circle should not cancel out Guardian of Might or A Keeper's Physique. The latter two should both be looked at as "better" programs.

    - Barrier Nanos don't have reflect considered as min therefore no damage is reflected to enemys.

    - The Vengeance line rarely refreshes correctly.

    - Aura of revival resets your interface every time it ticks in the original GUI.

    - Aura of Revival triggers the PVP gas in PVP zone before the timer ends. It seems the AoR is considered as an act of aggression.

    - When Aura of Revival ticks, doctors get the very annoying nanos are recharging/busy message, preventing them from healing.

    - Keeper Greaves visually bugged, they have the same texture as the sleeves.

    - Tone NoT Nanos give the message "you healed <keeper name>" to the recipients of nano, instead of saying "<keeper name> gave you X nano"

    - The specials from Reaver don't always stack properly

    - Reaver scaling is broken at 1001 skill.

    - Perk Special Icons don’t switch to reflect your current perk level with in that skill causing them to break.

    - Parry and Riposte don’t work, never have, there is now a profession that seems to be based around parry defensively. It can’t be shrugged off any longer.

    Keeper Issues

    Edit: Removed the issues as they are covered in a new thread, will update the bugs soon. - Nyn
    Last edited by Nynnie; Jun 18th, 2004 at 02:16:10.

  2. #2
    Originally posted by Nynnie
    Cz has processed our bug list and sendt it to the devs, some comments:

    - Ward bug, doesn't refresh properly.
    All Keeper auras reported as not refreshing properly.

    - Reaper and Sanctifier procts do not stack properly
    They're not supposed to stack.

    - Barrier Nanos don't have reflect considered as min therefore no damage is reflected to enemys.
    Intended. They're not supposed to return damage, only reduce damage by the given %.



    Rest of the bugs are reported to the devs, lets just hope they get fixed
    You can vote on which issue you feel most importaint at Keeper issues prioritization
    Last edited by Balrogis; Mar 18th, 2004 at 04:13:45.

  3. #3

    Unhappy

    lol our prof is so buged it looks like it came from other game beta test :|
    206lvl omni keeper TAG -> only char

    Kick this prof out of the beta stage already

  4. #4
    Originally posted by Xguard
    lol our prof is so buged it looks like it came from other game beta test :|
    I like my keeper
    Last edited by Winterizer; Sep 5th, 2004 at 22:42:01.
    ****************************
    Winterizer lvl 213 Solitus Keeper
    Alien level 14
    Date of registration 2001-06-28
    Played in beta 4
    Unit leader of Ragnarok
    ****************************

  5. #5
    bah, I wonder who unlocked this thread, O well, I'll keep it open sense I've been thinking about un-stickying it any how.

  6. #6

    keeper weapons

    we are strictly limited to pretty much the same weapons most enforcers use, not to mention the same visions for tier armor. What i think is rediculous is that until you can get the really high level keeper only weapons the low ones do horrible damage. its hard to find a team that will stay long enough at inner sanctum for frost-bound reaper, let alone find the people to make the team in the first place. Then somehow, after youre tired of camping IS, when you are fighting extremely hard enemies you get agg and die because youve wasted all your perk points on reaver, street samurai, and the heal aura instead of bio cocoon (which enforcers get as well...). All funcom did to make keepers was give them different armor and crank down thier weapon skill possibilities. Enfs have all green/light blue skills in the melee weapon thinger as opposed to our only two green skills 2he/fast attack. that opens enfs up for many many different types of weapons instead of just 2 handed edged weapons. then if you go omni with your keeper youre more than screwed because the best keeper only weapon at mid levels has a clan side restrtiction. the omni sided one is ok too but how often do you see an omni keeper totting one around?

    Did i forget to mention that since we use the same weapons enfs do we dont get to use many specials? i dont know when the last time i used dimach was (for those of us that have never used it, its a mega self heal), i dont think ive even put any points into that skills because none of the weapons ive ever used has had it as a requirement. Since we basically are playing beta characters on a half beta server it wont be much longer until we end up screwed like fixers are right now. when are they going to put shade/keeper nano shops on rk anyway? its very time consuming to fly from rome blue to rome green just to get to platform and run to the harbor (because youre going to be about level 90 before you can use ql 40 nanos, since you cramed all your ip into 2he and fast attack for frosty/styg at low levels while neglecting your nano skills).

    also if you made an opifex keeper (like i did) youve shot yourself in the foot because youre evades arent good enough for the enemies you will fight (anything with a red health bar is going to make a really big joke out of your evades) and your strength is bad so you dont have as much health as trox/solitus keepers. Then when you get on the team people think "oh! a keeper! good now we have a tank! " and then you die in 5 hits because they expect you to do "uber" damage with your frost scythe (damage capped at 712 per hit if you can even get it that high with damage boosters) and whatnot.

    I dont know what they need to do exactly but something needs to happen. and would it hurt to have some better nanos? all our nanos are self or team only and even then they arent that great until higher levels - if youve put points into nano skills. i dont mean to sound like a whiner or anything, but come on keepers are the wanna-be profession of enforcers. the only difference is that we have a heal aura and good run speed (why we have good run speed beats me, not like we need it).

    - best luck to you newbie keepers out there

  7. #7

    Re: keeper weapons

    Originally posted by Omega Black
    also if you made an opifex keeper (like i did) youve shot yourself in the foot because youre evades arent good enough for the enemies you will fight (anything with a red health bar is going to make a really big joke out of your evades) and your strength is bad so you dont have as much health as trox/solitus keepers. Then when you get on the team people think "oh! a keeper! good now we have a tank! " and then you die in 5 hits because they expect you to do "uber" damage with your frost scythe (damage capped at 712 per hit if you can even get it that high with damage boosters) and whatnot.
    This man speaks the truth.... I am such a gimp.. level 128 and I get critted by Hecklers for 1500 and the hit me normal for 500-900+

  8. #8
    Why's nanos casting time an issue when you buff 1 time when others buff 2-3 times ? Some even 4.
    Killer 66% Achiever 46% Socializer 46% Explorer 40%

  9. #9

    nano casting time

    i dont think its a major issue, the only reason i can think of to get it sped up is if one times out in a fight. This is because our nanos are a fairly large part of the profession (ie: ambient alieviation/rehabilitation/rejuvination + tone of's [which DONT stack with our ambients for some strange reason ;( ] and our damage shields - which last about half as long as our team heal nanos) when one of those cancels in a hard battle we are pretty much screwed because they take so long to recast. If you do manage to get agg off of yourself and start casting you usually get yelled at to start hitting again because everyone knows you arent casting a nuke, your a keeper! hit stuff!
    Last edited by Omega Black; May 22nd, 2004 at 19:31:07.

  10. #10

    premade implant shop!!??

    score one for us keepers!.... erm lowbie ones anyway since the breakoff for implants is ql 100... now if they just put nano shops for us and shades on rk we would be set until they decide to make some new weapons

  11. #11
    GIVE US ACROBATTTTTTTTTTTT WE WANT TO SOLO STUFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

  12. #12
    ? what thing is "if you go omni with your keeper youre more than screwed because the best keeper only weapon at mid levels has a clan side restrtiction. the omni sided one is ok too but how often do you see an omni keeper totting one around?"

  13. #13
    Anyoen else notice that the Ambient heals are being over written by AoR instead of working with it?
    Krazyazzcdn: Engie looking for tradeskills to rival the gods
    Doomcratcdn : A Combat Crat - death & destruction in triplicate.
    Doomfarercdn : Soldat in hopes of Ubehness
    Doomsnipecdn : The cheeky little bugger whose hidden in the weeds..

    Dovie' andi se tovya sagain.....

  14. #14
    They seem to work together with me. 143 from ambient healing 163 or so from AoR. Although, I'm still wondering wheher AoR blocks healing power from others.

    As for us being the Enforcer's little brother -- it's somewhat annoying to see someone with Aztur's sword and think, "Oh, another keeper ..." only to see that they're really an Enforcer. The new basic keeper implant shop in Rubi-Ka stores? They aren't much good. When I go shopping for new nanos, I find myself wandering over to the Enforcer kiosk much more often.

    By-the-way, what is this damage shield nano you speak of? Level 98 keeper, and I don't have a damage sheild nano. Then again, I've only bought nanos from the general nano machine in Rubi-Ka, and the specialist shop in Jobe. I haven't seen any Keeper nanos in the gardens in the Shadowlands. Not thrak, aban, enel, shere, or the sanctuaries. I've only seen nanos for sale in the gardens for every profession except keepers.
    Last edited by Banaticus; Sep 15th, 2004 at 10:26:30.

  15. #15
    one of the main things I would like to see fixed is the Vengence line refreshing correctly. I was killing hecks today and kept getting random damages (between non-vengence and the boosted damage) and it wasn't so bad as it was just irritating. Just would make the playing run smoother.
    RK1:
    Keepyomama Lvl 141 keeper
    Handtoface Lvl 141 MA

    RK2:
    Stabjoo lvl 97 Shade

    PST we hang out sometime.

  16. #16
    Nuking this, making new list closed and sticky in a few minutes.
    Tsunameh
    First Savior of Rimor. Former keeper professional.
    Tsunameh

    Legends sometimes come back to haunt their enemies.

    Playing WoW as a facemelter.

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